github.com/bytedance/sonic@v1.11.7-0.20240517092252-d2edb31b167b/internal/native/avx2/skip_object.go (about) 1 // Code generated by Makefile, DO NOT EDIT. 2 3 // Code generated by Makefile, DO NOT EDIT. 4 5 /* 6 * Copyright 2021 ByteDance Inc. 7 * 8 * Licensed under the Apache License, Version 2.0 (the License ); 9 * you may not use this file except in compliance with the License. 10 * You may obtain a copy of the License at 11 * 12 * http://www.apache.org/licenses/LICENSE-2.0 13 * 14 * Unless required by applicable law or agreed to in writing, software 15 * distributed under the License is distributed on an AS IS BASIS, 16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 17 * See the License for the specific language governing permissions and 18 * limitations under the License. 19 */ 20 21 package avx2 22 23 import ( 24 `unsafe` 25 26 `github.com/bytedance/sonic/internal/native/types` 27 `github.com/bytedance/sonic/internal/rt` 28 ) 29 30 var F_skip_object func(s unsafe.Pointer, p unsafe.Pointer, m unsafe.Pointer, flags uint64) (ret int) 31 32 var S_skip_object uintptr 33 34 //go:nosplit 35 func skip_object(s *string, p *int, m *types.StateMachine, flags uint64) (ret int) { 36 return F_skip_object(rt.NoEscape(unsafe.Pointer(s)), rt.NoEscape(unsafe.Pointer(p)), rt.NoEscape(unsafe.Pointer(m)), flags) 37 }