github.com/bigzoro/my_simplechain@v0.0.0-20240315012955-8ad0a2a29bb9/core/state/parallel_state_object.go (about)

     1  // Copyright 2020 The go-simplechain Authors
     2  // This file is part of the go-simplechain library.
     3  //
     4  // The go-simplechain library is free software: you can redistribute it and/or modify
     5  // it under the terms of the GNU Lesser General Public License as published by
     6  // the Free Software Foundation, either version 3 of the License, or
     7  // (at your option) any later version.
     8  //
     9  // The go-simplechain library is distributed in the hope that it will be useful,
    10  // but WITHOUT ANY WARRANTY; without even the implied warranty of
    11  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    12  // GNU Lesser General Public License for more details.
    13  //
    14  // You should have received a copy of the GNU Lesser General Public License
    15  // along with the go-simplechain library. If not, see <http://www.gnu.org/licenses/>.
    16  
    17  package state
    18  
    19  import (
    20  	"math/big"
    21  )
    22  
    23  type ParallelStateObject struct {
    24  	stateObject *stateObject
    25  	prevAmount  *big.Int
    26  	createFlag  bool
    27  }
    28  
    29  func NewParallelStateObject(stateObject *stateObject, createFlag bool) *ParallelStateObject {
    30  	return &ParallelStateObject{
    31  		stateObject: stateObject,
    32  		prevAmount:  new(big.Int).Set(stateObject.Balance()),
    33  		createFlag:  createFlag,
    34  	}
    35  }
    36  
    37  func (parallelObject *ParallelStateObject) GetNonce() uint64 {
    38  	return parallelObject.stateObject.Nonce()
    39  }
    40  
    41  func (parallelObject *ParallelStateObject) SetNonce(nonce uint64) {
    42  	parallelObject.stateObject.setNonce(nonce)
    43  }
    44  
    45  func (parallelObject *ParallelStateObject) GetBalance() *big.Int {
    46  	return parallelObject.stateObject.Balance()
    47  }
    48  
    49  func (parallelObject *ParallelStateObject) AddBalance(amount *big.Int) {
    50  	if amount.Sign() == 0 {
    51  		return
    52  	}
    53  	parallelObject.stateObject.setBalance(new(big.Int).Add(parallelObject.stateObject.Balance(), amount))
    54  }
    55  
    56  func (parallelObject *ParallelStateObject) SubBalance(amount *big.Int) {
    57  	if amount.Sign() == 0 {
    58  		return
    59  	}
    60  	parallelObject.stateObject.setBalance(new(big.Int).Sub(parallelObject.stateObject.Balance(), amount))
    61  }
    62  
    63  func (parallelObject *ParallelStateObject) UpdateRoot() {
    64  	parallelObject.stateObject.updateRoot(parallelObject.stateObject.db.db)
    65  }