github.com/df-mc/dragonfly@v0.9.13/server/block/wood_fence.go (about)

     1  package block
     2  
     3  import (
     4  	"github.com/df-mc/dragonfly/server/block/cube"
     5  	"github.com/df-mc/dragonfly/server/block/model"
     6  	"github.com/df-mc/dragonfly/server/item"
     7  	"github.com/df-mc/dragonfly/server/world"
     8  	"time"
     9  )
    10  
    11  // WoodFence are blocks similar to Walls, which cannot normally be jumped over. Unlike walls however,
    12  // they allow the player (but not mobs) to see through them, making for excellent barriers.
    13  type WoodFence struct {
    14  	transparent
    15  	bass
    16  	sourceWaterDisplacer
    17  
    18  	// Wood is the type of wood of the fence. This field must have one of the values found in the wood
    19  	// package.
    20  	Wood WoodType
    21  }
    22  
    23  // BreakInfo ...
    24  func (w WoodFence) BreakInfo() BreakInfo {
    25  	return newBreakInfo(2, alwaysHarvestable, axeEffective, oneOf(w)).withBlastResistance(15)
    26  }
    27  
    28  // SideClosed ...
    29  func (WoodFence) SideClosed(cube.Pos, cube.Pos, *world.World) bool {
    30  	return false
    31  }
    32  
    33  // FlammabilityInfo ...
    34  func (w WoodFence) FlammabilityInfo() FlammabilityInfo {
    35  	if !w.Wood.Flammable() {
    36  		return newFlammabilityInfo(0, 0, false)
    37  	}
    38  	return newFlammabilityInfo(5, 20, true)
    39  }
    40  
    41  // FuelInfo ...
    42  func (WoodFence) FuelInfo() item.FuelInfo {
    43  	return newFuelInfo(time.Second * 15)
    44  }
    45  
    46  // EncodeBlock ...
    47  func (w WoodFence) EncodeBlock() (name string, properties map[string]any) {
    48  	return "minecraft:" + w.Wood.String() + "_fence", nil
    49  }
    50  
    51  // Model ...
    52  func (w WoodFence) Model() world.BlockModel {
    53  	return model.Fence{Wood: true}
    54  }
    55  
    56  // EncodeItem ...
    57  func (w WoodFence) EncodeItem() (name string, meta int16) {
    58  	return "minecraft:" + w.Wood.String() + "_fence", 0
    59  }
    60  
    61  // allFence ...
    62  func allFence() (fence []world.Block) {
    63  	for _, w := range WoodTypes() {
    64  		fence = append(fence, WoodFence{Wood: w})
    65  	}
    66  	return
    67  }