github.com/daniellockard/packer@v0.7.6-0.20141210173435-5a9390934716/builder/openstack/server.go (about) 1 package openstack 2 3 import ( 4 "errors" 5 "fmt" 6 "github.com/mitchellh/multistep" 7 "github.com/racker/perigee" 8 "log" 9 "time" 10 11 "github.com/mitchellh/gophercloud-fork-40444fb" 12 ) 13 14 // StateRefreshFunc is a function type used for StateChangeConf that is 15 // responsible for refreshing the item being watched for a state change. 16 // 17 // It returns three results. `result` is any object that will be returned 18 // as the final object after waiting for state change. This allows you to 19 // return the final updated object, for example an openstack instance after 20 // refreshing it. 21 // 22 // `state` is the latest state of that object. And `err` is any error that 23 // may have happened while refreshing the state. 24 type StateRefreshFunc func() (result interface{}, state string, progress int, err error) 25 26 // StateChangeConf is the configuration struct used for `WaitForState`. 27 type StateChangeConf struct { 28 Pending []string 29 Refresh StateRefreshFunc 30 StepState multistep.StateBag 31 Target string 32 } 33 34 // ServerStateRefreshFunc returns a StateRefreshFunc that is used to watch 35 // an openstack server. 36 func ServerStateRefreshFunc(csp gophercloud.CloudServersProvider, s *gophercloud.Server) StateRefreshFunc { 37 return func() (interface{}, string, int, error) { 38 resp, err := csp.ServerById(s.Id) 39 if err != nil { 40 urce, ok := err.(*perigee.UnexpectedResponseCodeError) 41 if ok && (urce.Actual == 404) { 42 log.Printf("404 on ServerStateRefresh, returning DELETED") 43 44 return nil, "DELETED", 0, nil 45 } else { 46 log.Printf("Error on ServerStateRefresh: %s", err) 47 return nil, "", 0, err 48 } 49 } 50 return resp, resp.Status, resp.Progress, nil 51 } 52 } 53 54 // WaitForState watches an object and waits for it to achieve a certain 55 // state. 56 func WaitForState(conf *StateChangeConf) (i interface{}, err error) { 57 log.Printf("Waiting for state to become: %s", conf.Target) 58 59 for { 60 var currentProgress int 61 var currentState string 62 i, currentState, currentProgress, err = conf.Refresh() 63 if err != nil { 64 return 65 } 66 67 if currentState == conf.Target { 68 return 69 } 70 71 if conf.StepState != nil { 72 if _, ok := conf.StepState.GetOk(multistep.StateCancelled); ok { 73 return nil, errors.New("interrupted") 74 } 75 } 76 77 found := false 78 for _, allowed := range conf.Pending { 79 if currentState == allowed { 80 found = true 81 break 82 } 83 } 84 85 if !found { 86 return nil, fmt.Errorf("unexpected state '%s', wanted target '%s'", currentState, conf.Target) 87 } 88 89 log.Printf("Waiting for state to become: %s currently %s (%d%%)", conf.Target, currentState, currentProgress) 90 time.Sleep(2 * time.Second) 91 } 92 93 return 94 }