github.com/df-mc/dragonfly@v0.9.13/server/item/banner_pattern_type.go (about) 1 package item 2 3 // BannerPatternType represents a type of BannerPattern. 4 type BannerPatternType struct { 5 bannerPatternType 6 } 7 8 // CreeperBannerPattern represents the 'Creeper' banner pattern type. 9 func CreeperBannerPattern() BannerPatternType { 10 return BannerPatternType{0} 11 } 12 13 // SkullBannerPattern represents the 'Skull' banner pattern type. 14 func SkullBannerPattern() BannerPatternType { 15 return BannerPatternType{1} 16 } 17 18 // FlowerBannerPattern represents the 'Flower' banner pattern type. 19 func FlowerBannerPattern() BannerPatternType { 20 return BannerPatternType{2} 21 } 22 23 // MojangBannerPattern represents the 'Mojang' banner pattern type. 24 func MojangBannerPattern() BannerPatternType { 25 return BannerPatternType{3} 26 } 27 28 // FieldMasonedBannerPattern represents the 'Field Masoned' banner pattern type. 29 func FieldMasonedBannerPattern() BannerPatternType { 30 return BannerPatternType{4} 31 } 32 33 // BordureIndentedBannerPattern represents the 'Bordure Indented' banner pattern type. 34 func BordureIndentedBannerPattern() BannerPatternType { 35 return BannerPatternType{5} 36 } 37 38 // PiglinBannerPattern represents the 'Piglin' banner pattern type. 39 func PiglinBannerPattern() BannerPatternType { 40 return BannerPatternType{6} 41 } 42 43 // GlobeBannerPattern represents the 'Globe' banner pattern type. 44 func GlobeBannerPattern() BannerPatternType { 45 return BannerPatternType{7} 46 } 47 48 // BannerPatterns returns all possible banner patterns. 49 func BannerPatterns() []BannerPatternType { 50 return []BannerPatternType{ 51 CreeperBannerPattern(), 52 SkullBannerPattern(), 53 FlowerBannerPattern(), 54 MojangBannerPattern(), 55 FieldMasonedBannerPattern(), 56 BordureIndentedBannerPattern(), 57 PiglinBannerPattern(), 58 GlobeBannerPattern(), 59 } 60 } 61 62 type bannerPatternType uint8 63 64 // Uint8 returns the uint8 value of the banner pattern type. 65 func (b bannerPatternType) Uint8() uint8 { 66 return uint8(b) 67 } 68 69 // String ... 70 func (b bannerPatternType) String() string { 71 switch b { 72 case 0: 73 return "creeper" 74 case 1: 75 return "skull" 76 case 2: 77 return "flower" 78 case 3: 79 return "mojang" 80 case 4: 81 return "field_masoned" 82 case 5: 83 return "bordure_indented" 84 case 6: 85 return "piglin" 86 case 7: 87 return "globe" 88 } 89 panic("should never happen") 90 }