github.com/df-mc/dragonfly@v0.9.13/config.toml (about) 1 2 [Network] 3 # The address of the server, including the port. The server will be listening on this address. If another 4 # server is already running on this port, please select a different port. 5 Address = ":19132" 6 7 [Server] 8 # The name as it shows up in the server list. Minecraft colour codes may be used in this name to format the 9 # name of the server. 10 Name = "Dragonfly Server" 11 # The message shown to players when the server is shutting down. The message may be left empty to direct 12 # players to the server list directly. 13 ShutdownMessage = "Server closed." 14 # AuthEnabled controls whether or not players must be connected to Xbox Live in order to join the server. 15 AuthEnabled = true 16 # JoinMessage is the message that appears when a player joins the server. Leave this empty to disable it. 17 # %v is the placeholder for the username of the player. Set this to "" to disable. 18 JoinMessage = "%v has joined the game" 19 # QuitMessage is the message that appears when a player leaves the server. Leave this empty to disable it. 20 # %v is the placeholder for the username of the player. Set this to "" to disable. 21 QuitMessage = "%v has left the game" 22 23 [World] 24 # The folder that the world files (will) reside in, relative to the working directory. If not currently 25 # present, the folder will be made. 26 Folder = "world" 27 # Whether or not the worlds' data will be saved and loaded. If true, the server will use the 28 # default LevelDB data provider and if false, an empty provider will be used. To use your 29 # own provider, turn this value to false, as you will still be able to pass your own provider. 30 SaveData = true 31 32 [Players] 33 # The maximum amount of players accepted into the server. If set to 0, there is no player limit. The max 34 # player count will increase as more players join. 35 MaxCount = 0 36 # The maximum chunk radius that players may set in their settings. If they try to set it above this number, 37 # it will be capped and set to the max. 38 MaximumChunkRadius = 32 39 # Whether or not a player's data will be saved and loaded. If true, the server will use the 40 # default LevelDB data provider and if false, an empty provider will be used. To use your 41 # own provider, turn this value to false, as you will still be able to pass your own provider. 42 SaveData = true 43 # Folder controls where the player data will be stored by the default LevelDB 44 # player provider if it is enabled. 45 Folder = "players" 46 47 [Resources] 48 # AutoBuildPack is if the server should automatically generate a resource pack for custom features. 49 AutoBuildPack = true 50 # Folder configures the directory used by the server to load resource packs. 51 Folder = "resources" 52 # Required configures whether or not the server will require players to have a resource pack to join. 53 Required = true