github.com/dominant-strategies/go-quai@v0.28.2/p2p/discover/lookup.go (about)

     1  // Copyright 2019 The go-ethereum Authors
     2  // This file is part of the go-ethereum library.
     3  //
     4  // The go-ethereum library is free software: you can redistribute it and/or modify
     5  // it under the terms of the GNU Lesser General Public License as published by
     6  // the Free Software Foundation, either version 3 of the License, or
     7  // (at your option) any later version.
     8  //
     9  // The go-ethereum library is distributed in the hope that it will be useful,
    10  // but WITHOUT ANY WARRANTY; without even the implied warranty of
    11  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    12  // GNU Lesser General Public License for more details.
    13  //
    14  // You should have received a copy of the GNU Lesser General Public License
    15  // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
    16  
    17  package discover
    18  
    19  import (
    20  	"context"
    21  	"time"
    22  
    23  	"github.com/dominant-strategies/go-quai/p2p/enode"
    24  )
    25  
    26  // lookup performs a network search for nodes close to the given target. It approaches the
    27  // target by querying nodes that are closer to it on each iteration. The given target does
    28  // not need to be an actual node identifier.
    29  type lookup struct {
    30  	tab         *Table
    31  	queryfunc   func(*node) ([]*node, error)
    32  	replyCh     chan []*node
    33  	cancelCh    <-chan struct{}
    34  	asked, seen map[enode.ID]bool
    35  	result      nodesByDistance
    36  	replyBuffer []*node
    37  	queries     int
    38  }
    39  
    40  type queryFunc func(*node) ([]*node, error)
    41  
    42  func newLookup(ctx context.Context, tab *Table, target enode.ID, q queryFunc) *lookup {
    43  	it := &lookup{
    44  		tab:       tab,
    45  		queryfunc: q,
    46  		asked:     make(map[enode.ID]bool),
    47  		seen:      make(map[enode.ID]bool),
    48  		result:    nodesByDistance{target: target},
    49  		replyCh:   make(chan []*node, alpha),
    50  		cancelCh:  ctx.Done(),
    51  		queries:   -1,
    52  	}
    53  	// Don't query further if we hit ourself.
    54  	// Unlikely to happen often in practice.
    55  	it.asked[tab.self().ID()] = true
    56  	return it
    57  }
    58  
    59  // run runs the lookup to completion and returns the closest nodes found.
    60  func (it *lookup) run() []*enode.Node {
    61  	for it.advance() {
    62  	}
    63  	return unwrapNodes(it.result.entries)
    64  }
    65  
    66  // advance advances the lookup until any new nodes have been found.
    67  // It returns false when the lookup has ended.
    68  func (it *lookup) advance() bool {
    69  	for it.startQueries() {
    70  		select {
    71  		case nodes := <-it.replyCh:
    72  			it.replyBuffer = it.replyBuffer[:0]
    73  			for _, n := range nodes {
    74  				if n != nil && !it.seen[n.ID()] {
    75  					it.seen[n.ID()] = true
    76  					it.result.push(n, bucketSize)
    77  					it.replyBuffer = append(it.replyBuffer, n)
    78  				}
    79  			}
    80  			it.queries--
    81  			if len(it.replyBuffer) > 0 {
    82  				return true
    83  			}
    84  		case <-it.cancelCh:
    85  			it.shutdown()
    86  		}
    87  	}
    88  	return false
    89  }
    90  
    91  func (it *lookup) shutdown() {
    92  	for it.queries > 0 {
    93  		<-it.replyCh
    94  		it.queries--
    95  	}
    96  	it.queryfunc = nil
    97  	it.replyBuffer = nil
    98  }
    99  
   100  func (it *lookup) startQueries() bool {
   101  	if it.queryfunc == nil {
   102  		return false
   103  	}
   104  
   105  	// The first query returns nodes from the local table.
   106  	if it.queries == -1 {
   107  		closest := it.tab.findnodeByID(it.result.target, bucketSize, false)
   108  		// Avoid finishing the lookup too quickly if table is empty. It'd be better to wait
   109  		// for the table to fill in this case, but there is no good mechanism for that
   110  		// yet.
   111  		if len(closest.entries) == 0 {
   112  			it.slowdown()
   113  		}
   114  		it.queries = 1
   115  		it.replyCh <- closest.entries
   116  		return true
   117  	}
   118  
   119  	// Ask the closest nodes that we haven't asked yet.
   120  	for i := 0; i < len(it.result.entries) && it.queries < alpha; i++ {
   121  		n := it.result.entries[i]
   122  		if !it.asked[n.ID()] {
   123  			it.asked[n.ID()] = true
   124  			it.queries++
   125  			go it.query(n, it.replyCh)
   126  		}
   127  	}
   128  	// The lookup ends when no more nodes can be asked.
   129  	return it.queries > 0
   130  }
   131  
   132  func (it *lookup) slowdown() {
   133  	sleep := time.NewTimer(1 * time.Second)
   134  	defer sleep.Stop()
   135  	select {
   136  	case <-sleep.C:
   137  	case <-it.tab.closeReq:
   138  	}
   139  }
   140  
   141  func (it *lookup) query(n *node, reply chan<- []*node) {
   142  	fails := it.tab.db.FindFails(n.ID(), n.IP())
   143  	r, err := it.queryfunc(n)
   144  	if err == errClosed {
   145  		// Avoid recording failures on shutdown.
   146  		reply <- nil
   147  		return
   148  	} else if len(r) == 0 {
   149  		fails++
   150  		it.tab.db.UpdateFindFails(n.ID(), n.IP(), fails)
   151  		// Remove the node from the local table if it fails to return anything useful too
   152  		// many times, but only if there are enough other nodes in the bucket.
   153  		dropped := false
   154  		if fails >= maxFindnodeFailures && it.tab.bucketLen(n.ID()) >= bucketSize/2 {
   155  			dropped = true
   156  			it.tab.delete(n)
   157  		}
   158  		it.tab.log.Trace("FINDNODE failed", "id", n.ID(), "failcount", fails, "dropped", dropped, "err", err)
   159  	} else if fails > 0 {
   160  		// Reset failure counter because it counts _consecutive_ failures.
   161  		it.tab.db.UpdateFindFails(n.ID(), n.IP(), 0)
   162  	}
   163  
   164  	// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
   165  	// just remove those again during revalidation.
   166  	for _, n := range r {
   167  		it.tab.addSeenNode(n)
   168  	}
   169  	reply <- r
   170  }
   171  
   172  // lookupIterator performs lookup operations and iterates over all seen nodes.
   173  // When a lookup finishes, a new one is created through nextLookup.
   174  type lookupIterator struct {
   175  	buffer     []*node
   176  	nextLookup lookupFunc
   177  	ctx        context.Context
   178  	cancel     func()
   179  	lookup     *lookup
   180  }
   181  
   182  type lookupFunc func(ctx context.Context) *lookup
   183  
   184  func newLookupIterator(ctx context.Context, next lookupFunc) *lookupIterator {
   185  	ctx, cancel := context.WithCancel(ctx)
   186  	return &lookupIterator{ctx: ctx, cancel: cancel, nextLookup: next}
   187  }
   188  
   189  // Node returns the current node.
   190  func (it *lookupIterator) Node() *enode.Node {
   191  	if len(it.buffer) == 0 {
   192  		return nil
   193  	}
   194  	return unwrapNode(it.buffer[0])
   195  }
   196  
   197  // Next moves to the next node.
   198  func (it *lookupIterator) Next() bool {
   199  	// Consume next node in buffer.
   200  	if len(it.buffer) > 0 {
   201  		it.buffer = it.buffer[1:]
   202  	}
   203  	// Advance the lookup to refill the buffer.
   204  	for len(it.buffer) == 0 {
   205  		if it.ctx.Err() != nil {
   206  			it.lookup = nil
   207  			it.buffer = nil
   208  			return false
   209  		}
   210  		if it.lookup == nil {
   211  			it.lookup = it.nextLookup(it.ctx)
   212  			continue
   213  		}
   214  		if !it.lookup.advance() {
   215  			it.lookup = nil
   216  			continue
   217  		}
   218  		it.buffer = it.lookup.replyBuffer
   219  	}
   220  	return true
   221  }
   222  
   223  // Close ends the iterator.
   224  func (it *lookupIterator) Close() {
   225  	it.cancel()
   226  }