github.com/df-mc/dragonfly@v0.9.13/server/item/enchantment/power.go (about) 1 package enchantment 2 3 import ( 4 "github.com/df-mc/dragonfly/server/item" 5 "github.com/df-mc/dragonfly/server/world" 6 ) 7 8 // Power is a bow enchantment which increases arrow damage. 9 type Power struct{} 10 11 // Name ... 12 func (Power) Name() string { 13 return "Power" 14 } 15 16 // MaxLevel ... 17 func (Power) MaxLevel() int { 18 return 5 19 } 20 21 // Cost ... 22 func (Power) Cost(level int) (int, int) { 23 min := 1 + (level-1)*10 24 return min, min + 15 25 } 26 27 // Rarity ... 28 func (Power) Rarity() item.EnchantmentRarity { 29 return item.EnchantmentRarityCommon 30 } 31 32 // PowerDamage returns the extra base damage dealt by the enchantment and level. 33 func (Power) PowerDamage(level int) float64 { 34 return float64(level+1) * 0.5 35 } 36 37 // CompatibleWithEnchantment ... 38 func (Power) CompatibleWithEnchantment(item.EnchantmentType) bool { 39 return true 40 } 41 42 // CompatibleWithItem ... 43 func (Power) CompatibleWithItem(i world.Item) bool { 44 _, ok := i.(item.Bow) 45 return ok 46 }