github.com/gopherd/gonum@v0.0.4/internal/math32/math.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Copyright ©2015 The Gonum Authors. All rights reserved.
     6  // Use of this source code is governed by a BSD-style
     7  // license that can be found in the LICENSE file.
     8  
     9  package math32
    10  
    11  import (
    12  	"math"
    13  )
    14  
    15  const (
    16  	unan    = 0x7fc00000
    17  	uinf    = 0x7f800000
    18  	uneginf = 0xff800000
    19  	mask    = 0x7f8 >> 3
    20  	shift   = 32 - 8 - 1
    21  	bias    = 127
    22  )
    23  
    24  // Abs returns the absolute value of x.
    25  //
    26  // Special cases are:
    27  //	Abs(±Inf) = +Inf
    28  //	Abs(NaN) = NaN
    29  func Abs(x float32) float32 {
    30  	switch {
    31  	case x < 0:
    32  		return -x
    33  	case x == 0:
    34  		return 0 // return correctly abs(-0)
    35  	}
    36  	return x
    37  }
    38  
    39  // Copysign returns a value with the magnitude
    40  // of x and the sign of y.
    41  func Copysign(x, y float32) float32 {
    42  	const sign = 1 << 31
    43  	return math.Float32frombits(math.Float32bits(x)&^sign | math.Float32bits(y)&sign)
    44  }
    45  
    46  // Hypot returns Sqrt(p*p + q*q), taking care to avoid
    47  // unnecessary overflow and underflow.
    48  //
    49  // Special cases are:
    50  //	Hypot(±Inf, q) = +Inf
    51  //	Hypot(p, ±Inf) = +Inf
    52  //	Hypot(NaN, q) = NaN
    53  //	Hypot(p, NaN) = NaN
    54  func Hypot(p, q float32) float32 {
    55  	// special cases
    56  	switch {
    57  	case IsInf(p, 0) || IsInf(q, 0):
    58  		return Inf(1)
    59  	case IsNaN(p) || IsNaN(q):
    60  		return NaN()
    61  	}
    62  	if p < 0 {
    63  		p = -p
    64  	}
    65  	if q < 0 {
    66  		q = -q
    67  	}
    68  	if p < q {
    69  		p, q = q, p
    70  	}
    71  	if p == 0 {
    72  		return 0
    73  	}
    74  	q = q / p
    75  	return p * Sqrt(1+q*q)
    76  }
    77  
    78  // Inf returns positive infinity if sign >= 0, negative infinity if sign < 0.
    79  func Inf(sign int) float32 {
    80  	var v uint32
    81  	if sign >= 0 {
    82  		v = uinf
    83  	} else {
    84  		v = uneginf
    85  	}
    86  	return math.Float32frombits(v)
    87  }
    88  
    89  // IsInf reports whether f is an infinity, according to sign.
    90  // If sign > 0, IsInf reports whether f is positive infinity.
    91  // If sign < 0, IsInf reports whether f is negative infinity.
    92  // If sign == 0, IsInf reports whether f is either infinity.
    93  func IsInf(f float32, sign int) bool {
    94  	// Test for infinity by comparing against maximum float.
    95  	// To avoid the floating-point hardware, could use:
    96  	//	x := math.Float32bits(f);
    97  	//	return sign >= 0 && x == uinf || sign <= 0 && x == uneginf;
    98  	return sign >= 0 && f > math.MaxFloat32 || sign <= 0 && f < -math.MaxFloat32
    99  }
   100  
   101  // IsNaN reports whether f is an IEEE 754 ``not-a-number'' value.
   102  func IsNaN(f float32) (is bool) {
   103  	// IEEE 754 says that only NaNs satisfy f != f.
   104  	// To avoid the floating-point hardware, could use:
   105  	//	x := math.Float32bits(f);
   106  	//	return uint32(x>>shift)&mask == mask && x != uinf && x != uneginf
   107  	return f != f
   108  }
   109  
   110  // Max returns the larger of x or y.
   111  //
   112  // Special cases are:
   113  //	Max(x, +Inf) = Max(+Inf, x) = +Inf
   114  //	Max(x, NaN) = Max(NaN, x) = NaN
   115  //	Max(+0, ±0) = Max(±0, +0) = +0
   116  //	Max(-0, -0) = -0
   117  func Max(x, y float32) float32 {
   118  	// special cases
   119  	switch {
   120  	case IsInf(x, 1) || IsInf(y, 1):
   121  		return Inf(1)
   122  	case IsNaN(x) || IsNaN(y):
   123  		return NaN()
   124  	case x == 0 && x == y:
   125  		if Signbit(x) {
   126  			return y
   127  		}
   128  		return x
   129  	}
   130  	if x > y {
   131  		return x
   132  	}
   133  	return y
   134  }
   135  
   136  // Min returns the smaller of x or y.
   137  //
   138  // Special cases are:
   139  //	Min(x, -Inf) = Min(-Inf, x) = -Inf
   140  //	Min(x, NaN) = Min(NaN, x) = NaN
   141  //	Min(-0, ±0) = Min(±0, -0) = -0
   142  func Min(x, y float32) float32 {
   143  	// special cases
   144  	switch {
   145  	case IsInf(x, -1) || IsInf(y, -1):
   146  		return Inf(-1)
   147  	case IsNaN(x) || IsNaN(y):
   148  		return NaN()
   149  	case x == 0 && x == y:
   150  		if Signbit(x) {
   151  			return x
   152  		}
   153  		return y
   154  	}
   155  	if x < y {
   156  		return x
   157  	}
   158  	return y
   159  }
   160  
   161  // NaN returns an IEEE 754 ``not-a-number'' value.
   162  func NaN() float32 { return math.Float32frombits(unan) }