github.com/df-mc/dragonfly@v0.9.13/server/item/enchantment/punch.go (about) 1 package enchantment 2 3 import ( 4 "github.com/df-mc/dragonfly/server/item" 5 "github.com/df-mc/dragonfly/server/world" 6 ) 7 8 // Punch increases the knock-back dealt when hitting a player or mob with a bow. 9 type Punch struct{} 10 11 // Name ... 12 func (Punch) Name() string { 13 return "Punch" 14 } 15 16 // MaxLevel ... 17 func (Punch) MaxLevel() int { 18 return 2 19 } 20 21 // Cost ... 22 func (Punch) Cost(level int) (int, int) { 23 min := 12 + (level-1)*20 24 return min, min + 25 25 } 26 27 // Rarity ... 28 func (Punch) Rarity() item.EnchantmentRarity { 29 return item.EnchantmentRarityRare 30 } 31 32 // KnockBackMultiplier returns the punch multiplier for the level and horizontal speed. 33 func (Punch) KnockBackMultiplier() float64 { 34 return 0.25 35 } 36 37 // CompatibleWithEnchantment ... 38 func (Punch) CompatibleWithEnchantment(item.EnchantmentType) bool { 39 return true 40 } 41 42 // CompatibleWithItem ... 43 func (Punch) CompatibleWithItem(i world.Item) bool { 44 _, ok := i.(item.Bow) 45 return ok 46 }