github.com/grange74/terraform@v0.7.0-rc3.0.20160722171430-8c8803864753/helper/resource/state.go (about) 1 package resource 2 3 import ( 4 "log" 5 "math" 6 "time" 7 ) 8 9 // StateRefreshFunc is a function type used for StateChangeConf that is 10 // responsible for refreshing the item being watched for a state change. 11 // 12 // It returns three results. `result` is any object that will be returned 13 // as the final object after waiting for state change. This allows you to 14 // return the final updated object, for example an EC2 instance after refreshing 15 // it. 16 // 17 // `state` is the latest state of that object. And `err` is any error that 18 // may have happened while refreshing the state. 19 type StateRefreshFunc func() (result interface{}, state string, err error) 20 21 // StateChangeConf is the configuration struct used for `WaitForState`. 22 type StateChangeConf struct { 23 Delay time.Duration // Wait this time before starting checks 24 Pending []string // States that are "allowed" and will continue trying 25 Refresh StateRefreshFunc // Refreshes the current state 26 Target []string // Target state 27 Timeout time.Duration // The amount of time to wait before timeout 28 MinTimeout time.Duration // Smallest time to wait before refreshes 29 PollInterval time.Duration // Override MinTimeout/backoff and only poll this often 30 NotFoundChecks int // Number of times to allow not found 31 32 // This is to work around inconsistent APIs 33 ContinuousTargetOccurence int // Number of times the Target state has to occur continuously 34 } 35 36 // WaitForState watches an object and waits for it to achieve the state 37 // specified in the configuration using the specified Refresh() func, 38 // waiting the number of seconds specified in the timeout configuration. 39 // 40 // If the Refresh function returns a error, exit immediately with that error. 41 // 42 // If the Refresh function returns a state other than the Target state or one 43 // listed in Pending, return immediately with an error. 44 // 45 // If the Timeout is exceeded before reaching the Target state, return an 46 // error. 47 // 48 // Otherwise, result the result of the first call to the Refresh function to 49 // reach the target state. 50 func (conf *StateChangeConf) WaitForState() (interface{}, error) { 51 log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target) 52 53 notfoundTick := 0 54 targetOccurence := 0 55 56 // Set a default for times to check for not found 57 if conf.NotFoundChecks == 0 { 58 conf.NotFoundChecks = 20 59 } 60 61 if conf.ContinuousTargetOccurence == 0 { 62 conf.ContinuousTargetOccurence = 1 63 } 64 65 var result interface{} 66 var resulterr error 67 68 doneCh := make(chan struct{}) 69 go func() { 70 defer close(doneCh) 71 72 // Wait for the delay 73 time.Sleep(conf.Delay) 74 75 var err error 76 var wait time.Duration 77 for tries := 0; ; tries++ { 78 // Wait between refreshes using an exponential backoff 79 // If a poll interval has been specified, choose that interval 80 if conf.PollInterval > 0 && conf.PollInterval < 180*time.Second { 81 wait = conf.PollInterval 82 } else { 83 wait = time.Duration(math.Pow(2, float64(tries))) * 84 100 * time.Millisecond 85 if wait < conf.MinTimeout { 86 wait = conf.MinTimeout 87 } else if wait > 10*time.Second { 88 wait = 10 * time.Second 89 } 90 } 91 92 log.Printf("[TRACE] Waiting %s before next try", wait) 93 time.Sleep(wait) 94 95 var currentState string 96 result, currentState, err = conf.Refresh() 97 if err != nil { 98 resulterr = err 99 return 100 } 101 102 // If we're waiting for the absence of a thing, then return 103 if result == nil && len(conf.Target) == 0 { 104 targetOccurence += 1 105 if conf.ContinuousTargetOccurence == targetOccurence { 106 return 107 } else { 108 continue 109 } 110 } 111 112 if result == nil { 113 // If we didn't find the resource, check if we have been 114 // not finding it for awhile, and if so, report an error. 115 notfoundTick += 1 116 if notfoundTick > conf.NotFoundChecks { 117 resulterr = &NotFoundError{ 118 LastError: resulterr, 119 } 120 return 121 } 122 } else { 123 // Reset the counter for when a resource isn't found 124 notfoundTick = 0 125 found := false 126 127 for _, allowed := range conf.Target { 128 if currentState == allowed { 129 found = true 130 targetOccurence += 1 131 if conf.ContinuousTargetOccurence == targetOccurence { 132 return 133 } else { 134 continue 135 } 136 } 137 } 138 139 for _, allowed := range conf.Pending { 140 if currentState == allowed { 141 found = true 142 targetOccurence = 0 143 break 144 } 145 } 146 147 if !found { 148 resulterr = &UnexpectedStateError{ 149 LastError: resulterr, 150 State: currentState, 151 ExpectedState: conf.Target, 152 } 153 return 154 } 155 } 156 } 157 }() 158 159 select { 160 case <-doneCh: 161 return result, resulterr 162 case <-time.After(conf.Timeout): 163 return nil, &TimeoutError{ 164 LastError: resulterr, 165 ExpectedState: conf.Target, 166 } 167 } 168 }