github.com/df-mc/dragonfly@v0.9.13/server/block/carpet.go (about) 1 package block 2 3 import ( 4 "github.com/df-mc/dragonfly/server/block/cube" 5 "github.com/df-mc/dragonfly/server/item" 6 "github.com/df-mc/dragonfly/server/world" 7 "github.com/go-gl/mathgl/mgl64" 8 ) 9 10 // Carpet is a colourful block that can be obtained by killing/shearing sheep, or crafted using four string. 11 type Carpet struct { 12 carpet 13 transparent 14 sourceWaterDisplacer 15 16 // Colour is the colour of the carpet. 17 Colour item.Colour 18 } 19 20 // FlammabilityInfo ... 21 func (c Carpet) FlammabilityInfo() FlammabilityInfo { 22 return newFlammabilityInfo(30, 20, true) 23 } 24 25 // SideClosed ... 26 func (Carpet) SideClosed(cube.Pos, cube.Pos, *world.World) bool { 27 return false 28 } 29 30 // BreakInfo ... 31 func (c Carpet) BreakInfo() BreakInfo { 32 return newBreakInfo(0.1, alwaysHarvestable, nothingEffective, oneOf(c)) 33 } 34 35 // EncodeItem ... 36 func (c Carpet) EncodeItem() (name string, meta int16) { 37 return "minecraft:" + c.Colour.String() + "_carpet", 0 38 } 39 40 // EncodeBlock ... 41 func (c Carpet) EncodeBlock() (name string, properties map[string]any) { 42 return "minecraft:" + c.Colour.String() + "_carpet", nil 43 } 44 45 // HasLiquidDrops ... 46 func (Carpet) HasLiquidDrops() bool { 47 return true 48 } 49 50 // NeighbourUpdateTick ... 51 func (c Carpet) NeighbourUpdateTick(pos, _ cube.Pos, w *world.World) { 52 if _, ok := w.Block(pos.Side(cube.FaceDown)).(Air); ok { 53 w.SetBlock(pos, nil, nil) 54 dropItem(w, item.NewStack(c, 1), pos.Vec3Centre()) 55 } 56 } 57 58 // UseOnBlock handles not placing carpets on top of air blocks. 59 func (c Carpet) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, w *world.World, user item.User, ctx *item.UseContext) (used bool) { 60 pos, _, used = firstReplaceable(w, pos, face, c) 61 if !used { 62 return 63 } 64 65 if _, ok := w.Block(pos.Side(cube.FaceDown)).(Air); ok { 66 return 67 } 68 69 place(w, pos, c, user, ctx) 70 return placed(ctx) 71 } 72 73 // allCarpet ... 74 func allCarpet() (carpets []world.Block) { 75 for _, c := range item.Colours() { 76 carpets = append(carpets, Carpet{Colour: c}) 77 } 78 return 79 }