github.com/df-mc/dragonfly@v0.9.13/server/item/enchantment/infinity.go (about)

     1  package enchantment
     2  
     3  import (
     4  	"github.com/df-mc/dragonfly/server/item"
     5  	"github.com/df-mc/dragonfly/server/world"
     6  )
     7  
     8  // Infinity is an enchantment to bows that prevents regular arrows from being consumed when shot.
     9  type Infinity struct{}
    10  
    11  // Name ...
    12  func (Infinity) Name() string {
    13  	return "Infinity"
    14  }
    15  
    16  // MaxLevel ...
    17  func (Infinity) MaxLevel() int {
    18  	return 1
    19  }
    20  
    21  // Cost ...
    22  func (Infinity) Cost(int) (int, int) {
    23  	return 20, 50
    24  }
    25  
    26  // Rarity ...
    27  func (Infinity) Rarity() item.EnchantmentRarity {
    28  	return item.EnchantmentRarityVeryRare
    29  }
    30  
    31  // ConsumesArrows always returns false.
    32  func (Infinity) ConsumesArrows() bool {
    33  	return false
    34  }
    35  
    36  // CompatibleWithEnchantment ...
    37  func (Infinity) CompatibleWithEnchantment(t item.EnchantmentType) bool {
    38  	_, mending := t.(Mending)
    39  	return !mending
    40  }
    41  
    42  // CompatibleWithItem ...
    43  func (Infinity) CompatibleWithItem(i world.Item) bool {
    44  	_, ok := i.(item.Bow)
    45  	return ok
    46  }