github.com/df-mc/dragonfly@v0.9.13/server/entity/effect/strength.go (about) 1 package effect 2 3 import ( 4 "image/color" 5 ) 6 7 // Strength is a lasting effect that increases the damage dealt with melee attacks when applied to an entity. 8 type Strength struct { 9 nopLasting 10 } 11 12 // Multiplier returns the damage multiplier of the effect. 13 func (Strength) Multiplier(lvl int) float64 { 14 return 0.3 * float64(lvl) 15 } 16 17 // RGBA ... 18 func (Strength) RGBA() color.RGBA { 19 return color.RGBA{R: 0x93, G: 0x24, B: 0x23, A: 0xff} 20 }