github.com/bhojpur/cache@v0.0.4/pkg/file/types/sharddb.go (about) 1 package types 2 3 // Copyright (c) 2018 Bhojpur Consulting Private Limited, India. All rights reserved. 4 5 // Permission is hereby granted, free of charge, to any person obtaining a copy 6 // of this software and associated documentation files (the "Software"), to deal 7 // in the Software without restriction, including without limitation the rights 8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 // copies of the Software, and to permit persons to whom the Software is 10 // furnished to do so, subject to the following conditions: 11 12 // The above copyright notice and this permission notice shall be included in 13 // all copies or substantial portions of the Software. 14 15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 // THE SOFTWARE. 22 23 import ( 24 "errors" 25 26 "github.com/bhojpur/cache/pkg/file/crypto" 27 ) 28 29 // errNilDBLabel is returned when a nil label is given. 30 var ErrNilDBLabel = errors.New("label for creating a shard database header must not be nil") 31 32 // shardDB is the database that holds the locations of each shard of a (larger) file. 33 type shardDB struct { 34 header DatabaseHeader // Database header 35 shardMap map[shardID]shardData // Shard data map 36 37 hash crypto.Hash // Hash of the entire database 38 } 39 40 // generateShardDB constructs a new shard database. 41 func generateShardDB(shards []Shard, nodes []NodeID) (shardDB, error) { 42 if len(shards) != len(nodes) { 43 return shardDB{}, errors.New("shard count and node count do not match") 44 } 45 46 // Construct the map 47 shardMap := make(map[shardID]shardData) 48 49 // Generate and add shard data to the map 50 for i, shard := range shards { 51 id, data := generateShardEntry(shard, i, nodes[i]) // Generate the pair 52 shardMap[id] = data // Put the data in the map 53 } 54 55 // Construct the database 56 sharddb := shardDB{ 57 header: NewDatabaseHeader(""), // Generate and set the header 58 shardMap: shardMap, // Set the shardMap 59 } 60 61 return sharddb, nil 62 }