github.com/emc-cmd/terraform@v0.7.8-0.20161101145618-f16309630e7c/helper/resource/state.go (about) 1 package resource 2 3 import ( 4 "log" 5 "sync/atomic" 6 "time" 7 ) 8 9 // StateRefreshFunc is a function type used for StateChangeConf that is 10 // responsible for refreshing the item being watched for a state change. 11 // 12 // It returns three results. `result` is any object that will be returned 13 // as the final object after waiting for state change. This allows you to 14 // return the final updated object, for example an EC2 instance after refreshing 15 // it. 16 // 17 // `state` is the latest state of that object. And `err` is any error that 18 // may have happened while refreshing the state. 19 type StateRefreshFunc func() (result interface{}, state string, err error) 20 21 // StateChangeConf is the configuration struct used for `WaitForState`. 22 type StateChangeConf struct { 23 Delay time.Duration // Wait this time before starting checks 24 Pending []string // States that are "allowed" and will continue trying 25 Refresh StateRefreshFunc // Refreshes the current state 26 Target []string // Target state 27 Timeout time.Duration // The amount of time to wait before timeout 28 MinTimeout time.Duration // Smallest time to wait before refreshes 29 PollInterval time.Duration // Override MinTimeout/backoff and only poll this often 30 NotFoundChecks int // Number of times to allow not found 31 32 // This is to work around inconsistent APIs 33 ContinuousTargetOccurence int // Number of times the Target state has to occur continuously 34 } 35 36 // WaitForState watches an object and waits for it to achieve the state 37 // specified in the configuration using the specified Refresh() func, 38 // waiting the number of seconds specified in the timeout configuration. 39 // 40 // If the Refresh function returns a error, exit immediately with that error. 41 // 42 // If the Refresh function returns a state other than the Target state or one 43 // listed in Pending, return immediately with an error. 44 // 45 // If the Timeout is exceeded before reaching the Target state, return an 46 // error. 47 // 48 // Otherwise, result the result of the first call to the Refresh function to 49 // reach the target state. 50 func (conf *StateChangeConf) WaitForState() (interface{}, error) { 51 log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target) 52 53 notfoundTick := 0 54 targetOccurence := 0 55 56 // Set a default for times to check for not found 57 if conf.NotFoundChecks == 0 { 58 conf.NotFoundChecks = 20 59 } 60 61 if conf.ContinuousTargetOccurence == 0 { 62 conf.ContinuousTargetOccurence = 1 63 } 64 65 // We can't safely read the result values if we timeout, so store them in 66 // an atomic.Value 67 type Result struct { 68 Result interface{} 69 State string 70 Error error 71 } 72 var lastResult atomic.Value 73 lastResult.Store(Result{}) 74 75 doneCh := make(chan struct{}) 76 go func() { 77 defer close(doneCh) 78 79 // Wait for the delay 80 time.Sleep(conf.Delay) 81 82 wait := 100 * time.Millisecond 83 84 for { 85 res, currentState, err := conf.Refresh() 86 result := Result{ 87 Result: res, 88 State: currentState, 89 Error: err, 90 } 91 lastResult.Store(result) 92 93 if err != nil { 94 return 95 } 96 97 // If we're waiting for the absence of a thing, then return 98 if res == nil && len(conf.Target) == 0 { 99 targetOccurence += 1 100 if conf.ContinuousTargetOccurence == targetOccurence { 101 return 102 } else { 103 continue 104 } 105 } 106 107 if res == nil { 108 // If we didn't find the resource, check if we have been 109 // not finding it for awhile, and if so, report an error. 110 notfoundTick += 1 111 if notfoundTick > conf.NotFoundChecks { 112 result.Error = &NotFoundError{ 113 LastError: err, 114 } 115 lastResult.Store(result) 116 return 117 } 118 } else { 119 // Reset the counter for when a resource isn't found 120 notfoundTick = 0 121 found := false 122 123 for _, allowed := range conf.Target { 124 if currentState == allowed { 125 found = true 126 targetOccurence += 1 127 if conf.ContinuousTargetOccurence == targetOccurence { 128 return 129 } else { 130 continue 131 } 132 } 133 } 134 135 for _, allowed := range conf.Pending { 136 if currentState == allowed { 137 found = true 138 targetOccurence = 0 139 break 140 } 141 } 142 143 if !found { 144 result.Error = &UnexpectedStateError{ 145 LastError: err, 146 State: result.State, 147 ExpectedState: conf.Target, 148 } 149 lastResult.Store(result) 150 return 151 } 152 } 153 154 // If a poll interval has been specified, choose that interval. 155 // Otherwise bound the default value. 156 if conf.PollInterval > 0 && conf.PollInterval < 180*time.Second { 157 wait = conf.PollInterval 158 } else { 159 if wait < conf.MinTimeout { 160 wait = conf.MinTimeout 161 } else if wait > 10*time.Second { 162 wait = 10 * time.Second 163 } 164 } 165 166 log.Printf("[TRACE] Waiting %s before next try", wait) 167 time.Sleep(wait) 168 169 // Wait between refreshes using exponential backoff, except when 170 // waiting for the target state to reoccur. 171 if targetOccurence == 0 { 172 wait *= 2 173 } 174 } 175 }() 176 177 select { 178 case <-doneCh: 179 r := lastResult.Load().(Result) 180 return r.Result, r.Error 181 case <-time.After(conf.Timeout): 182 r := lastResult.Load().(Result) 183 return nil, &TimeoutError{ 184 LastError: r.Error, 185 LastState: r.State, 186 Timeout: conf.Timeout, 187 ExpectedState: conf.Target, 188 } 189 } 190 }