github.com/core-coin/go-core/v2@v2.1.9/core/block_validator.go (about) 1 // Copyright 2015 by the Authors 2 // This file is part of the go-core library. 3 // 4 // The go-core library is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU Lesser General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // The go-core library is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU Lesser General Public License for more details. 13 // 14 // You should have received a copy of the GNU Lesser General Public License 15 // along with the go-core library. If not, see <http://www.gnu.org/licenses/>. 16 17 package core 18 19 import ( 20 "fmt" 21 22 "github.com/core-coin/go-core/v2/common" 23 "github.com/core-coin/go-core/v2/consensus" 24 "github.com/core-coin/go-core/v2/core/state" 25 "github.com/core-coin/go-core/v2/core/types" 26 "github.com/core-coin/go-core/v2/params" 27 "github.com/core-coin/go-core/v2/trie" 28 ) 29 30 // BlockValidator is responsible for validating block headers, uncles and 31 // processed state. 32 // 33 // BlockValidator implements Validator. 34 type BlockValidator struct { 35 config *params.ChainConfig // Chain configuration options 36 bc *BlockChain // Canonical block chain 37 engine consensus.Engine // Consensus engine used for validating 38 } 39 40 // NewBlockValidator returns a new block validator which is safe for re-use 41 func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator { 42 validator := &BlockValidator{ 43 config: config, 44 engine: engine, 45 bc: blockchain, 46 } 47 return validator 48 } 49 50 // ValidateBody validates the given block's uncles and verifies the block 51 // header's transaction and uncle roots. The headers are assumed to be already 52 // validated at this point. 53 func (v *BlockValidator) ValidateBody(block *types.Block) error { 54 // Check whether the block's known, and if not, that it's linkable 55 if v.bc.HasBlockAndState(block.Hash(), block.NumberU64()) { 56 return ErrKnownBlock 57 } 58 // Header validity is known at this point, check the uncles and transactions 59 header := block.Header() 60 if err := v.engine.VerifyUncles(v.bc, block); err != nil { 61 return err 62 } 63 if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash { 64 return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash) 65 } 66 if hash := types.DeriveSha(block.Transactions(), trie.NewStackTrie(nil)); hash != header.TxHash { 67 return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash) 68 } 69 70 // Validate transactions network IDs and addresses 71 for _, tx := range block.Transactions() { 72 if tx.Hash().Hex() != params.ZeroNetworkIDTxHash.Hex() && tx.NetworkID() != uint(v.config.NetworkID.Uint64()) { 73 return types.ErrInvalidNetworkId 74 } 75 if tx.To() != nil && common.VerifyAddress(*tx.To()) != nil { 76 return ErrInvalidRecipientOrSig 77 } 78 } 79 80 if !v.bc.HasBlockAndState(block.ParentHash(), block.NumberU64()-1) { 81 if !v.bc.HasBlock(block.ParentHash(), block.NumberU64()-1) { 82 return consensus.ErrUnknownAncestor 83 } 84 return consensus.ErrPrunedAncestor 85 } 86 return nil 87 } 88 89 // ValidateState validates the various changes that happen after a state 90 // transition, such as amount of used energy, the receipt roots and the state root 91 // itself. ValidateState returns a database batch if the validation was a success 92 // otherwise nil and an error is returned. 93 func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedEnergy uint64) error { 94 header := block.Header() 95 if block.EnergyUsed() != usedEnergy { 96 return fmt.Errorf("invalid energy used (remote: %d local: %d)", block.EnergyUsed(), usedEnergy) 97 } 98 // Validate the received block's bloom with the one derived from the generated receipts. 99 // For valid blocks this should always validate to true. 100 rbloom := types.CreateBloom(receipts) 101 if rbloom != header.Bloom { 102 return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom) 103 } 104 // Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, Rn]])) 105 receiptSha := types.DeriveSha(receipts, trie.NewStackTrie(nil)) 106 if receiptSha != header.ReceiptHash { 107 return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha) 108 } 109 // Validate the state root against the received state root and throw 110 // an error if they don't match. 111 if root := statedb.IntermediateRoot(true); header.Root != root { 112 return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root) 113 } 114 return nil 115 } 116 117 // CalcEnergyLimit computes the energy limit of the next block after parent. It aims 118 // to keep the baseline energy above the provided floor, and increase it towards the 119 // ceil if the blocks are full. If the ceil is exceeded, it will always decrease 120 // the energy allowance. 121 func CalcEnergyLimit(parent *types.Block, energyFloor, energyCeil uint64) uint64 { 122 // contrib = (parentEnergyUsed * 3 / 2) / 1024 123 contrib := (parent.EnergyUsed() + parent.EnergyUsed()/2) / params.EnergyLimitBoundDivisor 124 125 // decay = parentEnergyLimit / 1024 -1 126 decay := parent.EnergyLimit()/params.EnergyLimitBoundDivisor - 1 127 128 /* 129 strategy: energyLimit of block-to-mine is set based on parent's 130 energyUsed value. if parentEnergyUsed > parentEnergyLimit * (2/3) then we 131 increase it, otherwise lower it (or leave it unchanged if it's right 132 at that usage) the amount increased/decreased depends on how far away 133 from parentEnergyLimit * (2/3) parentEnergyUsed is. 134 */ 135 limit := parent.EnergyLimit() - decay + contrib 136 if limit < params.MinEnergyLimit { 137 limit = params.MinEnergyLimit 138 } 139 // If we're outside our allowed energy range, we try to hone towards them 140 if limit < energyFloor { 141 limit = parent.EnergyLimit() + decay 142 if limit > energyFloor { 143 limit = energyFloor 144 } 145 } else if limit > energyCeil { 146 limit = parent.EnergyLimit() - decay 147 if limit < energyCeil { 148 limit = energyCeil 149 } 150 } 151 return limit 152 }