github.com/e154/smart-home@v0.17.2-0.20240311175135-e530a6e5cd45/plugins/neural_network/training.go (about)

     1  // This file is part of the Smart Home
     2  // Program complex distribution https://github.com/e154/smart-home
     3  // Copyright (C) 2023, Filippov Alex
     4  //
     5  // This library is free software: you can redistribute it and/or
     6  // modify it under the terms of the GNU Lesser General Public
     7  // License as published by the Free Software Foundation; either
     8  // version 3 of the License, or (at your option) any later version.
     9  //
    10  // This library is distributed in the hope that it will be useful,
    11  // but WITHOUT ANY WARRANTY; without even the implied warranty of
    12  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13  // Library General Public License for more details.
    14  //
    15  // You should have received a copy of the GNU Lesser General Public
    16  // License along with this library.  If not, see
    17  // <https://www.gnu.org/licenses/>.
    18  
    19  package neural_network
    20  
    21  type TrainingData struct {
    22  	Input  []float64
    23  	Output []int
    24  }
    25  
    26  func GenerateTrainingData() []TrainingData {
    27  	var trainingData []TrainingData
    28  
    29  	// Генерируем случайные игровые ситуации и сохраняем оптимальные ходы компьютера
    30  	for i := 0; i < 10; i++ {
    31  		game := NewGame()
    32  
    33  		for !game.isGameOver() {
    34  			row, col := game.getRandomMove()
    35  			trainingData = append(trainingData, TrainingData{
    36  				Input:  game.getBoardState(),
    37  				Output: []int{row, col},
    38  			})
    39  
    40  			game.MakeMove(row, col)
    41  		}
    42  	}
    43  
    44  	return trainingData
    45  }