github.com/apache/arrow/go/v14@v14.0.1/internal/bitutils/bit_block_counter.go (about)

     1  // Licensed to the Apache Software Foundation (ASF) under one
     2  // or more contributor license agreements.  See the NOTICE file
     3  // distributed with this work for additional information
     4  // regarding copyright ownership.  The ASF licenses this file
     5  // to you under the Apache License, Version 2.0 (the
     6  // "License"); you may not use this file except in compliance
     7  // with the License.  You may obtain a copy of the License at
     8  //
     9  // http://www.apache.org/licenses/LICENSE-2.0
    10  //
    11  // Unless required by applicable law or agreed to in writing, software
    12  // distributed under the License is distributed on an "AS IS" BASIS,
    13  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    14  // See the License for the specific language governing permissions and
    15  // limitations under the License.
    16  
    17  package bitutils
    18  
    19  import (
    20  	"math"
    21  	"math/bits"
    22  	"unsafe"
    23  
    24  	"github.com/apache/arrow/go/v14/arrow/bitutil"
    25  	"github.com/apache/arrow/go/v14/internal/utils"
    26  )
    27  
    28  func loadWord(byt []byte) uint64 {
    29  	return utils.ToLEUint64(*(*uint64)(unsafe.Pointer(&byt[0])))
    30  }
    31  
    32  func shiftWord(current, next uint64, shift int64) uint64 {
    33  	if shift == 0 {
    34  		return current
    35  	}
    36  	return (current >> shift) | (next << (64 - shift))
    37  }
    38  
    39  // BitBlockCount is returned by the various bit block counter utilities
    40  // in order to return a length of bits and the population count of that
    41  // slice of bits.
    42  type BitBlockCount struct {
    43  	Len    int16
    44  	Popcnt int16
    45  }
    46  
    47  // NoneSet returns true if ALL the bits were 0 in this set, ie: Popcnt == 0
    48  func (b BitBlockCount) NoneSet() bool {
    49  	return b.Popcnt == 0
    50  }
    51  
    52  // AllSet returns true if ALL the bits were 1 in this set, ie: Popcnt == Len
    53  func (b BitBlockCount) AllSet() bool {
    54  	return b.Len == b.Popcnt
    55  }
    56  
    57  // BitBlockCounter is a utility for grabbing chunks of a bitmap at a time and efficiently
    58  // counting the number of bits which are 1.
    59  type BitBlockCounter struct {
    60  	bitmap        []byte
    61  	bitsRemaining int64
    62  	bitOffset     int8
    63  }
    64  
    65  const (
    66  	wordBits      int64 = 64
    67  	fourWordsBits int64 = wordBits * 4
    68  )
    69  
    70  // NewBitBlockCounter returns a BitBlockCounter for the passed bitmap starting at startOffset
    71  // of length nbits.
    72  func NewBitBlockCounter(bitmap []byte, startOffset, nbits int64) *BitBlockCounter {
    73  	return &BitBlockCounter{
    74  		bitmap:        bitmap[startOffset/8:],
    75  		bitsRemaining: nbits,
    76  		bitOffset:     int8(startOffset % 8),
    77  	}
    78  }
    79  
    80  // getBlockSlow is for returning a block of the requested size when there aren't
    81  // enough bits remaining to do a full word computation.
    82  func (b *BitBlockCounter) getBlockSlow(blockSize int64) BitBlockCount {
    83  	runlen := int16(utils.Min(b.bitsRemaining, blockSize))
    84  	popcnt := int16(bitutil.CountSetBits(b.bitmap, int(b.bitOffset), int(runlen)))
    85  	b.bitsRemaining -= int64(runlen)
    86  	b.bitmap = b.bitmap[runlen/8:]
    87  	return BitBlockCount{runlen, popcnt}
    88  }
    89  
    90  // NextFourWords returns the next run of available bits, usually 256. The
    91  // returned pair contains the size of run and the number of true values.
    92  // The last block will have a length less than 256 if the bitmap length
    93  // is not a multiple of 256, and will return 0-length blocks in subsequent
    94  // invocations.
    95  func (b *BitBlockCounter) NextFourWords() BitBlockCount {
    96  	if b.bitsRemaining == 0 {
    97  		return BitBlockCount{0, 0}
    98  	}
    99  
   100  	totalPopcnt := 0
   101  	if b.bitOffset == 0 {
   102  		// if we're aligned at 0 bitoffset, then we can easily just jump from
   103  		// word to word nice and easy.
   104  		if b.bitsRemaining < fourWordsBits {
   105  			return b.getBlockSlow(fourWordsBits)
   106  		}
   107  		totalPopcnt += bits.OnesCount64(loadWord(b.bitmap))
   108  		totalPopcnt += bits.OnesCount64(loadWord(b.bitmap[8:]))
   109  		totalPopcnt += bits.OnesCount64(loadWord(b.bitmap[16:]))
   110  		totalPopcnt += bits.OnesCount64(loadWord(b.bitmap[24:]))
   111  	} else {
   112  		// When the offset is > 0, we need there to be a word beyond the last
   113  		// aligned word in the bitmap for the bit shifting logic.
   114  		if b.bitsRemaining < 5*fourWordsBits-int64(b.bitOffset) {
   115  			return b.getBlockSlow(fourWordsBits)
   116  		}
   117  
   118  		current := loadWord(b.bitmap)
   119  		next := loadWord(b.bitmap[8:])
   120  		totalPopcnt += bits.OnesCount64(shiftWord(current, next, int64(b.bitOffset)))
   121  
   122  		current = next
   123  		next = loadWord(b.bitmap[16:])
   124  		totalPopcnt += bits.OnesCount64(shiftWord(current, next, int64(b.bitOffset)))
   125  
   126  		current = next
   127  		next = loadWord(b.bitmap[24:])
   128  		totalPopcnt += bits.OnesCount64(shiftWord(current, next, int64(b.bitOffset)))
   129  
   130  		current = next
   131  		next = loadWord(b.bitmap[32:])
   132  		totalPopcnt += bits.OnesCount64(shiftWord(current, next, int64(b.bitOffset)))
   133  	}
   134  	b.bitmap = b.bitmap[bitutil.BytesForBits(fourWordsBits):]
   135  	b.bitsRemaining -= fourWordsBits
   136  	return BitBlockCount{256, int16(totalPopcnt)}
   137  }
   138  
   139  // NextWord returns the next run of available bits, usually 64. The returned
   140  // pair contains the size of run and the number of true values. The last
   141  // block will have a length less than 64 if the bitmap length is not a
   142  // multiple of 64, and will return 0-length blocks in subsequent
   143  // invocations.
   144  func (b *BitBlockCounter) NextWord() BitBlockCount {
   145  	if b.bitsRemaining == 0 {
   146  		return BitBlockCount{0, 0}
   147  	}
   148  	popcnt := 0
   149  	if b.bitOffset == 0 {
   150  		if b.bitsRemaining < wordBits {
   151  			return b.getBlockSlow(wordBits)
   152  		}
   153  		popcnt = bits.OnesCount64(loadWord(b.bitmap))
   154  	} else {
   155  		// When the offset is > 0, we need there to be a word beyond the last
   156  		// aligned word in the bitmap for the bit shifting logic.
   157  		if b.bitsRemaining < (2*wordBits - int64(b.bitOffset)) {
   158  			return b.getBlockSlow(wordBits)
   159  		}
   160  		popcnt = bits.OnesCount64(shiftWord(loadWord(b.bitmap), loadWord(b.bitmap[8:]), int64(b.bitOffset)))
   161  	}
   162  	b.bitmap = b.bitmap[wordBits/8:]
   163  	b.bitsRemaining -= wordBits
   164  	return BitBlockCount{64, int16(popcnt)}
   165  }
   166  
   167  // OptionalBitBlockCounter is a useful counter to iterate through a possibly
   168  // non-existent validity bitmap to allow us to write one code path for both
   169  // the with-nulls and no-nulls cases without giving up a lot of performance.
   170  type OptionalBitBlockCounter struct {
   171  	hasBitmap bool
   172  	pos       int64
   173  	len       int64
   174  	counter   *BitBlockCounter
   175  }
   176  
   177  // NewOptionalBitBlockCounter constructs and returns a new bit block counter that
   178  // can properly handle the case when a bitmap is null, if it is guaranteed that the
   179  // the bitmap is not nil, then prefer NewBitBlockCounter here.
   180  func NewOptionalBitBlockCounter(bitmap []byte, offset, length int64) *OptionalBitBlockCounter {
   181  	var counter *BitBlockCounter
   182  	if bitmap != nil {
   183  		counter = NewBitBlockCounter(bitmap, offset, length)
   184  	}
   185  	return &OptionalBitBlockCounter{
   186  		hasBitmap: bitmap != nil,
   187  		pos:       0,
   188  		len:       length,
   189  		counter:   counter,
   190  	}
   191  }
   192  
   193  // NextBlock returns block count for next word when the bitmap is available otherwise
   194  // return a block with length up to INT16_MAX when there is no validity
   195  // bitmap (so all the referenced values are not null).
   196  func (obc *OptionalBitBlockCounter) NextBlock() BitBlockCount {
   197  	const maxBlockSize = math.MaxInt16
   198  	if obc.hasBitmap {
   199  		block := obc.counter.NextWord()
   200  		obc.pos += int64(block.Len)
   201  		return block
   202  	}
   203  
   204  	blockSize := int16(utils.Min(maxBlockSize, obc.len-obc.pos))
   205  	obc.pos += int64(blockSize)
   206  	// all values are non-null
   207  	return BitBlockCount{blockSize, blockSize}
   208  }
   209  
   210  // NextWord is like NextBlock, but returns a word-sized block even when there is no
   211  // validity bitmap
   212  func (obc *OptionalBitBlockCounter) NextWord() BitBlockCount {
   213  	const wordsize = 64
   214  	if obc.hasBitmap {
   215  		block := obc.counter.NextWord()
   216  		obc.pos += int64(block.Len)
   217  		return block
   218  	}
   219  	blockSize := int16(utils.Min(wordsize, obc.len-obc.pos))
   220  	obc.pos += int64(blockSize)
   221  	// all values are non-null
   222  	return BitBlockCount{blockSize, blockSize}
   223  }
   224  
   225  // VisitBitBlocks is a utility for easily iterating through the blocks of bits in a bitmap,
   226  // calling the appropriate visitValid/visitInvalid function as we iterate through the bits.
   227  // visitValid is called with the bitoffset of the valid bit. Don't use this inside a tight
   228  // loop when performance is needed and instead prefer manually constructing these loops
   229  // in that scenario.
   230  func VisitBitBlocks(bitmap []byte, offset, length int64, visitValid func(pos int64), visitInvalid func()) {
   231  	counter := NewOptionalBitBlockCounter(bitmap, offset, length)
   232  	pos := int64(0)
   233  	for pos < length {
   234  		block := counter.NextBlock()
   235  		if block.AllSet() {
   236  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   237  				visitValid(pos)
   238  			}
   239  		} else if block.NoneSet() {
   240  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   241  				visitInvalid()
   242  			}
   243  		} else {
   244  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   245  				if bitutil.BitIsSet(bitmap, int(offset+pos)) {
   246  					visitValid(pos)
   247  				} else {
   248  					visitInvalid()
   249  				}
   250  			}
   251  		}
   252  	}
   253  }
   254  
   255  // VisitBitBlocks is a utility for easily iterating through the blocks of bits in a bitmap,
   256  // calling the appropriate visitValid/visitInvalid function as we iterate through the bits.
   257  // visitValid is called with the bitoffset of the valid bit. Don't use this inside a tight
   258  // loop when performance is needed and instead prefer manually constructing these loops
   259  // in that scenario.
   260  func VisitBitBlocksShort(bitmap []byte, offset, length int64, visitValid func(pos int64) error, visitInvalid func() error) error {
   261  	counter := NewOptionalBitBlockCounter(bitmap, offset, length)
   262  	pos := int64(0)
   263  	for pos < length {
   264  		block := counter.NextBlock()
   265  		if block.AllSet() {
   266  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   267  				if err := visitValid(pos); err != nil {
   268  					return err
   269  				}
   270  			}
   271  		} else if block.NoneSet() {
   272  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   273  				if err := visitInvalid(); err != nil {
   274  					return err
   275  				}
   276  			}
   277  		} else {
   278  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   279  				if bitutil.BitIsSet(bitmap, int(offset+pos)) {
   280  					if err := visitValid(pos); err != nil {
   281  						return err
   282  					}
   283  				} else {
   284  					if err := visitInvalid(); err != nil {
   285  						return err
   286  					}
   287  				}
   288  			}
   289  		}
   290  	}
   291  	return nil
   292  }
   293  
   294  func VisitTwoBitBlocks(leftBitmap, rightBitmap []byte, leftOffset, rightOffset int64, len int64, visitValid func(pos int64), visitNull func()) {
   295  	if leftBitmap == nil || rightBitmap == nil {
   296  		// at most one is present
   297  		if leftBitmap == nil {
   298  			VisitBitBlocks(rightBitmap, rightOffset, len, visitValid, visitNull)
   299  		} else {
   300  			VisitBitBlocks(leftBitmap, leftOffset, len, visitValid, visitNull)
   301  		}
   302  		return
   303  	}
   304  
   305  	bitCounter := NewBinaryBitBlockCounter(leftBitmap, rightBitmap, leftOffset, rightOffset, len)
   306  	var pos int64
   307  	for pos < len {
   308  		block := bitCounter.NextAndWord()
   309  		if block.AllSet() {
   310  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   311  				visitValid(pos)
   312  			}
   313  		} else if block.NoneSet() {
   314  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   315  				visitNull()
   316  			}
   317  		} else {
   318  			for i := 0; i < int(block.Len); i, pos = i+1, pos+1 {
   319  				if bitutil.BitIsSet(leftBitmap, int(leftOffset+pos)) && bitutil.BitIsSet(rightBitmap, int(rightOffset+pos)) {
   320  					visitValid(pos)
   321  				} else {
   322  					visitNull()
   323  				}
   324  			}
   325  		}
   326  	}
   327  }
   328  
   329  type bitOp struct {
   330  	bit  func(bool, bool) bool
   331  	word func(uint64, uint64) uint64
   332  }
   333  
   334  var (
   335  	bitBlockAnd = bitOp{
   336  		bit:  func(a, b bool) bool { return a && b },
   337  		word: func(a, b uint64) uint64 { return a & b },
   338  	}
   339  	bitBlockAndNot = bitOp{
   340  		bit:  func(a, b bool) bool { return a && !b },
   341  		word: func(a, b uint64) uint64 { return a &^ b },
   342  	}
   343  	bitBlockOr = bitOp{
   344  		bit:  func(a, b bool) bool { return a || b },
   345  		word: func(a, b uint64) uint64 { return a | b },
   346  	}
   347  	bitBlockOrNot = bitOp{
   348  		bit:  func(a, b bool) bool { return a || !b },
   349  		word: func(a, b uint64) uint64 { return a | ^b },
   350  	}
   351  )
   352  
   353  // BinaryBitBlockCounter computes popcounts on the result of bitwise
   354  // operations between two bitmaps, 64 bits at a time. A 64-bit word
   355  // is loaded from each bitmap, then the popcount is computed on
   356  // e.g. the bitwise-and of the two words
   357  type BinaryBitBlockCounter struct {
   358  	left                    []byte
   359  	right                   []byte
   360  	bitsRemaining           int64
   361  	leftOffset, rightOffset int64
   362  
   363  	bitsRequiredForWords int64
   364  }
   365  
   366  // NewBinaryBitBlockCounter constructs a binary bit block counter for
   367  // computing the popcounts on the results of operations between
   368  // the passed in bitmaps, with their respective offsets.
   369  func NewBinaryBitBlockCounter(left, right []byte, leftOffset, rightOffset int64, length int64) *BinaryBitBlockCounter {
   370  	ret := &BinaryBitBlockCounter{
   371  		left:          left[leftOffset/8:],
   372  		right:         right[rightOffset/8:],
   373  		leftOffset:    leftOffset % 8,
   374  		rightOffset:   rightOffset % 8,
   375  		bitsRemaining: length,
   376  	}
   377  
   378  	leftBitsReq := int64(64)
   379  	if ret.leftOffset != 0 {
   380  		leftBitsReq = 64 + (64 - ret.leftOffset)
   381  	}
   382  	rightBitsReq := int64(64)
   383  	if ret.rightOffset != 0 {
   384  		rightBitsReq = 64 + (64 - ret.rightOffset)
   385  	}
   386  
   387  	if leftBitsReq > rightBitsReq {
   388  		ret.bitsRequiredForWords = leftBitsReq
   389  	} else {
   390  		ret.bitsRequiredForWords = rightBitsReq
   391  	}
   392  
   393  	return ret
   394  }
   395  
   396  // NextAndWord returns the popcount of the bitwise-and of the next run
   397  // of available bits, up to 64. The returned pair contains the size of
   398  // the run and the number of true values. the last block will have a
   399  // length less than 64 if the bitmap length is not a multiple of 64,
   400  // and will return 0-length blocks in subsequent invocations
   401  func (b *BinaryBitBlockCounter) NextAndWord() BitBlockCount { return b.nextWord(bitBlockAnd) }
   402  
   403  // NextAndNotWord is like NextAndWord but performs x &^ y on each run
   404  func (b *BinaryBitBlockCounter) NextAndNotWord() BitBlockCount { return b.nextWord(bitBlockAndNot) }
   405  
   406  // NextOrWord is like NextAndWord but performs x | y on each run
   407  func (b *BinaryBitBlockCounter) NextOrWord() BitBlockCount { return b.nextWord(bitBlockOr) }
   408  
   409  // NextOrWord is like NextAndWord but performs x | ^y on each run
   410  func (b *BinaryBitBlockCounter) NextOrNotWord() BitBlockCount { return b.nextWord(bitBlockOrNot) }
   411  
   412  func (b *BinaryBitBlockCounter) nextWord(op bitOp) BitBlockCount {
   413  	if b.bitsRemaining == 0 {
   414  		return BitBlockCount{}
   415  	}
   416  
   417  	// when offset is >0, we need there to be a word beyond the last
   418  	// aligned word in the bitmap for the bit shifting logic
   419  	if b.bitsRemaining < b.bitsRequiredForWords {
   420  		runLength := int16(b.bitsRemaining)
   421  		if runLength > int16(wordBits) {
   422  			runLength = int16(wordBits)
   423  		}
   424  
   425  		var popcount int16
   426  		for i := int16(0); i < runLength; i++ {
   427  			if op.bit(bitutil.BitIsSet(b.left, int(b.leftOffset)+int(i)),
   428  				bitutil.BitIsSet(b.right, int(b.rightOffset)+int(i))) {
   429  				popcount++
   430  			}
   431  		}
   432  		// this code path should trigger _at most_ 2 times. in the "two times"
   433  		// case, the first time the run length will be a multiple of 8.
   434  		b.left = b.left[runLength/8:]
   435  		b.right = b.right[runLength/8:]
   436  		b.bitsRemaining -= int64(runLength)
   437  		return BitBlockCount{Len: runLength, Popcnt: popcount}
   438  	}
   439  
   440  	var popcount int
   441  	if b.leftOffset == 0 && b.rightOffset == 0 {
   442  		popcount = bits.OnesCount64(op.word(loadWord(b.left), loadWord(b.right)))
   443  	} else {
   444  		leftWord := shiftWord(loadWord(b.left), loadWord(b.left[8:]), b.leftOffset)
   445  		rightWord := shiftWord(loadWord(b.right), loadWord(b.right[8:]), b.rightOffset)
   446  		popcount = bits.OnesCount64(op.word(leftWord, rightWord))
   447  	}
   448  	b.left = b.left[wordBits/8:]
   449  	b.right = b.right[wordBits/8:]
   450  	b.bitsRemaining -= wordBits
   451  	return BitBlockCount{Len: int16(wordBits), Popcnt: int16(popcount)}
   452  }