github.com/cybriq/giocore@v0.0.7-0.20210703034601-cfb9cb5f3900/internal/gl/gl_windows.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package gl 4 5 import ( 6 "math" 7 "runtime" 8 "syscall" 9 "unsafe" 10 11 "golang.org/x/sys/windows" 12 ) 13 14 var ( 15 LibGLESv2 = windows.NewLazyDLL("libGLESv2.dll") 16 _glActiveTexture = LibGLESv2.NewProc("glActiveTexture") 17 _glAttachShader = LibGLESv2.NewProc("glAttachShader") 18 _glBeginQuery = LibGLESv2.NewProc("glBeginQuery") 19 _glBindAttribLocation = LibGLESv2.NewProc("glBindAttribLocation") 20 _glBindBuffer = LibGLESv2.NewProc("glBindBuffer") 21 _glBindBufferBase = LibGLESv2.NewProc("glBindBufferBase") 22 _glBindFramebuffer = LibGLESv2.NewProc("glBindFramebuffer") 23 _glBindRenderbuffer = LibGLESv2.NewProc("glBindRenderbuffer") 24 _glBindTexture = LibGLESv2.NewProc("glBindTexture") 25 _glBindVertexArray = LibGLESv2.NewProc("glBindVertexArray") 26 _glBlendEquation = LibGLESv2.NewProc("glBlendEquation") 27 _glBlendFuncSeparate = LibGLESv2.NewProc("glBlendFuncSeparate") 28 _glBufferData = LibGLESv2.NewProc("glBufferData") 29 _glBufferSubData = LibGLESv2.NewProc("glBufferSubData") 30 _glCheckFramebufferStatus = LibGLESv2.NewProc("glCheckFramebufferStatus") 31 _glClear = LibGLESv2.NewProc("glClear") 32 _glClearColor = LibGLESv2.NewProc("glClearColor") 33 _glClearDepthf = LibGLESv2.NewProc("glClearDepthf") 34 _glDeleteQueries = LibGLESv2.NewProc("glDeleteQueries") 35 _glDeleteVertexArrays = LibGLESv2.NewProc("glDeleteVertexArrays") 36 _glCompileShader = LibGLESv2.NewProc("glCompileShader") 37 _glGenBuffers = LibGLESv2.NewProc("glGenBuffers") 38 _glGenFramebuffers = LibGLESv2.NewProc("glGenFramebuffers") 39 _glGenVertexArrays = LibGLESv2.NewProc("glGenVertexArrays") 40 _glGetUniformBlockIndex = LibGLESv2.NewProc("glGetUniformBlockIndex") 41 _glCreateProgram = LibGLESv2.NewProc("glCreateProgram") 42 _glGenRenderbuffers = LibGLESv2.NewProc("glGenRenderbuffers") 43 _glCreateShader = LibGLESv2.NewProc("glCreateShader") 44 _glGenTextures = LibGLESv2.NewProc("glGenTextures") 45 _glDeleteBuffers = LibGLESv2.NewProc("glDeleteBuffers") 46 _glDeleteFramebuffers = LibGLESv2.NewProc("glDeleteFramebuffers") 47 _glDeleteProgram = LibGLESv2.NewProc("glDeleteProgram") 48 _glDeleteShader = LibGLESv2.NewProc("glDeleteShader") 49 _glDeleteRenderbuffers = LibGLESv2.NewProc("glDeleteRenderbuffers") 50 _glDeleteTextures = LibGLESv2.NewProc("glDeleteTextures") 51 _glDepthFunc = LibGLESv2.NewProc("glDepthFunc") 52 _glDepthMask = LibGLESv2.NewProc("glDepthMask") 53 _glDisableVertexAttribArray = LibGLESv2.NewProc("glDisableVertexAttribArray") 54 _glDisable = LibGLESv2.NewProc("glDisable") 55 _glDrawArrays = LibGLESv2.NewProc("glDrawArrays") 56 _glDrawElements = LibGLESv2.NewProc("glDrawElements") 57 _glEnable = LibGLESv2.NewProc("glEnable") 58 _glEnableVertexAttribArray = LibGLESv2.NewProc("glEnableVertexAttribArray") 59 _glEndQuery = LibGLESv2.NewProc("glEndQuery") 60 _glFinish = LibGLESv2.NewProc("glFinish") 61 _glFlush = LibGLESv2.NewProc("glFlush") 62 _glFramebufferRenderbuffer = LibGLESv2.NewProc("glFramebufferRenderbuffer") 63 _glFramebufferTexture2D = LibGLESv2.NewProc("glFramebufferTexture2D") 64 _glGenQueries = LibGLESv2.NewProc("glGenQueries") 65 _glGetError = LibGLESv2.NewProc("glGetError") 66 _glGetRenderbufferParameteriv = LibGLESv2.NewProc("glGetRenderbufferParameteriv") 67 _glGetFloatv = LibGLESv2.NewProc("glGetFloatv") 68 _glGetFramebufferAttachmentParameteriv = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteriv") 69 _glGetIntegerv = LibGLESv2.NewProc("glGetIntegerv") 70 _glGetIntegeri_v = LibGLESv2.NewProc("glGetIntegeri_v") 71 _glGetProgramiv = LibGLESv2.NewProc("glGetProgramiv") 72 _glGetProgramInfoLog = LibGLESv2.NewProc("glGetProgramInfoLog") 73 _glGetQueryObjectuiv = LibGLESv2.NewProc("glGetQueryObjectuiv") 74 _glGetShaderiv = LibGLESv2.NewProc("glGetShaderiv") 75 _glGetShaderInfoLog = LibGLESv2.NewProc("glGetShaderInfoLog") 76 _glGetString = LibGLESv2.NewProc("glGetString") 77 _glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation") 78 _glGetVertexAttribiv = LibGLESv2.NewProc("glGetVertexAttribiv") 79 _glGetVertexAttribPointerv = LibGLESv2.NewProc("glGetVertexAttribPointerv") 80 _glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer") 81 _glIsEnabled = LibGLESv2.NewProc("glIsEnabled") 82 _glLinkProgram = LibGLESv2.NewProc("glLinkProgram") 83 _glPixelStorei = LibGLESv2.NewProc("glPixelStorei") 84 _glReadPixels = LibGLESv2.NewProc("glReadPixels") 85 _glRenderbufferStorage = LibGLESv2.NewProc("glRenderbufferStorage") 86 _glScissor = LibGLESv2.NewProc("glScissor") 87 _glShaderSource = LibGLESv2.NewProc("glShaderSource") 88 _glTexImage2D = LibGLESv2.NewProc("glTexImage2D") 89 _glTexStorage2D = LibGLESv2.NewProc("glTexStorage2D") 90 _glTexSubImage2D = LibGLESv2.NewProc("glTexSubImage2D") 91 _glTexParameteri = LibGLESv2.NewProc("glTexParameteri") 92 _glUniformBlockBinding = LibGLESv2.NewProc("glUniformBlockBinding") 93 _glUniform1f = LibGLESv2.NewProc("glUniform1f") 94 _glUniform1i = LibGLESv2.NewProc("glUniform1i") 95 _glUniform2f = LibGLESv2.NewProc("glUniform2f") 96 _glUniform3f = LibGLESv2.NewProc("glUniform3f") 97 _glUniform4f = LibGLESv2.NewProc("glUniform4f") 98 _glUseProgram = LibGLESv2.NewProc("glUseProgram") 99 _glVertexAttribPointer = LibGLESv2.NewProc("glVertexAttribPointer") 100 _glViewport = LibGLESv2.NewProc("glViewport") 101 ) 102 103 type Functions struct { 104 // Query caches. 105 int32s [100]int32 106 float32s [100]float32 107 uintptrs [100]uintptr 108 } 109 110 type Context interface{} 111 112 func NewFunctions(ctx Context, forceES bool) (*Functions, error) { 113 if ctx != nil { 114 panic("non-nil context") 115 } 116 return new(Functions), nil 117 } 118 119 func (c *Functions) ActiveTexture(t Enum) { 120 syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0) 121 } 122 func (c *Functions) AttachShader(p Program, s Shader) { 123 syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0) 124 } 125 func (f *Functions) BeginQuery(target Enum, query Query) { 126 syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0) 127 } 128 func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) { 129 cname := cString(name) 130 c0 := &cname[0] 131 syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0))) 132 issue34474KeepAlive(c) 133 } 134 func (c *Functions) BindBuffer(target Enum, b Buffer) { 135 syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0) 136 } 137 func (c *Functions) BindBufferBase(target Enum, index int, b Buffer) { 138 syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V)) 139 } 140 func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) { 141 syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0) 142 } 143 func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) { 144 syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0) 145 } 146 func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) { 147 panic("not implemented") 148 } 149 func (c *Functions) BindTexture(target Enum, t Texture) { 150 syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0) 151 } 152 func (c *Functions) BindVertexArray(a VertexArray) { 153 syscall.Syscall(_glBindVertexArray.Addr(), 1, uintptr(a.V), 0, 0) 154 } 155 func (c *Functions) BlendEquation(mode Enum) { 156 syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0) 157 } 158 func (c *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) { 159 syscall.Syscall6(_glBlendFuncSeparate.Addr(), 4, uintptr(srcRGB), uintptr(dstRGB), uintptr(srcA), uintptr(dstA), 0, 0) 160 } 161 func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) { 162 panic("not implemented") 163 } 164 func (c *Functions) BufferData(target Enum, size int, usage Enum) { 165 syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(size), 0, uintptr(usage), 0, 0) 166 } 167 func (f *Functions) BufferSubData(target Enum, offset int, src []byte) { 168 if n := len(src); n > 0 { 169 s0 := &src[0] 170 syscall.Syscall6(_glBufferSubData.Addr(), 4, uintptr(target), uintptr(offset), uintptr(n), uintptr(unsafe.Pointer(s0)), 0, 0) 171 issue34474KeepAlive(s0) 172 } 173 } 174 func (c *Functions) CheckFramebufferStatus(target Enum) Enum { 175 s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0) 176 return Enum(s) 177 } 178 func (c *Functions) Clear(mask Enum) { 179 syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0) 180 } 181 func (c *Functions) ClearColor(red, green, blue, alpha float32) { 182 syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0) 183 } 184 func (c *Functions) ClearDepthf(d float32) { 185 syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0) 186 } 187 func (c *Functions) CompileShader(s Shader) { 188 syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0) 189 } 190 func (c *Functions) CreateBuffer() Buffer { 191 var buf uintptr 192 syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0) 193 return Buffer{uint(buf)} 194 } 195 func (c *Functions) CreateFramebuffer() Framebuffer { 196 var fb uintptr 197 syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0) 198 return Framebuffer{uint(fb)} 199 } 200 func (c *Functions) CreateProgram() Program { 201 p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0) 202 return Program{uint(p)} 203 } 204 func (f *Functions) CreateQuery() Query { 205 var q uintptr 206 syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0) 207 return Query{uint(q)} 208 } 209 func (c *Functions) CreateRenderbuffer() Renderbuffer { 210 var rb uintptr 211 syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0) 212 return Renderbuffer{uint(rb)} 213 } 214 func (c *Functions) CreateShader(ty Enum) Shader { 215 s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0) 216 return Shader{uint(s)} 217 } 218 func (c *Functions) CreateTexture() Texture { 219 var t uintptr 220 syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0) 221 return Texture{uint(t)} 222 } 223 func (c *Functions) CreateVertexArray() VertexArray { 224 var t uintptr 225 syscall.Syscall(_glGenVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0) 226 return VertexArray{uint(t)} 227 } 228 func (c *Functions) DeleteBuffer(v Buffer) { 229 syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0) 230 } 231 func (c *Functions) DeleteFramebuffer(v Framebuffer) { 232 syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0) 233 } 234 func (c *Functions) DeleteProgram(p Program) { 235 syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0) 236 } 237 func (f *Functions) DeleteQuery(query Query) { 238 syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0) 239 } 240 func (c *Functions) DeleteShader(s Shader) { 241 syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0) 242 } 243 func (c *Functions) DeleteRenderbuffer(v Renderbuffer) { 244 syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0) 245 } 246 func (c *Functions) DeleteTexture(v Texture) { 247 syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0) 248 } 249 func (f *Functions) DeleteVertexArray(array VertexArray) { 250 syscall.Syscall(_glDeleteVertexArrays.Addr(), 2, 1, uintptr(unsafe.Pointer(&array.V)), 0) 251 } 252 func (c *Functions) DepthFunc(f Enum) { 253 syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0) 254 } 255 func (c *Functions) DepthMask(mask bool) { 256 var m uintptr 257 if mask { 258 m = 1 259 } 260 syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0) 261 } 262 func (c *Functions) DisableVertexAttribArray(a Attrib) { 263 syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0) 264 } 265 func (c *Functions) Disable(cap Enum) { 266 syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0) 267 } 268 func (c *Functions) DrawArrays(mode Enum, first, count int) { 269 syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count)) 270 } 271 func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) { 272 syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0) 273 } 274 func (f *Functions) DispatchCompute(x, y, z int) { 275 panic("not implemented") 276 } 277 func (c *Functions) Enable(cap Enum) { 278 syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0) 279 } 280 func (c *Functions) EnableVertexAttribArray(a Attrib) { 281 syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0) 282 } 283 func (f *Functions) EndQuery(target Enum) { 284 syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0) 285 } 286 func (c *Functions) Finish() { 287 syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0) 288 } 289 func (c *Functions) Flush() { 290 syscall.Syscall(_glFlush.Addr(), 0, 0, 0, 0) 291 } 292 func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) { 293 syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0) 294 } 295 func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { 296 syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0) 297 } 298 func (f *Functions) GetUniformBlockIndex(p Program, name string) uint { 299 cname := cString(name) 300 c0 := &cname[0] 301 u, _, _ := syscall.Syscall(_glGetUniformBlockIndex.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0) 302 issue34474KeepAlive(c0) 303 return uint(u) 304 } 305 func (c *Functions) GetBinding(pname Enum) Object { 306 return Object{uint(c.GetInteger(pname))} 307 } 308 func (c *Functions) GetBindingi(pname Enum, idx int) Object { 309 return Object{uint(c.GetIntegeri(pname, idx))} 310 } 311 func (c *Functions) GetError() Enum { 312 e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0) 313 return Enum(e) 314 } 315 func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int { 316 syscall.Syscall(_glGetRenderbufferParameteriv.Addr(), 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) 317 return int(c.int32s[0]) 318 } 319 func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int { 320 syscall.Syscall6(_glGetFramebufferAttachmentParameteriv.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0, 0) 321 return int(c.int32s[0]) 322 } 323 func (c *Functions) GetInteger4(pname Enum) [4]int { 324 syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0) 325 var r [4]int 326 for i := range r { 327 r[i] = int(c.int32s[i]) 328 } 329 return r 330 } 331 func (c *Functions) GetInteger(pname Enum) int { 332 syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0) 333 return int(c.int32s[0]) 334 } 335 func (c *Functions) GetIntegeri(pname Enum, idx int) int { 336 syscall.Syscall(_glGetIntegeri_v.Addr(), 3, uintptr(pname), uintptr(idx), uintptr(unsafe.Pointer(&c.int32s[0]))) 337 return int(c.int32s[0]) 338 } 339 func (c *Functions) GetFloat(pname Enum) float32 { 340 syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0) 341 return c.float32s[0] 342 } 343 func (c *Functions) GetFloat4(pname Enum) [4]float32 { 344 syscall.Syscall(_glGetFloatv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.float32s[0])), 0) 345 var r [4]float32 346 copy(r[:], c.float32s[:]) 347 return r 348 } 349 func (c *Functions) GetProgrami(p Program, pname Enum) int { 350 syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) 351 return int(c.int32s[0]) 352 } 353 func (c *Functions) GetProgramInfoLog(p Program) string { 354 n := c.GetProgrami(p, INFO_LOG_LENGTH) 355 buf := make([]byte, n) 356 syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0) 357 return string(buf) 358 } 359 func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint { 360 syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) 361 return uint(c.int32s[0]) 362 } 363 func (c *Functions) GetShaderi(s Shader, pname Enum) int { 364 syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) 365 return int(c.int32s[0]) 366 } 367 func (c *Functions) GetShaderInfoLog(s Shader) string { 368 n := c.GetShaderi(s, INFO_LOG_LENGTH) 369 buf := make([]byte, n) 370 syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0) 371 return string(buf) 372 } 373 func (c *Functions) GetString(pname Enum) string { 374 s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0) 375 return windows.BytePtrToString((*byte)(unsafe.Pointer(s))) 376 } 377 func (c *Functions) GetUniformLocation(p Program, name string) Uniform { 378 cname := cString(name) 379 c0 := &cname[0] 380 u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0) 381 issue34474KeepAlive(c0) 382 return Uniform{int(u)} 383 } 384 func (c *Functions) GetVertexAttrib(index int, pname Enum) int { 385 syscall.Syscall(_glGetVertexAttribiv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0]))) 386 return int(c.int32s[0]) 387 } 388 389 func (c *Functions) GetVertexAttribBinding(index int, pname Enum) Object { 390 return Object{uint(c.GetVertexAttrib(index, pname))} 391 } 392 393 func (c *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr { 394 syscall.Syscall(_glGetVertexAttribPointerv.Addr(), 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(&c.uintptrs[0]))) 395 return c.uintptrs[0] 396 } 397 func (c *Functions) InvalidateFramebuffer(target, attachment Enum) { 398 addr := _glInvalidateFramebuffer.Addr() 399 if addr == 0 { 400 // InvalidateFramebuffer is just a hint. Skip it if not supported. 401 return 402 } 403 syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment))) 404 } 405 func (f *Functions) IsEnabled(cap Enum) bool { 406 u, _, _ := syscall.Syscall(_glIsEnabled.Addr(), 1, uintptr(cap), 0, 0) 407 return u == TRUE 408 } 409 func (c *Functions) LinkProgram(p Program) { 410 syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0) 411 } 412 func (c *Functions) PixelStorei(pname Enum, param int32) { 413 syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0) 414 } 415 func (f *Functions) MemoryBarrier(barriers Enum) { 416 panic("not implemented") 417 } 418 func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte { 419 panic("not implemented") 420 } 421 func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) { 422 d0 := &data[0] 423 syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0) 424 issue34474KeepAlive(d0) 425 } 426 func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) { 427 syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) 428 } 429 func (c *Functions) Scissor(x, y, width, height int32) { 430 syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) 431 } 432 func (c *Functions) ShaderSource(s Shader, src string) { 433 var n uintptr = uintptr(len(src)) 434 psrc := &src 435 syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0) 436 issue34474KeepAlive(psrc) 437 } 438 func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) { 439 syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0) 440 } 441 func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) { 442 syscall.Syscall6(_glTexStorage2D.Addr(), 5, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), 0) 443 } 444 func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { 445 d0 := &data[0] 446 syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0))) 447 issue34474KeepAlive(d0) 448 } 449 func (c *Functions) TexParameteri(target, pname Enum, param int) { 450 syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param)) 451 } 452 func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) { 453 syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding)) 454 } 455 func (c *Functions) Uniform1f(dst Uniform, v float32) { 456 syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0) 457 } 458 func (c *Functions) Uniform1i(dst Uniform, v int) { 459 syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0) 460 } 461 func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) { 462 syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1))) 463 } 464 func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) { 465 syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0) 466 } 467 func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { 468 syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0) 469 } 470 func (c *Functions) UseProgram(p Program) { 471 syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0) 472 } 473 func (f *Functions) UnmapBuffer(target Enum) bool { 474 panic("not implemented") 475 } 476 func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { 477 var norm uintptr 478 if normalized { 479 norm = 1 480 } 481 syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset)) 482 } 483 func (c *Functions) Viewport(x, y, width, height int) { 484 syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) 485 } 486 487 func cString(s string) []byte { 488 b := make([]byte, len(s)+1) 489 copy(b, s) 490 return b 491 } 492 493 // issue34474KeepAlive calls runtime.KeepAlive as a 494 // workaround for golang.org/issue/34474. 495 func issue34474KeepAlive(v interface{}) { 496 runtime.KeepAlive(v) 497 }