github.com/df-mc/dragonfly@v0.9.13/server/entity/effect/water_breathing.go (about)

     1  package effect
     2  
     3  import (
     4  	"image/color"
     5  )
     6  
     7  // WaterBreathing is a lasting effect that allows the affected entity to breath underwater until the effect
     8  // expires.
     9  type WaterBreathing struct {
    10  	nopLasting
    11  }
    12  
    13  // RGBA ...
    14  func (WaterBreathing) RGBA() color.RGBA {
    15  	return color.RGBA{R: 0x2e, G: 0x52, B: 0x99, A: 0xff}
    16  }