github.com/gagliardetto/golang-go@v0.0.0-20201020153340-53909ea70814/cmd/compile/internal/ssa/block.go (about)

     1  // Copyright 2015 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package ssa
     6  
     7  import (
     8  	"github.com/gagliardetto/golang-go/cmd/internal/src"
     9  	"fmt"
    10  )
    11  
    12  // Block represents a basic block in the control flow graph of a function.
    13  type Block struct {
    14  	// A unique identifier for the block. The system will attempt to allocate
    15  	// these IDs densely, but no guarantees.
    16  	ID ID
    17  
    18  	// Source position for block's control operation
    19  	Pos src.XPos
    20  
    21  	// The kind of block this is.
    22  	Kind BlockKind
    23  
    24  	// Likely direction for branches.
    25  	// If BranchLikely, Succs[0] is the most likely branch taken.
    26  	// If BranchUnlikely, Succs[1] is the most likely branch taken.
    27  	// Ignored if len(Succs) < 2.
    28  	// Fatal if not BranchUnknown and len(Succs) > 2.
    29  	Likely BranchPrediction
    30  
    31  	// After flagalloc, records whether flags are live at the end of the block.
    32  	FlagsLiveAtEnd bool
    33  
    34  	// Subsequent blocks, if any. The number and order depend on the block kind.
    35  	Succs []Edge
    36  
    37  	// Inverse of successors.
    38  	// The order is significant to Phi nodes in the block.
    39  	// TODO: predecessors is a pain to maintain. Can we somehow order phi
    40  	// arguments by block id and have this field computed explicitly when needed?
    41  	Preds []Edge
    42  
    43  	// A list of values that determine how the block is exited. The number
    44  	// and type of control values depends on the Kind of the block. For
    45  	// instance, a BlockIf has a single boolean control value and BlockExit
    46  	// has a single memory control value.
    47  	//
    48  	// The ControlValues() method may be used to get a slice with the non-nil
    49  	// control values that can be ranged over.
    50  	//
    51  	// Controls[1] must be nil if Controls[0] is nil.
    52  	Controls [2]*Value
    53  
    54  	// Auxiliary info for the block. Its value depends on the Kind.
    55  	Aux    interface{}
    56  	AuxInt int64
    57  
    58  	// The unordered set of Values that define the operation of this block.
    59  	// After the scheduling pass, this list is ordered.
    60  	Values []*Value
    61  
    62  	// The containing function
    63  	Func *Func
    64  
    65  	// Storage for Succs, Preds and Values.
    66  	succstorage [2]Edge
    67  	predstorage [4]Edge
    68  	valstorage  [9]*Value
    69  }
    70  
    71  // Edge represents a CFG edge.
    72  // Example edges for b branching to either c or d.
    73  // (c and d have other predecessors.)
    74  //   b.Succs = [{c,3}, {d,1}]
    75  //   c.Preds = [?, ?, ?, {b,0}]
    76  //   d.Preds = [?, {b,1}, ?]
    77  // These indexes allow us to edit the CFG in constant time.
    78  // In addition, it informs phi ops in degenerate cases like:
    79  // b:
    80  //    if k then c else c
    81  // c:
    82  //    v = Phi(x, y)
    83  // Then the indexes tell you whether x is chosen from
    84  // the if or else branch from b.
    85  //   b.Succs = [{c,0},{c,1}]
    86  //   c.Preds = [{b,0},{b,1}]
    87  // means x is chosen if k is true.
    88  type Edge struct {
    89  	// block edge goes to (in a Succs list) or from (in a Preds list)
    90  	b *Block
    91  	// index of reverse edge.  Invariant:
    92  	//   e := x.Succs[idx]
    93  	//   e.b.Preds[e.i] = Edge{x,idx}
    94  	// and similarly for predecessors.
    95  	i int
    96  }
    97  
    98  func (e Edge) Block() *Block {
    99  	return e.b
   100  }
   101  func (e Edge) Index() int {
   102  	return e.i
   103  }
   104  
   105  //     kind          controls        successors
   106  //   ------------------------------------------
   107  //     Exit      [return mem]                []
   108  //    Plain                []            [next]
   109  //       If   [boolean Value]      [then, else]
   110  //    Defer             [mem]  [nopanic, panic]  (control opcode should be OpStaticCall to runtime.deferproc)
   111  type BlockKind int8
   112  
   113  // short form print
   114  func (b *Block) String() string {
   115  	return fmt.Sprintf("b%d", b.ID)
   116  }
   117  
   118  // long form print
   119  func (b *Block) LongString() string {
   120  	s := b.Kind.String()
   121  	if b.Aux != nil {
   122  		s += fmt.Sprintf(" {%s}", b.Aux)
   123  	}
   124  	if t := b.Kind.AuxIntType(); t != "" {
   125  		switch t {
   126  		case "Int8":
   127  			s += fmt.Sprintf(" [%v]", int8(b.AuxInt))
   128  		case "UInt8":
   129  			s += fmt.Sprintf(" [%v]", uint8(b.AuxInt))
   130  		default:
   131  			s += fmt.Sprintf(" [%v]", b.AuxInt)
   132  		}
   133  	}
   134  	for _, c := range b.ControlValues() {
   135  		s += fmt.Sprintf(" %s", c)
   136  	}
   137  	if len(b.Succs) > 0 {
   138  		s += " ->"
   139  		for _, c := range b.Succs {
   140  			s += " " + c.b.String()
   141  		}
   142  	}
   143  	switch b.Likely {
   144  	case BranchUnlikely:
   145  		s += " (unlikely)"
   146  	case BranchLikely:
   147  		s += " (likely)"
   148  	}
   149  	return s
   150  }
   151  
   152  // NumControls returns the number of non-nil control values the
   153  // block has.
   154  func (b *Block) NumControls() int {
   155  	if b.Controls[0] == nil {
   156  		return 0
   157  	}
   158  	if b.Controls[1] == nil {
   159  		return 1
   160  	}
   161  	return 2
   162  }
   163  
   164  // ControlValues returns a slice containing the non-nil control
   165  // values of the block. The index of each control value will be
   166  // the same as it is in the Controls property and can be used
   167  // in ReplaceControl calls.
   168  func (b *Block) ControlValues() []*Value {
   169  	if b.Controls[0] == nil {
   170  		return b.Controls[:0]
   171  	}
   172  	if b.Controls[1] == nil {
   173  		return b.Controls[:1]
   174  	}
   175  	return b.Controls[:2]
   176  }
   177  
   178  // SetControl removes all existing control values and then adds
   179  // the control value provided. The number of control values after
   180  // a call to SetControl will always be 1.
   181  func (b *Block) SetControl(v *Value) {
   182  	b.ResetControls()
   183  	b.Controls[0] = v
   184  	v.Uses++
   185  }
   186  
   187  // ResetControls sets the number of controls for the block to 0.
   188  func (b *Block) ResetControls() {
   189  	if b.Controls[0] != nil {
   190  		b.Controls[0].Uses--
   191  	}
   192  	if b.Controls[1] != nil {
   193  		b.Controls[1].Uses--
   194  	}
   195  	b.Controls = [2]*Value{} // reset both controls to nil
   196  }
   197  
   198  // AddControl appends a control value to the existing list of control values.
   199  func (b *Block) AddControl(v *Value) {
   200  	i := b.NumControls()
   201  	b.Controls[i] = v // panics if array is full
   202  	v.Uses++
   203  }
   204  
   205  // ReplaceControl exchanges the existing control value at the index provided
   206  // for the new value. The index must refer to a valid control value.
   207  func (b *Block) ReplaceControl(i int, v *Value) {
   208  	b.Controls[i].Uses--
   209  	b.Controls[i] = v
   210  	v.Uses++
   211  }
   212  
   213  // CopyControls replaces the controls for this block with those from the
   214  // provided block. The provided block is not modified.
   215  func (b *Block) CopyControls(from *Block) {
   216  	if b == from {
   217  		return
   218  	}
   219  	b.ResetControls()
   220  	for _, c := range from.ControlValues() {
   221  		b.AddControl(c)
   222  	}
   223  }
   224  
   225  // Reset sets the block to the provided kind and clears all the blocks control
   226  // and auxiliary values. Other properties of the block, such as its successors,
   227  // predecessors and values are left unmodified.
   228  func (b *Block) Reset(kind BlockKind) {
   229  	b.Kind = kind
   230  	b.ResetControls()
   231  	b.Aux = nil
   232  	b.AuxInt = 0
   233  }
   234  
   235  // AddEdgeTo adds an edge from block b to block c. Used during building of the
   236  // SSA graph; do not use on an already-completed SSA graph.
   237  func (b *Block) AddEdgeTo(c *Block) {
   238  	i := len(b.Succs)
   239  	j := len(c.Preds)
   240  	b.Succs = append(b.Succs, Edge{c, j})
   241  	c.Preds = append(c.Preds, Edge{b, i})
   242  	b.Func.invalidateCFG()
   243  }
   244  
   245  // removePred removes the ith input edge from b.
   246  // It is the responsibility of the caller to remove
   247  // the corresponding successor edge.
   248  func (b *Block) removePred(i int) {
   249  	n := len(b.Preds) - 1
   250  	if i != n {
   251  		e := b.Preds[n]
   252  		b.Preds[i] = e
   253  		// Update the other end of the edge we moved.
   254  		e.b.Succs[e.i].i = i
   255  	}
   256  	b.Preds[n] = Edge{}
   257  	b.Preds = b.Preds[:n]
   258  	b.Func.invalidateCFG()
   259  }
   260  
   261  // removeSucc removes the ith output edge from b.
   262  // It is the responsibility of the caller to remove
   263  // the corresponding predecessor edge.
   264  func (b *Block) removeSucc(i int) {
   265  	n := len(b.Succs) - 1
   266  	if i != n {
   267  		e := b.Succs[n]
   268  		b.Succs[i] = e
   269  		// Update the other end of the edge we moved.
   270  		e.b.Preds[e.i].i = i
   271  	}
   272  	b.Succs[n] = Edge{}
   273  	b.Succs = b.Succs[:n]
   274  	b.Func.invalidateCFG()
   275  }
   276  
   277  func (b *Block) swapSuccessors() {
   278  	if len(b.Succs) != 2 {
   279  		b.Fatalf("swapSuccessors with len(Succs)=%d", len(b.Succs))
   280  	}
   281  	e0 := b.Succs[0]
   282  	e1 := b.Succs[1]
   283  	b.Succs[0] = e1
   284  	b.Succs[1] = e0
   285  	e0.b.Preds[e0.i].i = 1
   286  	e1.b.Preds[e1.i].i = 0
   287  	b.Likely *= -1
   288  }
   289  
   290  // LackingPos indicates whether b is a block whose position should be inherited
   291  // from its successors.  This is true if all the values within it have unreliable positions
   292  // and if it is "plain", meaning that there is no control flow that is also very likely
   293  // to correspond to a well-understood source position.
   294  func (b *Block) LackingPos() bool {
   295  	// Non-plain predecessors are If or Defer, which both (1) have two successors,
   296  	// which might have different line numbers and (2) correspond to statements
   297  	// in the source code that have positions, so this case ought not occur anyway.
   298  	if b.Kind != BlockPlain {
   299  		return false
   300  	}
   301  	if b.Pos != src.NoXPos {
   302  		return false
   303  	}
   304  	for _, v := range b.Values {
   305  		if v.LackingPos() {
   306  			continue
   307  		}
   308  		return false
   309  	}
   310  	return true
   311  }
   312  
   313  func (b *Block) Logf(msg string, args ...interface{})   { b.Func.Logf(msg, args...) }
   314  func (b *Block) Log() bool                              { return b.Func.Log() }
   315  func (b *Block) Fatalf(msg string, args ...interface{}) { b.Func.Fatalf(msg, args...) }
   316  
   317  type BranchPrediction int8
   318  
   319  const (
   320  	BranchUnlikely = BranchPrediction(-1)
   321  	BranchUnknown  = BranchPrediction(0)
   322  	BranchLikely   = BranchPrediction(+1)
   323  )