github.com/bytedance/sonic@v1.11.7-0.20240517092252-d2edb31b167b/option/option.go (about) 1 /* 2 * Copyright 2021 ByteDance Inc. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package option 18 19 var ( 20 // DefaultDecoderBufferSize is the initial buffer size of StreamDecoder 21 DefaultDecoderBufferSize uint = 128 * 1024 22 23 // DefaultEncoderBufferSize is the initial buffer size of Encoder 24 DefaultEncoderBufferSize uint = 128 * 1024 25 ) 26 27 // CompileOptions includes all options for encoder or decoder compiler. 28 type CompileOptions struct { 29 // the maximum depth for compilation inline 30 MaxInlineDepth int 31 32 // the loop times for recursively pretouch 33 RecursiveDepth int 34 } 35 36 var ( 37 // Default value(3) means the compiler only inline 3 layers of nested struct. 38 // when the depth exceeds, the compiler will recurse 39 // and compile subsequent structs when they are decoded 40 DefaultMaxInlineDepth = 3 41 42 // Default value(1) means `Pretouch()` will be recursively executed once, 43 // if any nested struct is left (depth exceeds MaxInlineDepth) 44 DefaultRecursiveDepth = 1 45 ) 46 47 // DefaultCompileOptions set default compile options. 48 func DefaultCompileOptions() CompileOptions { 49 return CompileOptions{ 50 RecursiveDepth: DefaultRecursiveDepth, 51 MaxInlineDepth: DefaultMaxInlineDepth, 52 } 53 } 54 55 // CompileOption is a function used to change DefaultCompileOptions. 56 type CompileOption func(o *CompileOptions) 57 58 // WithCompileRecursiveDepth sets the loop times of recursive pretouch 59 // in both decoder and encoder, 60 // for both concrete type and its pointer type. 61 // 62 // For deep nested struct (depth exceeds MaxInlineDepth), 63 // try to set more loops to completely compile, 64 // thus reduce JIT unstability in the first hit. 65 func WithCompileRecursiveDepth(loop int) CompileOption { 66 return func(o *CompileOptions) { 67 if loop < 0 { 68 panic("loop must be >= 0") 69 } 70 o.RecursiveDepth = loop 71 } 72 } 73 74 // WithCompileMaxInlineDepth sets the max depth of inline compile 75 // in decoder and encoder. 76 // 77 // For large nested struct, try to set smaller depth to reduce compiling time. 78 func WithCompileMaxInlineDepth(depth int) CompileOption { 79 return func(o *CompileOptions) { 80 if depth <= 0 { 81 panic("depth must be > 0") 82 } 83 o.MaxInlineDepth = depth 84 } 85 } 86