github.com/graybobo/golang.org-package-offline-cache@v0.0.0-20200626051047-6608995c132f/x/mobile/example/sprite/main.go (about)

     1  // Copyright 2014 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // +build darwin linux windows
     6  
     7  // An app that demonstrates the sprite package.
     8  //
     9  // Note: This demo is an early preview of Go 1.5. In order to build this
    10  // program as an Android APK using the gomobile tool.
    11  //
    12  // See http://godoc.org/golang.org/x/mobile/cmd/gomobile to install gomobile.
    13  //
    14  // Get the sprite example and use gomobile to build or install it on your device.
    15  //
    16  //   $ go get -d golang.org/x/mobile/example/sprite
    17  //   $ gomobile build golang.org/x/mobile/example/sprite # will build an APK
    18  //
    19  //   # plug your Android device to your computer or start an Android emulator.
    20  //   # if you have adb installed on your machine, use gomobile install to
    21  //   # build and deploy the APK to an Android target.
    22  //   $ gomobile install golang.org/x/mobile/example/sprite
    23  //
    24  // Switch to your device or emulator to start the Basic application from
    25  // the launcher.
    26  // You can also run the application on your desktop by running the command
    27  // below. (Note: It currently doesn't work on Windows.)
    28  //   $ go install golang.org/x/mobile/example/sprite && sprite
    29  package main
    30  
    31  import (
    32  	"image"
    33  	"log"
    34  	"math"
    35  	"time"
    36  
    37  	_ "image/jpeg"
    38  
    39  	"golang.org/x/mobile/app"
    40  	"golang.org/x/mobile/asset"
    41  	"golang.org/x/mobile/event/lifecycle"
    42  	"golang.org/x/mobile/event/paint"
    43  	"golang.org/x/mobile/event/size"
    44  	"golang.org/x/mobile/exp/app/debug"
    45  	"golang.org/x/mobile/exp/f32"
    46  	"golang.org/x/mobile/exp/gl/glutil"
    47  	"golang.org/x/mobile/exp/sprite"
    48  	"golang.org/x/mobile/exp/sprite/clock"
    49  	"golang.org/x/mobile/exp/sprite/glsprite"
    50  	"golang.org/x/mobile/gl"
    51  )
    52  
    53  var (
    54  	startTime = time.Now()
    55  	images    *glutil.Images
    56  	eng       sprite.Engine
    57  	scene     *sprite.Node
    58  	fps       *debug.FPS
    59  )
    60  
    61  func main() {
    62  	app.Main(func(a app.App) {
    63  		var glctx gl.Context
    64  		var sz size.Event
    65  		for e := range a.Events() {
    66  			switch e := a.Filter(e).(type) {
    67  			case lifecycle.Event:
    68  				switch e.Crosses(lifecycle.StageVisible) {
    69  				case lifecycle.CrossOn:
    70  					glctx, _ = e.DrawContext.(gl.Context)
    71  					onStart(glctx)
    72  					a.Send(paint.Event{})
    73  				case lifecycle.CrossOff:
    74  					onStop()
    75  					glctx = nil
    76  				}
    77  			case size.Event:
    78  				sz = e
    79  			case paint.Event:
    80  				if glctx == nil || e.External {
    81  					continue
    82  				}
    83  				onPaint(glctx, sz)
    84  				a.Publish()
    85  				a.Send(paint.Event{}) // keep animating
    86  			}
    87  		}
    88  	})
    89  }
    90  
    91  func onStart(glctx gl.Context) {
    92  	images = glutil.NewImages(glctx)
    93  	fps = debug.NewFPS(images)
    94  	eng = glsprite.Engine(images)
    95  	loadScene()
    96  }
    97  
    98  func onStop() {
    99  	eng.Release()
   100  	fps.Release()
   101  	images.Release()
   102  }
   103  
   104  func onPaint(glctx gl.Context, sz size.Event) {
   105  	glctx.ClearColor(1, 1, 1, 1)
   106  	glctx.Clear(gl.COLOR_BUFFER_BIT)
   107  	now := clock.Time(time.Since(startTime) * 60 / time.Second)
   108  	eng.Render(scene, now, sz)
   109  	fps.Draw(sz)
   110  }
   111  
   112  func newNode() *sprite.Node {
   113  	n := &sprite.Node{}
   114  	eng.Register(n)
   115  	scene.AppendChild(n)
   116  	return n
   117  }
   118  
   119  func loadScene() {
   120  	texs := loadTextures()
   121  	scene = &sprite.Node{}
   122  	eng.Register(scene)
   123  	eng.SetTransform(scene, f32.Affine{
   124  		{1, 0, 0},
   125  		{0, 1, 0},
   126  	})
   127  
   128  	var n *sprite.Node
   129  
   130  	n = newNode()
   131  	eng.SetSubTex(n, texs[texBooks])
   132  	eng.SetTransform(n, f32.Affine{
   133  		{36, 0, 0},
   134  		{0, 36, 0},
   135  	})
   136  
   137  	n = newNode()
   138  	eng.SetSubTex(n, texs[texFire])
   139  	eng.SetTransform(n, f32.Affine{
   140  		{72, 0, 144},
   141  		{0, 72, 144},
   142  	})
   143  
   144  	n = newNode()
   145  	n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
   146  		// TODO: use a tweening library instead of manually arranging.
   147  		t0 := uint32(t) % 120
   148  		if t0 < 60 {
   149  			eng.SetSubTex(n, texs[texGopherR])
   150  		} else {
   151  			eng.SetSubTex(n, texs[texGopherL])
   152  		}
   153  
   154  		u := float32(t0) / 120
   155  		u = (1 - f32.Cos(u*2*math.Pi)) / 2
   156  
   157  		tx := 18 + u*48
   158  		ty := 36 + u*108
   159  		sx := 36 + u*36
   160  		sy := 36 + u*36
   161  		eng.SetTransform(n, f32.Affine{
   162  			{sx, 0, tx},
   163  			{0, sy, ty},
   164  		})
   165  	})
   166  }
   167  
   168  const (
   169  	texBooks = iota
   170  	texFire
   171  	texGopherR
   172  	texGopherL
   173  )
   174  
   175  func loadTextures() []sprite.SubTex {
   176  	a, err := asset.Open("waza-gophers.jpeg")
   177  	if err != nil {
   178  		log.Fatal(err)
   179  	}
   180  	defer a.Close()
   181  
   182  	img, _, err := image.Decode(a)
   183  	if err != nil {
   184  		log.Fatal(err)
   185  	}
   186  	t, err := eng.LoadTexture(img)
   187  	if err != nil {
   188  		log.Fatal(err)
   189  	}
   190  
   191  	return []sprite.SubTex{
   192  		texBooks:   sprite.SubTex{t, image.Rect(4, 71, 132, 182)},
   193  		texFire:    sprite.SubTex{t, image.Rect(330, 56, 440, 155)},
   194  		texGopherR: sprite.SubTex{t, image.Rect(152, 10, 152+140, 10+90)},
   195  		texGopherL: sprite.SubTex{t, image.Rect(162, 120, 162+140, 120+90)},
   196  	}
   197  }
   198  
   199  type arrangerFunc func(e sprite.Engine, n *sprite.Node, t clock.Time)
   200  
   201  func (a arrangerFunc) Arrange(e sprite.Engine, n *sprite.Node, t clock.Time) { a(e, n, t) }