github.com/golang-haiku/go-1.4.3@v0.0.0-20190609233734-1f5ae41cc308/src/sync/waitgroup.go (about) 1 // Copyright 2011 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package sync 6 7 import ( 8 "sync/atomic" 9 "unsafe" 10 ) 11 12 // A WaitGroup waits for a collection of goroutines to finish. 13 // The main goroutine calls Add to set the number of 14 // goroutines to wait for. Then each of the goroutines 15 // runs and calls Done when finished. At the same time, 16 // Wait can be used to block until all goroutines have finished. 17 type WaitGroup struct { 18 m Mutex 19 counter int32 20 waiters int32 21 sema *uint32 22 } 23 24 // WaitGroup creates a new semaphore each time the old semaphore 25 // is released. This is to avoid the following race: 26 // 27 // G1: Add(1) 28 // G1: go G2() 29 // G1: Wait() // Context switch after Unlock() and before Semacquire(). 30 // G2: Done() // Release semaphore: sema == 1, waiters == 0. G1 doesn't run yet. 31 // G3: Wait() // Finds counter == 0, waiters == 0, doesn't block. 32 // G3: Add(1) // Makes counter == 1, waiters == 0. 33 // G3: go G4() 34 // G3: Wait() // G1 still hasn't run, G3 finds sema == 1, unblocked! Bug. 35 36 // Add adds delta, which may be negative, to the WaitGroup counter. 37 // If the counter becomes zero, all goroutines blocked on Wait are released. 38 // If the counter goes negative, Add panics. 39 // 40 // Note that calls with a positive delta that occur when the counter is zero 41 // must happen before a Wait. Calls with a negative delta, or calls with a 42 // positive delta that start when the counter is greater than zero, may happen 43 // at any time. 44 // Typically this means the calls to Add should execute before the statement 45 // creating the goroutine or other event to be waited for. 46 // See the WaitGroup example. 47 func (wg *WaitGroup) Add(delta int) { 48 if raceenabled { 49 _ = wg.m.state // trigger nil deref early 50 if delta < 0 { 51 // Synchronize decrements with Wait. 52 raceReleaseMerge(unsafe.Pointer(wg)) 53 } 54 raceDisable() 55 defer raceEnable() 56 } 57 v := atomic.AddInt32(&wg.counter, int32(delta)) 58 if raceenabled { 59 if delta > 0 && v == int32(delta) { 60 // The first increment must be synchronized with Wait. 61 // Need to model this as a read, because there can be 62 // several concurrent wg.counter transitions from 0. 63 raceRead(unsafe.Pointer(&wg.sema)) 64 } 65 } 66 if v < 0 { 67 panic("sync: negative WaitGroup counter") 68 } 69 if v > 0 || atomic.LoadInt32(&wg.waiters) == 0 { 70 return 71 } 72 wg.m.Lock() 73 if atomic.LoadInt32(&wg.counter) == 0 { 74 for i := int32(0); i < wg.waiters; i++ { 75 runtime_Semrelease(wg.sema) 76 } 77 wg.waiters = 0 78 wg.sema = nil 79 } 80 wg.m.Unlock() 81 } 82 83 // Done decrements the WaitGroup counter. 84 func (wg *WaitGroup) Done() { 85 wg.Add(-1) 86 } 87 88 // Wait blocks until the WaitGroup counter is zero. 89 func (wg *WaitGroup) Wait() { 90 if raceenabled { 91 _ = wg.m.state // trigger nil deref early 92 raceDisable() 93 } 94 if atomic.LoadInt32(&wg.counter) == 0 { 95 if raceenabled { 96 raceEnable() 97 raceAcquire(unsafe.Pointer(wg)) 98 } 99 return 100 } 101 wg.m.Lock() 102 w := atomic.AddInt32(&wg.waiters, 1) 103 // This code is racing with the unlocked path in Add above. 104 // The code above modifies counter and then reads waiters. 105 // We must modify waiters and then read counter (the opposite order) 106 // to avoid missing an Add. 107 if atomic.LoadInt32(&wg.counter) == 0 { 108 atomic.AddInt32(&wg.waiters, -1) 109 if raceenabled { 110 raceEnable() 111 raceAcquire(unsafe.Pointer(wg)) 112 raceDisable() 113 } 114 wg.m.Unlock() 115 if raceenabled { 116 raceEnable() 117 } 118 return 119 } 120 if raceenabled && w == 1 { 121 // Wait must be synchronized with the first Add. 122 // Need to model this is as a write to race with the read in Add. 123 // As a consequence, can do the write only for the first waiter, 124 // otherwise concurrent Waits will race with each other. 125 raceWrite(unsafe.Pointer(&wg.sema)) 126 } 127 if wg.sema == nil { 128 wg.sema = new(uint32) 129 } 130 s := wg.sema 131 wg.m.Unlock() 132 runtime_Semacquire(s) 133 if raceenabled { 134 raceEnable() 135 raceAcquire(unsafe.Pointer(wg)) 136 } 137 }