github.com/gnolang/gno@v0.0.0-20240520182011-228e9d0192ce/gnovm/stdlibs/regexp/backtrack.gno (about) 1 // Copyright 2015 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // backtrack is a regular expression search with submatch 6 // tracking for small regular expressions and texts. It allocates 7 // a bit vector with (length of input) * (length of prog) bits, 8 // to make sure it never explores the same (character position, instruction) 9 // state multiple times. This limits the search to run in time linear in 10 // the length of the test. 11 // 12 // backtrack is a fast replacement for the NFA code on small 13 // regexps when onepass cannot be used. 14 15 package regexp 16 17 import ( 18 "regexp/syntax" 19 ) 20 21 // A job is an entry on the backtracker's job stack. It holds 22 // the instruction pc and the position in the input. 23 type job struct { 24 pc uint32 25 arg bool 26 pos int 27 } 28 29 const ( 30 visitedBits = 32 31 maxBacktrackProg = 500 // len(prog.Inst) <= max 32 maxBacktrackVector = 256 * 1024 // bit vector size <= max (bits) 33 ) 34 35 // bitState holds state for the backtracker. 36 type bitState struct { 37 end int 38 cap []int 39 matchcap []int 40 jobs []job 41 visited []uint32 42 43 inputs inputs 44 } 45 46 // XXX sync not yet supported. 47 // var bitStatePool sync.Pool 48 49 func newBitState() *bitState { 50 // b, ok := bitStatePool.Get().(*bitState) 51 // if !ok { 52 b := new(bitState) 53 //} 54 return b 55 } 56 57 func freeBitState(b *bitState) { 58 b.inputs.clear() 59 // bitStatePool.Put(b) 60 } 61 62 // maxBitStateLen returns the maximum length of a string to search with 63 // the backtracker using prog. 64 func maxBitStateLen(prog *syntax.Prog) int { 65 if !shouldBacktrack(prog) { 66 return 0 67 } 68 return maxBacktrackVector / len(prog.Inst) 69 } 70 71 // shouldBacktrack reports whether the program is too 72 // long for the backtracker to run. 73 func shouldBacktrack(prog *syntax.Prog) bool { 74 return len(prog.Inst) <= maxBacktrackProg 75 } 76 77 // reset resets the state of the backtracker. 78 // end is the end position in the input. 79 // ncap is the number of captures. 80 func (b *bitState) reset(prog *syntax.Prog, end int, ncap int) { 81 b.end = end 82 83 if cap(b.jobs) == 0 { 84 b.jobs = make([]job, 0, 256) 85 } else { 86 b.jobs = b.jobs[:0] 87 } 88 89 visitedSize := (len(prog.Inst)*(end+1) + visitedBits - 1) / visitedBits 90 if cap(b.visited) < visitedSize { 91 b.visited = make([]uint32, visitedSize, maxBacktrackVector/visitedBits) 92 } else { 93 b.visited = b.visited[:visitedSize] 94 for i := range b.visited { 95 b.visited[i] = 0 96 } 97 } 98 99 if cap(b.cap) < ncap { 100 b.cap = make([]int, ncap) 101 } else { 102 b.cap = b.cap[:ncap] 103 } 104 for i := range b.cap { 105 b.cap[i] = -1 106 } 107 108 if cap(b.matchcap) < ncap { 109 b.matchcap = make([]int, ncap) 110 } else { 111 b.matchcap = b.matchcap[:ncap] 112 } 113 for i := range b.matchcap { 114 b.matchcap[i] = -1 115 } 116 } 117 118 // shouldVisit reports whether the combination of (pc, pos) has not 119 // been visited yet. 120 func (b *bitState) shouldVisit(pc uint32, pos int) bool { 121 n := uint(int(pc)*(b.end+1) + pos) 122 if b.visited[n/visitedBits]&(1<<(n&(visitedBits-1))) != 0 { 123 return false 124 } 125 b.visited[n/visitedBits] |= 1 << (n & (visitedBits - 1)) 126 return true 127 } 128 129 // push pushes (pc, pos, arg) onto the job stack if it should be 130 // visited. 131 func (b *bitState) push(re *Regexp, pc uint32, pos int, arg bool) { 132 // Only check shouldVisit when arg is false. 133 // When arg is true, we are continuing a previous visit. 134 if re.prog.Inst[pc].Op != syntax.InstFail && (arg || b.shouldVisit(pc, pos)) { 135 b.jobs = append(b.jobs, job{pc: pc, arg: arg, pos: pos}) 136 } 137 } 138 139 // tryBacktrack runs a backtracking search starting at pos. 140 func (re *Regexp) tryBacktrack(b *bitState, i input, pc uint32, pos int) bool { 141 longest := re.longest 142 143 b.push(re, pc, pos, false) 144 for len(b.jobs) > 0 { 145 l := len(b.jobs) - 1 146 // Pop job off the stack. 147 pc := b.jobs[l].pc 148 pos := b.jobs[l].pos 149 arg := b.jobs[l].arg 150 b.jobs = b.jobs[:l] 151 152 // Optimization: rather than push and pop, 153 // code that is going to Push and continue 154 // the loop simply updates ip, p, and arg 155 // and jumps to CheckAndLoop. We have to 156 // do the ShouldVisit check that Push 157 // would have, but we avoid the stack 158 // manipulation. 159 goto Skip 160 CheckAndLoop: 161 if !b.shouldVisit(pc, pos) { 162 continue 163 } 164 Skip: 165 inst := re.prog.Inst[pc] 166 167 switch inst.Op { 168 default: 169 panic("bad inst") 170 case syntax.InstFail: 171 panic("unexpected InstFail") 172 case syntax.InstAlt: 173 // Cannot just 174 // b.push(inst.Out, pos, false) 175 // b.push(inst.Arg, pos, false) 176 // If during the processing of inst.Out, we encounter 177 // inst.Arg via another path, we want to process it then. 178 // Pushing it here will inhibit that. Instead, re-push 179 // inst with arg==true as a reminder to push inst.Arg out 180 // later. 181 if arg { 182 // Finished inst.Out; try inst.Arg. 183 arg = false 184 pc = inst.Arg 185 goto CheckAndLoop 186 } else { 187 b.push(re, pc, pos, true) 188 pc = inst.Out 189 goto CheckAndLoop 190 } 191 192 case syntax.InstAltMatch: 193 // One opcode consumes runes; the other leads to match. 194 switch re.prog.Inst[inst.Out].Op { 195 case syntax.InstRune, syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL: 196 // inst.Arg is the match. 197 b.push(re, inst.Arg, pos, false) 198 pc = inst.Arg 199 pos = b.end 200 goto CheckAndLoop 201 } 202 // inst.Out is the match - non-greedy 203 b.push(re, inst.Out, b.end, false) 204 pc = inst.Out 205 goto CheckAndLoop 206 207 case syntax.InstRune: 208 r, width := i.step(pos) 209 if !inst.MatchRune(r) { 210 continue 211 } 212 pos += width 213 pc = inst.Out 214 goto CheckAndLoop 215 216 case syntax.InstRune1: 217 r, width := i.step(pos) 218 if r != inst.Rune[0] { 219 continue 220 } 221 pos += width 222 pc = inst.Out 223 goto CheckAndLoop 224 225 case syntax.InstRuneAnyNotNL: 226 r, width := i.step(pos) 227 if r == '\n' || r == endOfText { 228 continue 229 } 230 pos += width 231 pc = inst.Out 232 goto CheckAndLoop 233 234 case syntax.InstRuneAny: 235 r, width := i.step(pos) 236 if r == endOfText { 237 continue 238 } 239 pos += width 240 pc = inst.Out 241 goto CheckAndLoop 242 243 case syntax.InstCapture: 244 if arg { 245 // Finished inst.Out; restore the old value. 246 b.cap[inst.Arg] = pos 247 continue 248 } else { 249 if inst.Arg < uint32(len(b.cap)) { 250 // Capture pos to register, but save old value. 251 b.push(re, pc, b.cap[inst.Arg], true) // come back when we're done. 252 b.cap[inst.Arg] = pos 253 } 254 pc = inst.Out 255 goto CheckAndLoop 256 } 257 258 case syntax.InstEmptyWidth: 259 flag := i.context(pos) 260 if !flag.match(syntax.EmptyOp(inst.Arg)) { 261 continue 262 } 263 pc = inst.Out 264 goto CheckAndLoop 265 266 case syntax.InstNop: 267 pc = inst.Out 268 goto CheckAndLoop 269 270 case syntax.InstMatch: 271 // We found a match. If the caller doesn't care 272 // where the match is, no point going further. 273 if len(b.cap) == 0 { 274 return true 275 } 276 277 // Record best match so far. 278 // Only need to check end point, because this entire 279 // call is only considering one start position. 280 if len(b.cap) > 1 { 281 b.cap[1] = pos 282 } 283 if old := b.matchcap[1]; old == -1 || (longest && pos > 0 && pos > old) { 284 copy(b.matchcap, b.cap) 285 } 286 287 // If going for first match, we're done. 288 if !longest { 289 return true 290 } 291 292 // If we used the entire text, no longer match is possible. 293 if pos == b.end { 294 return true 295 } 296 297 // Otherwise, continue on in hope of a longer match. 298 continue 299 } 300 } 301 302 return longest && len(b.matchcap) > 1 && b.matchcap[1] >= 0 303 } 304 305 // backtrack runs a backtracking search of prog on the input starting at pos. 306 func (re *Regexp) backtrack(ib []byte, is string, pos int, ncap int, dstCap []int) []int { 307 startCond := re.cond 308 if startCond == ^syntax.EmptyOp(0) { // impossible 309 return nil 310 } 311 if startCond&syntax.EmptyBeginText != 0 && pos != 0 { 312 // Anchored match, past beginning of text. 313 return nil 314 } 315 316 b := newBitState() 317 i, end := b.inputs.init(nil, ib, is) 318 b.reset(re.prog, end, ncap) 319 320 // Anchored search must start at the beginning of the input 321 if startCond&syntax.EmptyBeginText != 0 { 322 if len(b.cap) > 0 { 323 b.cap[0] = pos 324 } 325 if !re.tryBacktrack(b, i, uint32(re.prog.Start), pos) { 326 freeBitState(b) 327 return nil 328 } 329 } else { 330 // Unanchored search, starting from each possible text position. 331 // Notice that we have to try the empty string at the end of 332 // the text, so the loop condition is pos <= end, not pos < end. 333 // This looks like it's quadratic in the size of the text, 334 // but we are not clearing visited between calls to TrySearch, 335 // so no work is duplicated and it ends up still being linear. 336 width := -1 337 for ; pos <= end && width != 0; pos += width { 338 if len(re.prefix) > 0 { 339 // Match requires literal prefix; fast search for it. 340 advance := i.index(re, pos) 341 if advance < 0 { 342 freeBitState(b) 343 return nil 344 } 345 pos += advance 346 } 347 348 if len(b.cap) > 0 { 349 b.cap[0] = pos 350 } 351 if re.tryBacktrack(b, i, uint32(re.prog.Start), pos) { 352 // Match must be leftmost; done. 353 goto Match 354 } 355 _, width = i.step(pos) 356 } 357 freeBitState(b) 358 return nil 359 } 360 361 Match: 362 dstCap = append(dstCap, b.matchcap...) 363 freeBitState(b) 364 return dstCap 365 }