github.com/df-mc/dragonfly@v0.9.13/server/block/model/skull.go (about) 1 package model 2 3 import ( 4 "github.com/df-mc/dragonfly/server/block/cube" 5 "github.com/df-mc/dragonfly/server/world" 6 ) 7 8 // Skull is a model used by skull blocks. 9 type Skull struct { 10 // Direction is the direction the skull is facing. 11 Direction cube.Face 12 // Hanging specifies if the Skull is hanging on a wall. 13 Hanging bool 14 } 15 16 // BBox ... 17 func (s Skull) BBox(cube.Pos, *world.World) []cube.BBox { 18 box := cube.Box(0.25, 0, 0.25, 0.75, 0.5, 0.75) 19 if !s.Hanging { 20 return []cube.BBox{box} 21 } 22 return []cube.BBox{box.TranslateTowards(s.Direction.Opposite(), 0.25).TranslateTowards(cube.FaceUp, 0.25)} 23 } 24 25 // FaceSolid ... 26 func (Skull) FaceSolid(cube.Pos, cube.Face, *world.World) bool { 27 return false 28 }