github.com/dannin/go@v0.0.0-20161031215817-d35dfd405eaa/src/encoding/gob/doc.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  /*
     6  Package gob manages streams of gobs - binary values exchanged between an
     7  Encoder (transmitter) and a Decoder (receiver).  A typical use is transporting
     8  arguments and results of remote procedure calls (RPCs) such as those provided by
     9  package "net/rpc".
    10  
    11  The implementation compiles a custom codec for each data type in the stream and
    12  is most efficient when a single Encoder is used to transmit a stream of values,
    13  amortizing the cost of compilation.
    14  
    15  Basics
    16  
    17  A stream of gobs is self-describing.  Each data item in the stream is preceded by
    18  a specification of its type, expressed in terms of a small set of predefined
    19  types.  Pointers are not transmitted, but the things they point to are
    20  transmitted; that is, the values are flattened. Nil pointers are not permitted,
    21  as they have no value. Recursive types work fine, but
    22  recursive values (data with cycles) are problematic.  This may change.
    23  
    24  To use gobs, create an Encoder and present it with a series of data items as
    25  values or addresses that can be dereferenced to values.  The Encoder makes sure
    26  all type information is sent before it is needed.  At the receive side, a
    27  Decoder retrieves values from the encoded stream and unpacks them into local
    28  variables.
    29  
    30  Types and Values
    31  
    32  The source and destination values/types need not correspond exactly.  For structs,
    33  fields (identified by name) that are in the source but absent from the receiving
    34  variable will be ignored.  Fields that are in the receiving variable but missing
    35  from the transmitted type or value will be ignored in the destination.  If a field
    36  with the same name is present in both, their types must be compatible. Both the
    37  receiver and transmitter will do all necessary indirection and dereferencing to
    38  convert between gobs and actual Go values.  For instance, a gob type that is
    39  schematically,
    40  
    41  	struct { A, B int }
    42  
    43  can be sent from or received into any of these Go types:
    44  
    45  	struct { A, B int }	// the same
    46  	*struct { A, B int }	// extra indirection of the struct
    47  	struct { *A, **B int }	// extra indirection of the fields
    48  	struct { A, B int64 }	// different concrete value type; see below
    49  
    50  It may also be received into any of these:
    51  
    52  	struct { A, B int }	// the same
    53  	struct { B, A int }	// ordering doesn't matter; matching is by name
    54  	struct { A, B, C int }	// extra field (C) ignored
    55  	struct { B int }	// missing field (A) ignored; data will be dropped
    56  	struct { B, C int }	// missing field (A) ignored; extra field (C) ignored.
    57  
    58  Attempting to receive into these types will draw a decode error:
    59  
    60  	struct { A int; B uint }	// change of signedness for B
    61  	struct { A int; B float }	// change of type for B
    62  	struct { }			// no field names in common
    63  	struct { C, D int }		// no field names in common
    64  
    65  Integers are transmitted two ways: arbitrary precision signed integers or
    66  arbitrary precision unsigned integers.  There is no int8, int16 etc.
    67  discrimination in the gob format; there are only signed and unsigned integers.  As
    68  described below, the transmitter sends the value in a variable-length encoding;
    69  the receiver accepts the value and stores it in the destination variable.
    70  Floating-point numbers are always sent using IEEE-754 64-bit precision (see
    71  below).
    72  
    73  Signed integers may be received into any signed integer variable: int, int16, etc.;
    74  unsigned integers may be received into any unsigned integer variable; and floating
    75  point values may be received into any floating point variable.  However,
    76  the destination variable must be able to represent the value or the decode
    77  operation will fail.
    78  
    79  Structs, arrays and slices are also supported. Structs encode and decode only
    80  exported fields. Strings and arrays of bytes are supported with a special,
    81  efficient representation (see below). When a slice is decoded, if the existing
    82  slice has capacity the slice will be extended in place; if not, a new array is
    83  allocated. Regardless, the length of the resulting slice reports the number of
    84  elements decoded.
    85  
    86  In general, if allocation is required, the decoder will allocate memory. If not,
    87  it will update the destination variables with values read from the stream. It does
    88  not initialize them first, so if the destination is a compound value such as a
    89  map, struct, or slice, the decoded values will be merged elementwise into the
    90  existing variables.
    91  
    92  Functions and channels will not be sent in a gob. Attempting to encode such a value
    93  at the top level will fail. A struct field of chan or func type is treated exactly
    94  like an unexported field and is ignored.
    95  
    96  Gob can encode a value of any type implementing the GobEncoder or
    97  encoding.BinaryMarshaler interfaces by calling the corresponding method,
    98  in that order of preference.
    99  
   100  Gob can decode a value of any type implementing the GobDecoder or
   101  encoding.BinaryUnmarshaler interfaces by calling the corresponding method,
   102  again in that order of preference.
   103  
   104  Encoding Details
   105  
   106  This section documents the encoding, details that are not important for most
   107  users. Details are presented bottom-up.
   108  
   109  An unsigned integer is sent one of two ways.  If it is less than 128, it is sent
   110  as a byte with that value.  Otherwise it is sent as a minimal-length big-endian
   111  (high byte first) byte stream holding the value, preceded by one byte holding the
   112  byte count, negated.  Thus 0 is transmitted as (00), 7 is transmitted as (07) and
   113  256 is transmitted as (FE 01 00).
   114  
   115  A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
   116  
   117  A signed integer, i, is encoded within an unsigned integer, u.  Within u, bits 1
   118  upward contain the value; bit 0 says whether they should be complemented upon
   119  receipt.  The encode algorithm looks like this:
   120  
   121  	var u uint
   122  	if i < 0 {
   123  		u = (^uint(i) << 1) | 1 // complement i, bit 0 is 1
   124  	} else {
   125  		u = (uint(i) << 1) // do not complement i, bit 0 is 0
   126  	}
   127  	encodeUnsigned(u)
   128  
   129  The low bit is therefore analogous to a sign bit, but making it the complement bit
   130  instead guarantees that the largest negative integer is not a special case.  For
   131  example, -129=^128=(^256>>1) encodes as (FE 01 01).
   132  
   133  Floating-point numbers are always sent as a representation of a float64 value.
   134  That value is converted to a uint64 using math.Float64bits.  The uint64 is then
   135  byte-reversed and sent as a regular unsigned integer.  The byte-reversal means the
   136  exponent and high-precision part of the mantissa go first.  Since the low bits are
   137  often zero, this can save encoding bytes.  For instance, 17.0 is encoded in only
   138  three bytes (FE 31 40).
   139  
   140  Strings and slices of bytes are sent as an unsigned count followed by that many
   141  uninterpreted bytes of the value.
   142  
   143  All other slices and arrays are sent as an unsigned count followed by that many
   144  elements using the standard gob encoding for their type, recursively.
   145  
   146  Maps are sent as an unsigned count followed by that many key, element
   147  pairs. Empty but non-nil maps are sent, so if the receiver has not allocated
   148  one already, one will always be allocated on receipt unless the transmitted map
   149  is nil and not at the top level.
   150  
   151  In slices and arrays, as well as maps, all elements, even zero-valued elements,
   152  are transmitted, even if all the elements are zero.
   153  
   154  Structs are sent as a sequence of (field number, field value) pairs.  The field
   155  value is sent using the standard gob encoding for its type, recursively.  If a
   156  field has the zero value for its type (except for arrays; see above), it is omitted
   157  from the transmission.  The field number is defined by the type of the encoded
   158  struct: the first field of the encoded type is field 0, the second is field 1,
   159  etc.  When encoding a value, the field numbers are delta encoded for efficiency
   160  and the fields are always sent in order of increasing field number; the deltas are
   161  therefore unsigned.  The initialization for the delta encoding sets the field
   162  number to -1, so an unsigned integer field 0 with value 7 is transmitted as unsigned
   163  delta = 1, unsigned value = 7 or (01 07).  Finally, after all the fields have been
   164  sent a terminating mark denotes the end of the struct.  That mark is a delta=0
   165  value, which has representation (00).
   166  
   167  Interface types are not checked for compatibility; all interface types are
   168  treated, for transmission, as members of a single "interface" type, analogous to
   169  int or []byte - in effect they're all treated as interface{}.  Interface values
   170  are transmitted as a string identifying the concrete type being sent (a name
   171  that must be pre-defined by calling Register), followed by a byte count of the
   172  length of the following data (so the value can be skipped if it cannot be
   173  stored), followed by the usual encoding of concrete (dynamic) value stored in
   174  the interface value.  (A nil interface value is identified by the empty string
   175  and transmits no value.) Upon receipt, the decoder verifies that the unpacked
   176  concrete item satisfies the interface of the receiving variable.
   177  
   178  The representation of types is described below.  When a type is defined on a given
   179  connection between an Encoder and Decoder, it is assigned a signed integer type
   180  id.  When Encoder.Encode(v) is called, it makes sure there is an id assigned for
   181  the type of v and all its elements and then it sends the pair (typeid, encoded-v)
   182  where typeid is the type id of the encoded type of v and encoded-v is the gob
   183  encoding of the value v.
   184  
   185  To define a type, the encoder chooses an unused, positive type id and sends the
   186  pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
   187  description, constructed from these types:
   188  
   189  	type wireType struct {
   190  		ArrayT  *ArrayType
   191  		SliceT  *SliceType
   192  		StructT *StructType
   193  		MapT    *MapType
   194  	}
   195  	type arrayType struct {
   196  		CommonType
   197  		Elem typeId
   198  		Len  int
   199  	}
   200  	type CommonType struct {
   201  		Name string // the name of the struct type
   202  		Id  int    // the id of the type, repeated so it's inside the type
   203  	}
   204  	type sliceType struct {
   205  		CommonType
   206  		Elem typeId
   207  	}
   208  	type structType struct {
   209  		CommonType
   210  		Field []*fieldType // the fields of the struct.
   211  	}
   212  	type fieldType struct {
   213  		Name string // the name of the field.
   214  		Id   int    // the type id of the field, which must be already defined
   215  	}
   216  	type mapType struct {
   217  		CommonType
   218  		Key  typeId
   219  		Elem typeId
   220  	}
   221  
   222  If there are nested type ids, the types for all inner type ids must be defined
   223  before the top-level type id is used to describe an encoded-v.
   224  
   225  For simplicity in setup, the connection is defined to understand these types a
   226  priori, as well as the basic gob types int, uint, etc.  Their ids are:
   227  
   228  	bool        1
   229  	int         2
   230  	uint        3
   231  	float       4
   232  	[]byte      5
   233  	string      6
   234  	complex     7
   235  	interface   8
   236  	// gap for reserved ids.
   237  	WireType    16
   238  	ArrayType   17
   239  	CommonType  18
   240  	SliceType   19
   241  	StructType  20
   242  	FieldType   21
   243  	// 22 is slice of fieldType.
   244  	MapType     23
   245  
   246  Finally, each message created by a call to Encode is preceded by an encoded
   247  unsigned integer count of the number of bytes remaining in the message.  After
   248  the initial type name, interface values are wrapped the same way; in effect, the
   249  interface value acts like a recursive invocation of Encode.
   250  
   251  In summary, a gob stream looks like
   252  
   253  	(byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
   254  
   255  where * signifies zero or more repetitions and the type id of a value must
   256  be predefined or be defined before the value in the stream.
   257  
   258  Compatibility: Any future changes to the package will endeavor to maintain
   259  compatibility with streams encoded using previous versions.  That is, any released
   260  version of this package should be able to decode data written with any previously
   261  released version, subject to issues such as security fixes. See the Go compatibility
   262  document for background: https://golang.org/doc/go1compat
   263  
   264  See "Gobs of data" for a design discussion of the gob wire format:
   265  https://blog.golang.org/gobs-of-data
   266  */
   267  package gob
   268  
   269  /*
   270  Grammar:
   271  
   272  Tokens starting with a lower case letter are terminals; int(n)
   273  and uint(n) represent the signed/unsigned encodings of the value n.
   274  
   275  GobStream:
   276  	DelimitedMessage*
   277  DelimitedMessage:
   278  	uint(lengthOfMessage) Message
   279  Message:
   280  	TypeSequence TypedValue
   281  TypeSequence
   282  	(TypeDefinition DelimitedTypeDefinition*)?
   283  DelimitedTypeDefinition:
   284  	uint(lengthOfTypeDefinition) TypeDefinition
   285  TypedValue:
   286  	int(typeId) Value
   287  TypeDefinition:
   288  	int(-typeId) encodingOfWireType
   289  Value:
   290  	SingletonValue | StructValue
   291  SingletonValue:
   292  	uint(0) FieldValue
   293  FieldValue:
   294  	builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
   295  InterfaceValue:
   296  	NilInterfaceValue | NonNilInterfaceValue
   297  NilInterfaceValue:
   298  	uint(0)
   299  NonNilInterfaceValue:
   300  	ConcreteTypeName TypeSequence InterfaceContents
   301  ConcreteTypeName:
   302  	uint(lengthOfName) [already read=n] name
   303  InterfaceContents:
   304  	int(concreteTypeId) DelimitedValue
   305  DelimitedValue:
   306  	uint(length) Value
   307  ArrayValue:
   308  	uint(n) FieldValue*n [n elements]
   309  MapValue:
   310  	uint(n) (FieldValue FieldValue)*n  [n (key, value) pairs]
   311  SliceValue:
   312  	uint(n) FieldValue*n [n elements]
   313  StructValue:
   314  	(uint(fieldDelta) FieldValue)*
   315  */
   316  
   317  /*
   318  For implementers and the curious, here is an encoded example.  Given
   319  	type Point struct {X, Y int}
   320  and the value
   321  	p := Point{22, 33}
   322  the bytes transmitted that encode p will be:
   323  	1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
   324  	01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00
   325  	07 ff 82 01 2c 01 42 00
   326  They are determined as follows.
   327  
   328  Since this is the first transmission of type Point, the type descriptor
   329  for Point itself must be sent before the value.  This is the first type
   330  we've sent on this Encoder, so it has type id 65 (0 through 64 are
   331  reserved).
   332  
   333  	1f	// This item (a type descriptor) is 31 bytes long.
   334  	ff 81	// The negative of the id for the type we're defining, -65.
   335  		// This is one byte (indicated by FF = -1) followed by
   336  		// ^-65<<1 | 1.  The low 1 bit signals to complement the
   337  		// rest upon receipt.
   338  
   339  	// Now we send a type descriptor, which is itself a struct (wireType).
   340  	// The type of wireType itself is known (it's built in, as is the type of
   341  	// all its components), so we just need to send a *value* of type wireType
   342  	// that represents type "Point".
   343  	// Here starts the encoding of that value.
   344  	// Set the field number implicitly to -1; this is done at the beginning
   345  	// of every struct, including nested structs.
   346  	03	// Add 3 to field number; now 2 (wireType.structType; this is a struct).
   347  		// structType starts with an embedded CommonType, which appears
   348  		// as a regular structure here too.
   349  	01	// add 1 to field number (now 0); start of embedded CommonType.
   350  	01	// add 1 to field number (now 0, the name of the type)
   351  	05	// string is (unsigned) 5 bytes long
   352  	50 6f 69 6e 74	// wireType.structType.CommonType.name = "Point"
   353  	01	// add 1 to field number (now 1, the id of the type)
   354  	ff 82	// wireType.structType.CommonType._id = 65
   355  	00	// end of embedded wiretype.structType.CommonType struct
   356  	01	// add 1 to field number (now 1, the field array in wireType.structType)
   357  	02	// There are two fields in the type (len(structType.field))
   358  	01	// Start of first field structure; add 1 to get field number 0: field[0].name
   359  	01	// 1 byte
   360  	58	// structType.field[0].name = "X"
   361  	01	// Add 1 to get field number 1: field[0].id
   362  	04	// structType.field[0].typeId is 2 (signed int).
   363  	00	// End of structType.field[0]; start structType.field[1]; set field number to -1.
   364  	01	// Add 1 to get field number 0: field[1].name
   365  	01	// 1 byte
   366  	59	// structType.field[1].name = "Y"
   367  	01	// Add 1 to get field number 1: field[1].id
   368  	04	// struct.Type.field[1].typeId is 2 (signed int).
   369  	00	// End of structType.field[1]; end of structType.field.
   370  	00	// end of wireType.structType structure
   371  	00	// end of wireType structure
   372  
   373  Now we can send the Point value.  Again the field number resets to -1:
   374  
   375  	07	// this value is 7 bytes long
   376  	ff 82	// the type number, 65 (1 byte (-FF) followed by 65<<1)
   377  	01	// add one to field number, yielding field 0
   378  	2c	// encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
   379  	01	// add one to field number, yielding field 1
   380  	42	// encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
   381  	00	// end of structure
   382  
   383  The type encoding is long and fairly intricate but we send it only once.
   384  If p is transmitted a second time, the type is already known so the
   385  output will be just:
   386  
   387  	07 ff 82 01 2c 01 42 00
   388  
   389  A single non-struct value at top level is transmitted like a field with
   390  delta tag 0.  For instance, a signed integer with value 3 presented as
   391  the argument to Encode will emit:
   392  
   393  	03 04 00 06
   394  
   395  Which represents:
   396  
   397  	03	// this value is 3 bytes long
   398  	04	// the type number, 2, represents an integer
   399  	00	// tag delta 0
   400  	06	// value 3
   401  
   402  */