github.com/aquanetwork/aquachain@v1.7.8/core/vm/analysis.go (about) 1 // Copyright 2014 The aquachain Authors 2 // This file is part of the aquachain library. 3 // 4 // The aquachain library is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU Lesser General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // The aquachain library is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU Lesser General Public License for more details. 13 // 14 // You should have received a copy of the GNU Lesser General Public License 15 // along with the aquachain library. If not, see <http://www.gnu.org/licenses/>. 16 17 package vm 18 19 import ( 20 "math/big" 21 22 "gitlab.com/aquachain/aquachain/common" 23 ) 24 25 // destinations stores one map per contract (keyed by hash of code). 26 // The maps contain an entry for each location of a JUMPDEST 27 // instruction. 28 type destinations map[common.Hash]bitvec 29 30 // has checks whether code has a JUMPDEST at dest. 31 func (d destinations) has(codehash common.Hash, code []byte, dest *big.Int) bool { 32 // PC cannot go beyond len(code) and certainly can't be bigger than 63bits. 33 // Don't bother checking for JUMPDEST in that case. 34 udest := dest.Uint64() 35 if dest.BitLen() >= 63 || udest >= uint64(len(code)) { 36 return false 37 } 38 39 m, analysed := d[codehash] 40 if !analysed { 41 m = codeBitmap(code) 42 d[codehash] = m 43 } 44 return OpCode(code[udest]) == JUMPDEST && m.codeSegment(udest) 45 } 46 47 // bitvec is a bit vector which maps bytes in a program. 48 // An unset bit means the byte is an opcode, a set bit means 49 // it's data (i.e. argument of PUSHxx). 50 type bitvec []byte 51 52 func (bits *bitvec) set(pos uint64) { 53 (*bits)[pos/8] |= 0x80 >> (pos % 8) 54 } 55 func (bits *bitvec) set8(pos uint64) { 56 (*bits)[pos/8] |= 0xFF >> (pos % 8) 57 (*bits)[pos/8+1] |= ^(0xFF >> (pos % 8)) 58 } 59 60 // codeSegment checks if the position is in a code segment. 61 func (bits *bitvec) codeSegment(pos uint64) bool { 62 return ((*bits)[pos/8] & (0x80 >> (pos % 8))) == 0 63 } 64 65 // codeBitmap collects data locations in code. 66 func codeBitmap(code []byte) bitvec { 67 // The bitmap is 4 bytes longer than necessary, in case the code 68 // ends with a PUSH32, the algorithm will push zeroes onto the 69 // bitvector outside the bounds of the actual code. 70 bits := make(bitvec, len(code)/8+1+4) 71 for pc := uint64(0); pc < uint64(len(code)); { 72 op := OpCode(code[pc]) 73 74 if op >= PUSH1 && op <= PUSH32 { 75 numbits := op - PUSH1 + 1 76 pc++ 77 for ; numbits >= 8; numbits -= 8 { 78 bits.set8(pc) // 8 79 pc += 8 80 } 81 for ; numbits > 0; numbits-- { 82 bits.set(pc) 83 pc++ 84 } 85 } else { 86 pc++ 87 } 88 } 89 return bits 90 }