github.com/bigkraig/terraform@v0.6.4-0.20151219155159-c90d1b074e31/helper/resource/state.go (about) 1 package resource 2 3 import ( 4 "errors" 5 "fmt" 6 "log" 7 "math" 8 "time" 9 ) 10 11 // StateRefreshFunc is a function type used for StateChangeConf that is 12 // responsible for refreshing the item being watched for a state change. 13 // 14 // It returns three results. `result` is any object that will be returned 15 // as the final object after waiting for state change. This allows you to 16 // return the final updated object, for example an EC2 instance after refreshing 17 // it. 18 // 19 // `state` is the latest state of that object. And `err` is any error that 20 // may have happened while refreshing the state. 21 type StateRefreshFunc func() (result interface{}, state string, err error) 22 23 // StateChangeConf is the configuration struct used for `WaitForState`. 24 type StateChangeConf struct { 25 Delay time.Duration // Wait this time before starting checks 26 Pending []string // States that are "allowed" and will continue trying 27 Refresh StateRefreshFunc // Refreshes the current state 28 Target string // Target state 29 Timeout time.Duration // The amount of time to wait before timeout 30 MinTimeout time.Duration // Smallest time to wait before refreshes 31 NotFoundChecks int // Number of times to allow not found 32 } 33 34 // WaitForState watches an object and waits for it to achieve the state 35 // specified in the configuration using the specified Refresh() func, 36 // waiting the number of seconds specified in the timeout configuration. 37 // 38 // If the Refresh function returns a error, exit immediately with that error. 39 // 40 // If the Refresh function returns a state other than the Target state or one 41 // listed in Pending, return immediately with an error. 42 // 43 // If the Timeout is exceeded before reaching the Target state, return an 44 // error. 45 // 46 // Otherwise, result the result of the first call to the Refresh function to 47 // reach the target state. 48 func (conf *StateChangeConf) WaitForState() (interface{}, error) { 49 log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target) 50 51 notfoundTick := 0 52 53 // Set a default for times to check for not found 54 if conf.NotFoundChecks == 0 { 55 conf.NotFoundChecks = 20 56 } 57 58 var result interface{} 59 var resulterr error 60 61 doneCh := make(chan struct{}) 62 go func() { 63 defer close(doneCh) 64 65 // Wait for the delay 66 time.Sleep(conf.Delay) 67 68 var err error 69 for tries := 0; ; tries++ { 70 // Wait between refreshes using an exponential backoff 71 wait := time.Duration(math.Pow(2, float64(tries))) * 72 100 * time.Millisecond 73 if wait < conf.MinTimeout { 74 wait = conf.MinTimeout 75 } else if wait > 10*time.Second { 76 wait = 10 * time.Second 77 } 78 79 log.Printf("[TRACE] Waiting %s before next try", wait) 80 time.Sleep(wait) 81 82 var currentState string 83 result, currentState, err = conf.Refresh() 84 if err != nil { 85 resulterr = err 86 return 87 } 88 89 // If we're waiting for the absence of a thing, then return 90 if result == nil && conf.Target == "" { 91 return 92 } 93 94 if result == nil { 95 // If we didn't find the resource, check if we have been 96 // not finding it for awhile, and if so, report an error. 97 notfoundTick += 1 98 if notfoundTick > conf.NotFoundChecks { 99 resulterr = errors.New("couldn't find resource") 100 return 101 } 102 } else { 103 // Reset the counter for when a resource isn't found 104 notfoundTick = 0 105 106 if currentState == conf.Target { 107 return 108 } 109 110 found := false 111 for _, allowed := range conf.Pending { 112 if currentState == allowed { 113 found = true 114 break 115 } 116 } 117 118 if !found { 119 resulterr = fmt.Errorf( 120 "unexpected state '%s', wanted target '%s'", 121 currentState, 122 conf.Target) 123 return 124 } 125 } 126 } 127 }() 128 129 select { 130 case <-doneCh: 131 return result, resulterr 132 case <-time.After(conf.Timeout): 133 return nil, fmt.Errorf( 134 "timeout while waiting for state to become '%s'", 135 conf.Target) 136 } 137 }