github.com/df-mc/dragonfly@v0.9.13/server/session/handler_respawn.go (about)

     1  package session
     2  
     3  import (
     4  	"fmt"
     5  	"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
     6  )
     7  
     8  // RespawnHandler handles the Respawn packet.
     9  type RespawnHandler struct{}
    10  
    11  // Handle ...
    12  func (*RespawnHandler) Handle(p packet.Packet, s *Session) error {
    13  	pk := p.(*packet.Respawn)
    14  
    15  	if pk.EntityRuntimeID != selfEntityRuntimeID {
    16  		return errSelfRuntimeID
    17  	}
    18  	if pk.State != packet.RespawnStateClientReadyToSpawn {
    19  		return fmt.Errorf("respawn state must always be %v, but got %v", packet.RespawnStateClientReadyToSpawn, pk.State)
    20  	}
    21  	s.c.Respawn()
    22  	return nil
    23  }