github.com/core-coin/go-core/v2@v2.1.9/les/lespay/client/queueiterator.go (about) 1 // Copyright 2020 by the Authors 2 // This file is part of the go-core library. 3 // 4 // The go-core library is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU Lesser General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // The go-core library is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU Lesser General Public License for more details. 13 // 14 // You should have received a copy of the GNU Lesser General Public License 15 // along with the go-core library. If not, see <http://www.gnu.org/licenses/>. 16 17 package client 18 19 import ( 20 "sync" 21 22 "github.com/core-coin/go-core/v2/p2p/enode" 23 "github.com/core-coin/go-core/v2/p2p/nodestate" 24 ) 25 26 // QueueIterator returns nodes from the specified selectable set in the same order as 27 // they entered the set. 28 type QueueIterator struct { 29 lock sync.Mutex 30 cond *sync.Cond 31 32 ns *nodestate.NodeStateMachine 33 queue []*enode.Node 34 nextNode *enode.Node 35 waitCallback func(bool) 36 fifo, closed bool 37 } 38 39 // NewQueueIterator creates a new QueueIterator. Nodes are selectable if they have all the required 40 // and none of the disabled flags set. When a node is selected the selectedFlag is set which also 41 // disables further selectability until it is removed or times out. 42 func NewQueueIterator(ns *nodestate.NodeStateMachine, requireFlags, disableFlags nodestate.Flags, fifo bool, waitCallback func(bool)) *QueueIterator { 43 qi := &QueueIterator{ 44 ns: ns, 45 fifo: fifo, 46 waitCallback: waitCallback, 47 } 48 qi.cond = sync.NewCond(&qi.lock) 49 50 ns.SubscribeState(requireFlags.Or(disableFlags), func(n *enode.Node, oldState, newState nodestate.Flags) { 51 oldMatch := oldState.HasAll(requireFlags) && oldState.HasNone(disableFlags) 52 newMatch := newState.HasAll(requireFlags) && newState.HasNone(disableFlags) 53 if newMatch == oldMatch { 54 return 55 } 56 57 qi.lock.Lock() 58 defer qi.lock.Unlock() 59 60 if newMatch { 61 qi.queue = append(qi.queue, n) 62 } else { 63 id := n.ID() 64 for i, qn := range qi.queue { 65 if qn.ID() == id { 66 copy(qi.queue[i:len(qi.queue)-1], qi.queue[i+1:]) 67 qi.queue = qi.queue[:len(qi.queue)-1] 68 break 69 } 70 } 71 } 72 qi.cond.Signal() 73 }) 74 return qi 75 } 76 77 // Next moves to the next selectable node. 78 func (qi *QueueIterator) Next() bool { 79 qi.lock.Lock() 80 if !qi.closed && len(qi.queue) == 0 { 81 if qi.waitCallback != nil { 82 qi.waitCallback(true) 83 } 84 for !qi.closed && len(qi.queue) == 0 { 85 qi.cond.Wait() 86 } 87 if qi.waitCallback != nil { 88 qi.waitCallback(false) 89 } 90 } 91 if qi.closed { 92 qi.nextNode = nil 93 qi.lock.Unlock() 94 return false 95 } 96 // Move to the next node in queue. 97 if qi.fifo { 98 qi.nextNode = qi.queue[0] 99 copy(qi.queue[:len(qi.queue)-1], qi.queue[1:]) 100 qi.queue = qi.queue[:len(qi.queue)-1] 101 } else { 102 qi.nextNode = qi.queue[len(qi.queue)-1] 103 qi.queue = qi.queue[:len(qi.queue)-1] 104 } 105 qi.lock.Unlock() 106 return true 107 } 108 109 // Close ends the iterator. 110 func (qi *QueueIterator) Close() { 111 qi.lock.Lock() 112 qi.closed = true 113 qi.lock.Unlock() 114 qi.cond.Signal() 115 } 116 117 // Node returns the current node. 118 func (qi *QueueIterator) Node() *enode.Node { 119 qi.lock.Lock() 120 defer qi.lock.Unlock() 121 122 return qi.nextNode 123 }