github.com/df-mc/dragonfly@v0.9.13/config.toml (about)

     1  
     2  [Network]
     3    # The address of the server, including the port. The server will be listening on this address. If another
     4    # server is already running on this port, please select a different port.
     5    Address = ":19132"
     6  
     7  [Server]
     8    # The name as it shows up in the server list. Minecraft colour codes may be used in this name to format the
     9    # name of the server.
    10    Name = "Dragonfly Server"
    11    # The message shown to players when the server is shutting down. The message may be left empty to direct
    12    # players to the server list directly.
    13    ShutdownMessage = "Server closed."
    14    # AuthEnabled controls whether or not players must be connected to Xbox Live in order to join the server.
    15    AuthEnabled = true
    16    # JoinMessage is the message that appears when a player joins the server. Leave this empty to disable it.
    17    # %v is the placeholder for the username of the player. Set this to "" to disable.
    18    JoinMessage = "%v has joined the game"
    19    # QuitMessage is the message that appears when a player leaves the server. Leave this empty to disable it.
    20    # %v is the placeholder for the username of the player. Set this to "" to disable.
    21    QuitMessage = "%v has left the game"
    22  
    23  [World]
    24    # The folder that the world files (will) reside in, relative to the working directory. If not currently
    25    # present, the folder will be made.
    26    Folder = "world"
    27    # Whether or not the worlds' data will be saved and loaded. If true, the server will use the
    28    # default LevelDB data provider and if false, an empty provider will be used. To use your
    29    # own provider, turn this value to false, as you will still be able to pass your own provider.
    30    SaveData = true
    31  
    32  [Players]
    33    # The maximum amount of players accepted into the server. If set to 0, there is no player limit. The max
    34    # player count will increase as more players join.
    35    MaxCount = 0
    36    # The maximum chunk radius that players may set in their settings. If they try to set it above this number,
    37    # it will be capped and set to the max.
    38    MaximumChunkRadius = 32
    39    # Whether or not a player's data will be saved and loaded. If true, the server will use the
    40    # default LevelDB data provider and if false, an empty provider will be used. To use your
    41    # own provider, turn this value to false, as you will still be able to pass your own provider.
    42    SaveData = true
    43    # Folder controls where the player data will be stored by the default LevelDB
    44    # player provider if it is enabled.
    45    Folder = "players"
    46  
    47  [Resources]
    48    # AutoBuildPack is if the server should automatically generate a resource pack for custom features.
    49    AutoBuildPack = true
    50    # Folder configures the directory used by the server to load resource packs.
    51    Folder = "resources"
    52    # Required configures whether or not the server will require players to have a resource pack to join.
    53    Required = true