github.com/df-mc/dragonfly@v0.9.13/server/block/sea_lantern.go (about)

     1  package block
     2  
     3  import (
     4  	"github.com/df-mc/dragonfly/server/item"
     5  	"math/rand"
     6  )
     7  
     8  // SeaLantern is an underwater light sources that appear in ocean monuments and underwater ruins.
     9  type SeaLantern struct {
    10  	transparent
    11  	solid
    12  	clicksAndSticks
    13  }
    14  
    15  // LightEmissionLevel ...
    16  func (SeaLantern) LightEmissionLevel() uint8 {
    17  	return 15
    18  }
    19  
    20  // BreakInfo ...
    21  func (s SeaLantern) BreakInfo() BreakInfo {
    22  	return newBreakInfo(0.3, alwaysHarvestable, nothingEffective, silkTouchDrop(item.NewStack(item.PrismarineCrystals{}, rand.Intn(2)+2), item.NewStack(s, 1)))
    23  }
    24  
    25  // EncodeItem ...
    26  func (SeaLantern) EncodeItem() (name string, meta int16) {
    27  	return "minecraft:sea_lantern", 0
    28  }
    29  
    30  // EncodeBlock ...
    31  func (SeaLantern) EncodeBlock() (string, map[string]any) {
    32  	return "minecraft:sea_lantern", nil
    33  }