github.com/cloud-green/juju@v0.0.0-20151002100041-a00291338d3d/worker/deployer/deployer.go (about)

     1  // Copyright 2012, 2013 Canonical Ltd.
     2  // Licensed under the AGPLv3, see LICENCE file for details.
     3  
     4  package deployer
     5  
     6  import (
     7  	"fmt"
     8  
     9  	"github.com/juju/errors"
    10  	"github.com/juju/loggo"
    11  	"github.com/juju/names"
    12  	"github.com/juju/utils"
    13  	"github.com/juju/utils/set"
    14  
    15  	"github.com/juju/juju/agent"
    16  	apideployer "github.com/juju/juju/api/deployer"
    17  	"github.com/juju/juju/api/watcher"
    18  	"github.com/juju/juju/apiserver/params"
    19  	"github.com/juju/juju/worker"
    20  )
    21  
    22  var logger = loggo.GetLogger("juju.worker.deployer")
    23  
    24  // Deployer is responsible for deploying and recalling unit agents, according
    25  // to changes in a set of state units; and for the final removal of its agents'
    26  // units from state when they are no longer needed.
    27  type Deployer struct {
    28  	st       *apideployer.State
    29  	ctx      Context
    30  	deployed set.Strings
    31  }
    32  
    33  // Context abstracts away the differences between different unit deployment
    34  // strategies; where a Deployer is responsible for what to deploy, a Context
    35  // is responsible for how to deploy.
    36  type Context interface {
    37  	// DeployUnit causes the agent for the specified unit to be started and run
    38  	// continuously until further notice without further intervention. It will
    39  	// return an error if the agent is already deployed.
    40  	DeployUnit(unitName, initialPassword string) error
    41  
    42  	// RecallUnit causes the agent for the specified unit to be stopped, and
    43  	// the agent's data to be destroyed. It will return an error if the agent
    44  	// was not deployed by the manager.
    45  	RecallUnit(unitName string) error
    46  
    47  	// DeployedUnits returns the names of all units deployed by the manager.
    48  	DeployedUnits() ([]string, error)
    49  
    50  	// AgentConfig returns the agent config for the machine agent that is
    51  	// running the deployer.
    52  	AgentConfig() agent.Config
    53  }
    54  
    55  // NewDeployer returns a Worker that deploys and recalls unit agents
    56  // via ctx, taking a machine id to operate on.
    57  func NewDeployer(st *apideployer.State, ctx Context) worker.Worker {
    58  	d := &Deployer{
    59  		st:       st,
    60  		ctx:      ctx,
    61  		deployed: make(set.Strings),
    62  	}
    63  	return worker.NewStringsWorker(d)
    64  }
    65  
    66  func (d *Deployer) SetUp() (watcher.StringsWatcher, error) {
    67  	tag := d.ctx.AgentConfig().Tag()
    68  	machineTag, ok := tag.(names.MachineTag)
    69  	if !ok {
    70  		return nil, errors.Errorf("expected names.MachineTag, got %T", tag)
    71  	}
    72  	machine, err := d.st.Machine(machineTag)
    73  	if err != nil {
    74  		return nil, err
    75  	}
    76  	machineUnitsWatcher, err := machine.WatchUnits()
    77  	if err != nil {
    78  		return nil, err
    79  	}
    80  
    81  	deployed, err := d.ctx.DeployedUnits()
    82  	if err != nil {
    83  		return nil, err
    84  	}
    85  	for _, unitName := range deployed {
    86  		d.deployed.Add(unitName)
    87  		if err := d.changed(unitName); err != nil {
    88  			return nil, err
    89  		}
    90  	}
    91  	return machineUnitsWatcher, nil
    92  }
    93  
    94  func (d *Deployer) Handle(unitNames []string) error {
    95  	for _, unitName := range unitNames {
    96  		if err := d.changed(unitName); err != nil {
    97  			return err
    98  		}
    99  	}
   100  	return nil
   101  }
   102  
   103  // changed ensures that the named unit is deployed, recalled, or removed, as
   104  // indicated by its state.
   105  func (d *Deployer) changed(unitName string) error {
   106  	unitTag := names.NewUnitTag(unitName)
   107  	// Determine unit life state, and whether we're responsible for it.
   108  	logger.Infof("checking unit %q", unitName)
   109  	var life params.Life
   110  	unit, err := d.st.Unit(unitTag)
   111  	if params.IsCodeNotFoundOrCodeUnauthorized(err) {
   112  		life = params.Dead
   113  	} else if err != nil {
   114  		return err
   115  	} else {
   116  		life = unit.Life()
   117  	}
   118  	// Deployed units must be removed if they're Dead, or if the deployer
   119  	// is no longer responsible for them.
   120  	if d.deployed.Contains(unitName) {
   121  		if life == params.Dead {
   122  			if err := d.recall(unitName); err != nil {
   123  				return err
   124  			}
   125  		}
   126  	}
   127  	// The only units that should be deployed are those that (1) we are responsible
   128  	// for and (2) are Alive -- if we're responsible for a Dying unit that is not
   129  	// yet deployed, we should remove it immediately rather than undergo the hassle
   130  	// of deploying a unit agent purely so it can set itself to Dead.
   131  	if !d.deployed.Contains(unitName) {
   132  		if life == params.Alive {
   133  			return d.deploy(unit)
   134  		} else if unit != nil {
   135  			return d.remove(unit)
   136  		}
   137  	}
   138  	return nil
   139  }
   140  
   141  // deploy will deploy the supplied unit with the deployer's manager. It will
   142  // panic if it observes inconsistent internal state.
   143  func (d *Deployer) deploy(unit *apideployer.Unit) error {
   144  	unitName := unit.Name()
   145  	if d.deployed.Contains(unit.Name()) {
   146  		panic("must not re-deploy a deployed unit")
   147  	}
   148  	logger.Infof("deploying unit %q", unitName)
   149  	initialPassword, err := utils.RandomPassword()
   150  	if err != nil {
   151  		return err
   152  	}
   153  	if err := unit.SetPassword(initialPassword); err != nil {
   154  		return fmt.Errorf("cannot set password for unit %q: %v", unitName, err)
   155  	}
   156  	if err := d.ctx.DeployUnit(unitName, initialPassword); err != nil {
   157  		return err
   158  	}
   159  	d.deployed.Add(unitName)
   160  	return nil
   161  }
   162  
   163  // recall will recall the named unit with the deployer's manager. It will
   164  // panic if it observes inconsistent internal state.
   165  func (d *Deployer) recall(unitName string) error {
   166  	if !d.deployed.Contains(unitName) {
   167  		panic("must not recall a unit that is not deployed")
   168  	}
   169  	logger.Infof("recalling unit %q", unitName)
   170  	if err := d.ctx.RecallUnit(unitName); err != nil {
   171  		return err
   172  	}
   173  	d.deployed.Remove(unitName)
   174  	return nil
   175  }
   176  
   177  // remove will remove the supplied unit from state. It will panic if it
   178  // observes inconsistent internal state.
   179  func (d *Deployer) remove(unit *apideployer.Unit) error {
   180  	unitName := unit.Name()
   181  	if d.deployed.Contains(unitName) {
   182  		panic("must not remove a deployed unit")
   183  	} else if unit.Life() == params.Alive {
   184  		panic("must not remove an Alive unit")
   185  	}
   186  	logger.Infof("removing unit %q", unitName)
   187  	return unit.Remove()
   188  }
   189  
   190  func (d *Deployer) TearDown() error {
   191  	// Nothing to do here.
   192  	return nil
   193  }