github.com/golang-haiku/go-1.4.3@v0.0.0-20190609233734-1f5ae41cc308/src/sync/waitgroup.go (about)

     1  // Copyright 2011 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package sync
     6  
     7  import (
     8  	"sync/atomic"
     9  	"unsafe"
    10  )
    11  
    12  // A WaitGroup waits for a collection of goroutines to finish.
    13  // The main goroutine calls Add to set the number of
    14  // goroutines to wait for.  Then each of the goroutines
    15  // runs and calls Done when finished.  At the same time,
    16  // Wait can be used to block until all goroutines have finished.
    17  type WaitGroup struct {
    18  	m       Mutex
    19  	counter int32
    20  	waiters int32
    21  	sema    *uint32
    22  }
    23  
    24  // WaitGroup creates a new semaphore each time the old semaphore
    25  // is released. This is to avoid the following race:
    26  //
    27  // G1: Add(1)
    28  // G1: go G2()
    29  // G1: Wait() // Context switch after Unlock() and before Semacquire().
    30  // G2: Done() // Release semaphore: sema == 1, waiters == 0. G1 doesn't run yet.
    31  // G3: Wait() // Finds counter == 0, waiters == 0, doesn't block.
    32  // G3: Add(1) // Makes counter == 1, waiters == 0.
    33  // G3: go G4()
    34  // G3: Wait() // G1 still hasn't run, G3 finds sema == 1, unblocked! Bug.
    35  
    36  // Add adds delta, which may be negative, to the WaitGroup counter.
    37  // If the counter becomes zero, all goroutines blocked on Wait are released.
    38  // If the counter goes negative, Add panics.
    39  //
    40  // Note that calls with a positive delta that occur when the counter is zero
    41  // must happen before a Wait. Calls with a negative delta, or calls with a
    42  // positive delta that start when the counter is greater than zero, may happen
    43  // at any time.
    44  // Typically this means the calls to Add should execute before the statement
    45  // creating the goroutine or other event to be waited for.
    46  // See the WaitGroup example.
    47  func (wg *WaitGroup) Add(delta int) {
    48  	if raceenabled {
    49  		_ = wg.m.state // trigger nil deref early
    50  		if delta < 0 {
    51  			// Synchronize decrements with Wait.
    52  			raceReleaseMerge(unsafe.Pointer(wg))
    53  		}
    54  		raceDisable()
    55  		defer raceEnable()
    56  	}
    57  	v := atomic.AddInt32(&wg.counter, int32(delta))
    58  	if raceenabled {
    59  		if delta > 0 && v == int32(delta) {
    60  			// The first increment must be synchronized with Wait.
    61  			// Need to model this as a read, because there can be
    62  			// several concurrent wg.counter transitions from 0.
    63  			raceRead(unsafe.Pointer(&wg.sema))
    64  		}
    65  	}
    66  	if v < 0 {
    67  		panic("sync: negative WaitGroup counter")
    68  	}
    69  	if v > 0 || atomic.LoadInt32(&wg.waiters) == 0 {
    70  		return
    71  	}
    72  	wg.m.Lock()
    73  	if atomic.LoadInt32(&wg.counter) == 0 {
    74  		for i := int32(0); i < wg.waiters; i++ {
    75  			runtime_Semrelease(wg.sema)
    76  		}
    77  		wg.waiters = 0
    78  		wg.sema = nil
    79  	}
    80  	wg.m.Unlock()
    81  }
    82  
    83  // Done decrements the WaitGroup counter.
    84  func (wg *WaitGroup) Done() {
    85  	wg.Add(-1)
    86  }
    87  
    88  // Wait blocks until the WaitGroup counter is zero.
    89  func (wg *WaitGroup) Wait() {
    90  	if raceenabled {
    91  		_ = wg.m.state // trigger nil deref early
    92  		raceDisable()
    93  	}
    94  	if atomic.LoadInt32(&wg.counter) == 0 {
    95  		if raceenabled {
    96  			raceEnable()
    97  			raceAcquire(unsafe.Pointer(wg))
    98  		}
    99  		return
   100  	}
   101  	wg.m.Lock()
   102  	w := atomic.AddInt32(&wg.waiters, 1)
   103  	// This code is racing with the unlocked path in Add above.
   104  	// The code above modifies counter and then reads waiters.
   105  	// We must modify waiters and then read counter (the opposite order)
   106  	// to avoid missing an Add.
   107  	if atomic.LoadInt32(&wg.counter) == 0 {
   108  		atomic.AddInt32(&wg.waiters, -1)
   109  		if raceenabled {
   110  			raceEnable()
   111  			raceAcquire(unsafe.Pointer(wg))
   112  			raceDisable()
   113  		}
   114  		wg.m.Unlock()
   115  		if raceenabled {
   116  			raceEnable()
   117  		}
   118  		return
   119  	}
   120  	if raceenabled && w == 1 {
   121  		// Wait must be synchronized with the first Add.
   122  		// Need to model this is as a write to race with the read in Add.
   123  		// As a consequence, can do the write only for the first waiter,
   124  		// otherwise concurrent Waits will race with each other.
   125  		raceWrite(unsafe.Pointer(&wg.sema))
   126  	}
   127  	if wg.sema == nil {
   128  		wg.sema = new(uint32)
   129  	}
   130  	s := wg.sema
   131  	wg.m.Unlock()
   132  	runtime_Semacquire(s)
   133  	if raceenabled {
   134  		raceEnable()
   135  		raceAcquire(unsafe.Pointer(wg))
   136  	}
   137  }