github.com/bytedance/sonic@v1.11.7-0.20240517092252-d2edb31b167b/internal/native/sse/f64toa_subr.go (about) 1 // +build !noasm !appengine 2 // Code generated by asm2asm, DO NOT EDIT. 3 4 package sse 5 6 import ( 7 `github.com/bytedance/sonic/loader` 8 ) 9 10 const ( 11 _entry__f64toa = 16 12 ) 13 14 const ( 15 _stack__f64toa = 56 16 ) 17 18 const ( 19 _size__f64toa = 4672 20 ) 21 22 var ( 23 _pcsp__f64toa = [][2]uint32{ 24 {1, 0}, 25 {4, 8}, 26 {6, 16}, 27 {8, 24}, 28 {10, 32}, 29 {12, 40}, 30 {13, 48}, 31 {4582, 56}, 32 {4586, 48}, 33 {4587, 40}, 34 {4589, 32}, 35 {4591, 24}, 36 {4593, 16}, 37 {4595, 8}, 38 {4596, 0}, 39 {4659, 56}, 40 } 41 ) 42 43 var _cfunc_f64toa = []loader.CFunc{ 44 {"_f64toa_entry", 0, _entry__f64toa, 0, nil}, 45 {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa}, 46 }