github.com/criteo-forks/consul@v1.4.5-criteonogrpc/agent/consul/fsm/fsm.go (about) 1 package fsm 2 3 import ( 4 "fmt" 5 "io" 6 "log" 7 "sync" 8 "time" 9 10 "github.com/hashicorp/consul/agent/consul/state" 11 "github.com/hashicorp/consul/agent/structs" 12 "github.com/hashicorp/go-msgpack/codec" 13 "github.com/hashicorp/raft" 14 ) 15 16 const ( 17 testWatchLimit = 1024 18 ) 19 20 // msgpackHandle is a shared handle for encoding/decoding msgpack payloads 21 var msgpackHandle = &codec.MsgpackHandle{ 22 RawToString: true, 23 } 24 25 // command is a command method on the FSM. 26 type command func(buf []byte, index uint64) interface{} 27 28 // unboundCommand is a command method on the FSM, not yet bound to an FSM 29 // instance. 30 type unboundCommand func(c *FSM, buf []byte, index uint64) interface{} 31 32 // commands is a map from message type to unbound command. 33 var commands map[structs.MessageType]unboundCommand 34 35 // registerCommand registers a new command with the FSM, which should be done 36 // at package init() time. 37 func registerCommand(msg structs.MessageType, fn unboundCommand) { 38 if commands == nil { 39 commands = make(map[structs.MessageType]unboundCommand) 40 } 41 if commands[msg] != nil { 42 panic(fmt.Errorf("Message %d is already registered", msg)) 43 } 44 commands[msg] = fn 45 } 46 47 // FSM implements a finite state machine that is used 48 // along with Raft to provide strong consistency. We implement 49 // this outside the Server to avoid exposing this outside the package. 50 type FSM struct { 51 logOutput io.Writer 52 logger *log.Logger 53 path string 54 55 // apply is built off the commands global and is used to route apply 56 // operations to their appropriate handlers. 57 apply map[structs.MessageType]command 58 59 // stateLock is only used to protect outside callers to State() from 60 // racing with Restore(), which is called by Raft (it puts in a totally 61 // new state store). Everything internal here is synchronized by the 62 // Raft side, so doesn't need to lock this. 63 stateLock sync.RWMutex 64 state *state.Store 65 66 gc *state.TombstoneGC 67 watchLimit int 68 } 69 70 // New is used to construct a new FSM with a blank state. 71 func New(gc *state.TombstoneGC, watchLimit int, logOutput io.Writer) (*FSM, error) { 72 logger := log.New(logOutput, "", log.LstdFlags) 73 74 stateNew, err := state.NewStateStore(gc, watchLimit, logger) 75 if err != nil { 76 return nil, err 77 } 78 79 fsm := &FSM{ 80 logOutput: logOutput, 81 logger: logger, 82 apply: make(map[structs.MessageType]command), 83 state: stateNew, 84 gc: gc, 85 watchLimit: watchLimit, 86 } 87 88 // Build out the apply dispatch table based on the registered commands. 89 for msg, fn := range commands { 90 thisFn := fn 91 fsm.apply[msg] = func(buf []byte, index uint64) interface{} { 92 return thisFn(fsm, buf, index) 93 } 94 } 95 96 return fsm, nil 97 } 98 99 // State is used to return a handle to the current state 100 func (c *FSM) State() *state.Store { 101 c.stateLock.RLock() 102 defer c.stateLock.RUnlock() 103 return c.state 104 } 105 106 func (c *FSM) Apply(log *raft.Log) interface{} { 107 buf := log.Data 108 msgType := structs.MessageType(buf[0]) 109 110 // Check if this message type should be ignored when unknown. This is 111 // used so that new commands can be added with developer control if older 112 // versions can safely ignore the command, or if they should crash. 113 ignoreUnknown := false 114 if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag { 115 msgType &= ^structs.IgnoreUnknownTypeFlag 116 ignoreUnknown = true 117 } 118 119 // Apply based on the dispatch table, if possible. 120 if fn := c.apply[msgType]; fn != nil { 121 return fn(buf[1:], log.Index) 122 } 123 124 // Otherwise, see if it's safe to ignore. If not, we have to panic so 125 // that we crash and our state doesn't diverge. 126 if ignoreUnknown { 127 c.logger.Printf("[WARN] consul.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType) 128 return nil 129 } 130 panic(fmt.Errorf("failed to apply request: %#v", buf)) 131 } 132 133 func (c *FSM) Snapshot() (raft.FSMSnapshot, error) { 134 defer func(start time.Time) { 135 c.logger.Printf("[INFO] consul.fsm: snapshot created in %v", time.Since(start)) 136 }(time.Now()) 137 138 return &snapshot{c.state.Snapshot()}, nil 139 } 140 141 // Restore streams in the snapshot and replaces the current state store with a 142 // new one based on the snapshot if all goes OK during the restore. 143 func (c *FSM) Restore(old io.ReadCloser) error { 144 defer old.Close() 145 146 // Create a new state store. 147 stateNew, err := state.NewStateStore(c.gc, c.watchLimit, c.logger) 148 if err != nil { 149 return err 150 } 151 152 // Set up a new restore transaction 153 restore := stateNew.Restore() 154 defer restore.Abort() 155 156 // Create a decoder 157 dec := codec.NewDecoder(old, msgpackHandle) 158 159 // Read in the header 160 var header snapshotHeader 161 if err := dec.Decode(&header); err != nil { 162 return err 163 } 164 165 // Populate the new state 166 msgType := make([]byte, 1) 167 for { 168 // Read the message type 169 _, err := old.Read(msgType) 170 if err == io.EOF { 171 break 172 } else if err != nil { 173 return err 174 } 175 176 // Decode 177 msg := structs.MessageType(msgType[0]) 178 if fn := restorers[msg]; fn != nil { 179 if err := fn(&header, restore, dec); err != nil { 180 return err 181 } 182 } else { 183 return fmt.Errorf("Unrecognized msg type %d", msg) 184 } 185 } 186 restore.Commit() 187 188 // External code might be calling State(), so we need to synchronize 189 // here to make sure we swap in the new state store atomically. 190 c.stateLock.Lock() 191 stateOld := c.state 192 c.state = stateNew 193 c.stateLock.Unlock() 194 195 // Signal that the old state store has been abandoned. This is required 196 // because we don't operate on it any more, we just throw it away, so 197 // blocking queries won't see any changes and need to be woken up. 198 stateOld.Abandon() 199 return nil 200 }