github.com/df-mc/dragonfly@v0.9.13/server/world/chunk/sub_chunk.go (about) 1 package chunk 2 3 // SubChunk is a cube of blocks located in a chunk. It has a size of 16x16x16 blocks and forms part of a stack 4 // that forms a Chunk. 5 type SubChunk struct { 6 air uint32 7 storages []*PalettedStorage 8 blockLight []uint8 9 skyLight []uint8 10 } 11 12 // NewSubChunk creates a new sub chunk. All sub chunks should be created through this function 13 func NewSubChunk(air uint32) *SubChunk { 14 return &SubChunk{air: air} 15 } 16 17 // Empty checks if the SubChunk is considered empty. This is the case if the SubChunk has 0 block storages or if it has 18 // a single one that is completely filled with air. 19 func (sub *SubChunk) Empty() bool { 20 return len(sub.storages) == 0 || (len(sub.storages) == 1 && len(sub.storages[0].palette.values) == 1 && sub.storages[0].palette.values[0] == sub.air) 21 } 22 23 // Layer returns a certain block storage/layer from a sub chunk. If no storage at the layer exists, the layer 24 // is created, as well as all layers between the current highest layer and the new highest layer. 25 func (sub *SubChunk) Layer(layer uint8) *PalettedStorage { 26 for uint8(len(sub.storages)) <= layer { 27 // Keep appending to storages until the requested layer is achieved. Makes working with new layers 28 // much easier. 29 sub.storages = append(sub.storages, emptyStorage(sub.air)) 30 } 31 return sub.storages[layer] 32 } 33 34 // Layers returns all layers in the sub chunk. This method may also return an empty slice. 35 func (sub *SubChunk) Layers() []*PalettedStorage { 36 return sub.storages 37 } 38 39 // Block returns the runtime ID of the block located at the given X, Y and Z. X, Y and Z must be in a 40 // range of 0-15. 41 func (sub *SubChunk) Block(x, y, z byte, layer uint8) uint32 { 42 if uint8(len(sub.storages)) <= layer { 43 return sub.air 44 } 45 return sub.storages[layer].At(x, y, z) 46 } 47 48 // SetBlock sets the given block runtime ID at the given X, Y and Z. X, Y and Z must be in a range of 0-15. 49 func (sub *SubChunk) SetBlock(x, y, z byte, layer uint8, block uint32) { 50 sub.Layer(layer).Set(x, y, z, block) 51 } 52 53 // SetBlockLight sets the block light value at a specific position in the sub chunk. 54 func (sub *SubChunk) SetBlockLight(x, y, z byte, level uint8) { 55 if ptr := &sub.blockLight[0]; ptr == noLightPtr { 56 // Copy the block light as soon as it is changed to create a COW system. 57 sub.blockLight = append([]byte(nil), sub.blockLight...) 58 } 59 index := (uint16(x) << 8) | (uint16(z) << 4) | uint16(y) 60 61 i := index >> 1 62 bit := (index & 1) << 2 63 sub.blockLight[i] = (sub.blockLight[i] & (0xf0 >> bit)) | (level << bit) 64 } 65 66 // BlockLight returns the block light value at a specific value at a specific position in the sub chunk. 67 func (sub *SubChunk) BlockLight(x, y, z byte) uint8 { 68 index := (uint16(x) << 8) | (uint16(z) << 4) | uint16(y) 69 return (sub.blockLight[index>>1] >> ((index & 1) << 2)) & 0xf 70 } 71 72 // SetSkyLight sets the skylight value at a specific position in the sub chunk. 73 func (sub *SubChunk) SetSkyLight(x, y, z byte, level uint8) { 74 if ptr := &sub.skyLight[0]; ptr == fullLightPtr || ptr == noLightPtr { 75 // Copy the skylight as soon as it is changed to create a COW system. 76 sub.skyLight = append([]byte(nil), sub.skyLight...) 77 } 78 index := (uint16(x) << 8) | (uint16(z) << 4) | uint16(y) 79 80 i := index >> 1 81 bit := (index & 1) << 2 82 sub.skyLight[i] = (sub.skyLight[i] & (0xf0 >> bit)) | (level << bit) 83 } 84 85 // SkyLight returns the skylight value at a specific value at a specific position in the sub chunk. 86 func (sub *SubChunk) SkyLight(x, y, z byte) uint8 { 87 index := (uint16(x) << 8) | (uint16(z) << 4) | uint16(y) 88 return (sub.skyLight[index>>1] >> ((index & 1) << 2)) & 0xf 89 } 90 91 // Compact cleans the garbage from all block storages that sub chunk contains, so that they may be 92 // cleanly written to a database. 93 func (sub *SubChunk) compact() { 94 newStorages := make([]*PalettedStorage, 0, len(sub.storages)) 95 for _, storage := range sub.storages { 96 storage.compact() 97 if len(storage.palette.values) == 1 && storage.palette.values[0] == sub.air { 98 // If the palette has only air in it, it means the storage is empty, so we can ignore it. 99 continue 100 } 101 newStorages = append(newStorages, storage) 102 } 103 sub.storages = newStorages 104 }