github.com/bytedance/sonic@v1.11.7-0.20240517092252-d2edb31b167b/internal/native/sse/f32toa_subr.go (about) 1 // +build !noasm !appengine 2 // Code generated by asm2asm, DO NOT EDIT. 3 4 package sse 5 6 import ( 7 `github.com/bytedance/sonic/loader` 8 ) 9 10 const ( 11 _entry__f32toa = 16 12 ) 13 14 const ( 15 _stack__f32toa = 48 16 ) 17 18 const ( 19 _size__f32toa = 3328 20 ) 21 22 var ( 23 _pcsp__f32toa = [][2]uint32{ 24 {1, 0}, 25 {4, 8}, 26 {6, 16}, 27 {8, 24}, 28 {10, 32}, 29 {12, 40}, 30 {3286, 48}, 31 {3287, 40}, 32 {3289, 32}, 33 {3291, 24}, 34 {3293, 16}, 35 {3295, 8}, 36 {3296, 0}, 37 {3318, 48}, 38 } 39 ) 40 41 var _cfunc_f32toa = []loader.CFunc{ 42 {"_f32toa_entry", 0, _entry__f32toa, 0, nil}, 43 {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa}, 44 }