github.com/e154/smart-home@v0.17.2-0.20240311175135-e530a6e5cd45/plugins/neural_network/training.go (about) 1 // This file is part of the Smart Home 2 // Program complex distribution https://github.com/e154/smart-home 3 // Copyright (C) 2023, Filippov Alex 4 // 5 // This library is free software: you can redistribute it and/or 6 // modify it under the terms of the GNU Lesser General Public 7 // License as published by the Free Software Foundation; either 8 // version 3 of the License, or (at your option) any later version. 9 // 10 // This library is distributed in the hope that it will be useful, 11 // but WITHOUT ANY WARRANTY; without even the implied warranty of 12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 // Library General Public License for more details. 14 // 15 // You should have received a copy of the GNU Lesser General Public 16 // License along with this library. If not, see 17 // <https://www.gnu.org/licenses/>. 18 19 package neural_network 20 21 type TrainingData struct { 22 Input []float64 23 Output []int 24 } 25 26 func GenerateTrainingData() []TrainingData { 27 var trainingData []TrainingData 28 29 // Генерируем случайные игровые ситуации и сохраняем оптимальные ходы компьютера 30 for i := 0; i < 10; i++ { 31 game := NewGame() 32 33 for !game.isGameOver() { 34 row, col := game.getRandomMove() 35 trainingData = append(trainingData, TrainingData{ 36 Input: game.getBoardState(), 37 Output: []int{row, col}, 38 }) 39 40 game.MakeMove(row, col) 41 } 42 } 43 44 return trainingData 45 }