github.com/cybriq/giocore@v0.0.7-0.20210703034601-cfb9cb5f3900/gpu/shaders/material.frag (about) 1 #version 310 es 2 3 // SPDX-License-Identifier: Unlicense OR MIT 4 5 precision mediump float; 6 7 layout(binding = 0) uniform sampler2D tex; 8 9 layout(location = 0) in vec2 vUV; 10 11 layout(location = 0) out vec4 fragColor; 12 13 vec3 RGBtosRGB(vec3 rgb) { 14 bvec3 cutoff = greaterThanEqual(rgb, vec3(0.0031308)); 15 vec3 below = vec3(12.92)*rgb; 16 vec3 above = vec3(1.055)*pow(rgb, vec3(0.41666)) - vec3(0.055); 17 return mix(below, above, cutoff); 18 } 19 20 void main() { 21 vec4 texel = texture(tex, vUV); 22 texel.rgb = RGBtosRGB(texel.rgb); 23 fragColor = texel; 24 }