github.com/graybobo/golang.org-package-offline-cache@v0.0.0-20200626051047-6608995c132f/x/mobile/gl/consts.go (about)

     1  // Copyright 2014 The Go Authors.  All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package gl
     6  
     7  /*
     8  Partially generated from the Khronos OpenGL API specification in XML
     9  format, which is covered by the license:
    10  
    11  	Copyright (c) 2013-2014 The Khronos Group Inc.
    12  
    13  	Permission is hereby granted, free of charge, to any person obtaining a
    14  	copy of this software and/or associated documentation files (the
    15  	"Materials"), to deal in the Materials without restriction, including
    16  	without limitation the rights to use, copy, modify, merge, publish,
    17  	distribute, sublicense, and/or sell copies of the Materials, and to
    18  	permit persons to whom the Materials are furnished to do so, subject to
    19  	the following conditions:
    20  
    21  	The above copyright notice and this permission notice shall be included
    22  	in all copies or substantial portions of the Materials.
    23  
    24  	THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    25  	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    26  	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    27  	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
    28  	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
    29  	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    30  	MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
    31  
    32  */
    33  
    34  const (
    35  	POINTS                                       = 0x0000
    36  	LINES                                        = 0x0001
    37  	LINE_LOOP                                    = 0x0002
    38  	LINE_STRIP                                   = 0x0003
    39  	TRIANGLES                                    = 0x0004
    40  	TRIANGLE_STRIP                               = 0x0005
    41  	TRIANGLE_FAN                                 = 0x0006
    42  	SRC_COLOR                                    = 0x0300
    43  	ONE_MINUS_SRC_COLOR                          = 0x0301
    44  	SRC_ALPHA                                    = 0x0302
    45  	ONE_MINUS_SRC_ALPHA                          = 0x0303
    46  	DST_ALPHA                                    = 0x0304
    47  	ONE_MINUS_DST_ALPHA                          = 0x0305
    48  	DST_COLOR                                    = 0x0306
    49  	ONE_MINUS_DST_COLOR                          = 0x0307
    50  	SRC_ALPHA_SATURATE                           = 0x0308
    51  	FUNC_ADD                                     = 0x8006
    52  	BLEND_EQUATION                               = 0x8009
    53  	BLEND_EQUATION_RGB                           = 0x8009
    54  	BLEND_EQUATION_ALPHA                         = 0x883D
    55  	FUNC_SUBTRACT                                = 0x800A
    56  	FUNC_REVERSE_SUBTRACT                        = 0x800B
    57  	BLEND_DST_RGB                                = 0x80C8
    58  	BLEND_SRC_RGB                                = 0x80C9
    59  	BLEND_DST_ALPHA                              = 0x80CA
    60  	BLEND_SRC_ALPHA                              = 0x80CB
    61  	CONSTANT_COLOR                               = 0x8001
    62  	ONE_MINUS_CONSTANT_COLOR                     = 0x8002
    63  	CONSTANT_ALPHA                               = 0x8003
    64  	ONE_MINUS_CONSTANT_ALPHA                     = 0x8004
    65  	BLEND_COLOR                                  = 0x8005
    66  	ARRAY_BUFFER                                 = 0x8892
    67  	ELEMENT_ARRAY_BUFFER                         = 0x8893
    68  	ARRAY_BUFFER_BINDING                         = 0x8894
    69  	ELEMENT_ARRAY_BUFFER_BINDING                 = 0x8895
    70  	STREAM_DRAW                                  = 0x88E0
    71  	STATIC_DRAW                                  = 0x88E4
    72  	DYNAMIC_DRAW                                 = 0x88E8
    73  	BUFFER_SIZE                                  = 0x8764
    74  	BUFFER_USAGE                                 = 0x8765
    75  	CURRENT_VERTEX_ATTRIB                        = 0x8626
    76  	FRONT                                        = 0x0404
    77  	BACK                                         = 0x0405
    78  	FRONT_AND_BACK                               = 0x0408
    79  	TEXTURE_2D                                   = 0x0DE1
    80  	CULL_FACE                                    = 0x0B44
    81  	BLEND                                        = 0x0BE2
    82  	DITHER                                       = 0x0BD0
    83  	STENCIL_TEST                                 = 0x0B90
    84  	DEPTH_TEST                                   = 0x0B71
    85  	SCISSOR_TEST                                 = 0x0C11
    86  	POLYGON_OFFSET_FILL                          = 0x8037
    87  	SAMPLE_ALPHA_TO_COVERAGE                     = 0x809E
    88  	SAMPLE_COVERAGE                              = 0x80A0
    89  	INVALID_ENUM                                 = 0x0500
    90  	INVALID_VALUE                                = 0x0501
    91  	INVALID_OPERATION                            = 0x0502
    92  	OUT_OF_MEMORY                                = 0x0505
    93  	CW                                           = 0x0900
    94  	CCW                                          = 0x0901
    95  	LINE_WIDTH                                   = 0x0B21
    96  	ALIASED_POINT_SIZE_RANGE                     = 0x846D
    97  	ALIASED_LINE_WIDTH_RANGE                     = 0x846E
    98  	CULL_FACE_MODE                               = 0x0B45
    99  	FRONT_FACE                                   = 0x0B46
   100  	DEPTH_RANGE                                  = 0x0B70
   101  	DEPTH_WRITEMASK                              = 0x0B72
   102  	DEPTH_CLEAR_VALUE                            = 0x0B73
   103  	DEPTH_FUNC                                   = 0x0B74
   104  	STENCIL_CLEAR_VALUE                          = 0x0B91
   105  	STENCIL_FUNC                                 = 0x0B92
   106  	STENCIL_FAIL                                 = 0x0B94
   107  	STENCIL_PASS_DEPTH_FAIL                      = 0x0B95
   108  	STENCIL_PASS_DEPTH_PASS                      = 0x0B96
   109  	STENCIL_REF                                  = 0x0B97
   110  	STENCIL_VALUE_MASK                           = 0x0B93
   111  	STENCIL_WRITEMASK                            = 0x0B98
   112  	STENCIL_BACK_FUNC                            = 0x8800
   113  	STENCIL_BACK_FAIL                            = 0x8801
   114  	STENCIL_BACK_PASS_DEPTH_FAIL                 = 0x8802
   115  	STENCIL_BACK_PASS_DEPTH_PASS                 = 0x8803
   116  	STENCIL_BACK_REF                             = 0x8CA3
   117  	STENCIL_BACK_VALUE_MASK                      = 0x8CA4
   118  	STENCIL_BACK_WRITEMASK                       = 0x8CA5
   119  	VIEWPORT                                     = 0x0BA2
   120  	SCISSOR_BOX                                  = 0x0C10
   121  	COLOR_CLEAR_VALUE                            = 0x0C22
   122  	COLOR_WRITEMASK                              = 0x0C23
   123  	UNPACK_ALIGNMENT                             = 0x0CF5
   124  	PACK_ALIGNMENT                               = 0x0D05
   125  	MAX_TEXTURE_SIZE                             = 0x0D33
   126  	MAX_VIEWPORT_DIMS                            = 0x0D3A
   127  	SUBPIXEL_BITS                                = 0x0D50
   128  	RED_BITS                                     = 0x0D52
   129  	GREEN_BITS                                   = 0x0D53
   130  	BLUE_BITS                                    = 0x0D54
   131  	ALPHA_BITS                                   = 0x0D55
   132  	DEPTH_BITS                                   = 0x0D56
   133  	STENCIL_BITS                                 = 0x0D57
   134  	POLYGON_OFFSET_UNITS                         = 0x2A00
   135  	POLYGON_OFFSET_FACTOR                        = 0x8038
   136  	TEXTURE_BINDING_2D                           = 0x8069
   137  	SAMPLE_BUFFERS                               = 0x80A8
   138  	SAMPLES                                      = 0x80A9
   139  	SAMPLE_COVERAGE_VALUE                        = 0x80AA
   140  	SAMPLE_COVERAGE_INVERT                       = 0x80AB
   141  	NUM_COMPRESSED_TEXTURE_FORMATS               = 0x86A2
   142  	COMPRESSED_TEXTURE_FORMATS                   = 0x86A3
   143  	DONT_CARE                                    = 0x1100
   144  	FASTEST                                      = 0x1101
   145  	NICEST                                       = 0x1102
   146  	GENERATE_MIPMAP_HINT                         = 0x8192
   147  	BYTE                                         = 0x1400
   148  	UNSIGNED_BYTE                                = 0x1401
   149  	SHORT                                        = 0x1402
   150  	UNSIGNED_SHORT                               = 0x1403
   151  	INT                                          = 0x1404
   152  	UNSIGNED_INT                                 = 0x1405
   153  	FLOAT                                        = 0x1406
   154  	FIXED                                        = 0x140C
   155  	DEPTH_COMPONENT                              = 0x1902
   156  	ALPHA                                        = 0x1906
   157  	RGB                                          = 0x1907
   158  	RGBA                                         = 0x1908
   159  	LUMINANCE                                    = 0x1909
   160  	LUMINANCE_ALPHA                              = 0x190A
   161  	UNSIGNED_SHORT_4_4_4_4                       = 0x8033
   162  	UNSIGNED_SHORT_5_5_5_1                       = 0x8034
   163  	UNSIGNED_SHORT_5_6_5                         = 0x8363
   164  	MAX_VERTEX_ATTRIBS                           = 0x8869
   165  	MAX_VERTEX_UNIFORM_VECTORS                   = 0x8DFB
   166  	MAX_VARYING_VECTORS                          = 0x8DFC
   167  	MAX_COMBINED_TEXTURE_IMAGE_UNITS             = 0x8B4D
   168  	MAX_VERTEX_TEXTURE_IMAGE_UNITS               = 0x8B4C
   169  	MAX_TEXTURE_IMAGE_UNITS                      = 0x8872
   170  	MAX_FRAGMENT_UNIFORM_VECTORS                 = 0x8DFD
   171  	SHADER_TYPE                                  = 0x8B4F
   172  	DELETE_STATUS                                = 0x8B80
   173  	LINK_STATUS                                  = 0x8B82
   174  	VALIDATE_STATUS                              = 0x8B83
   175  	ATTACHED_SHADERS                             = 0x8B85
   176  	ACTIVE_UNIFORMS                              = 0x8B86
   177  	ACTIVE_UNIFORM_MAX_LENGTH                    = 0x8B87
   178  	ACTIVE_ATTRIBUTES                            = 0x8B89
   179  	ACTIVE_ATTRIBUTE_MAX_LENGTH                  = 0x8B8A
   180  	SHADING_LANGUAGE_VERSION                     = 0x8B8C
   181  	CURRENT_PROGRAM                              = 0x8B8D
   182  	NEVER                                        = 0x0200
   183  	LESS                                         = 0x0201
   184  	EQUAL                                        = 0x0202
   185  	LEQUAL                                       = 0x0203
   186  	GREATER                                      = 0x0204
   187  	NOTEQUAL                                     = 0x0205
   188  	GEQUAL                                       = 0x0206
   189  	ALWAYS                                       = 0x0207
   190  	KEEP                                         = 0x1E00
   191  	REPLACE                                      = 0x1E01
   192  	INCR                                         = 0x1E02
   193  	DECR                                         = 0x1E03
   194  	INVERT                                       = 0x150A
   195  	INCR_WRAP                                    = 0x8507
   196  	DECR_WRAP                                    = 0x8508
   197  	VENDOR                                       = 0x1F00
   198  	RENDERER                                     = 0x1F01
   199  	VERSION                                      = 0x1F02
   200  	EXTENSIONS                                   = 0x1F03
   201  	NEAREST                                      = 0x2600
   202  	LINEAR                                       = 0x2601
   203  	NEAREST_MIPMAP_NEAREST                       = 0x2700
   204  	LINEAR_MIPMAP_NEAREST                        = 0x2701
   205  	NEAREST_MIPMAP_LINEAR                        = 0x2702
   206  	LINEAR_MIPMAP_LINEAR                         = 0x2703
   207  	TEXTURE_MAG_FILTER                           = 0x2800
   208  	TEXTURE_MIN_FILTER                           = 0x2801
   209  	TEXTURE_WRAP_S                               = 0x2802
   210  	TEXTURE_WRAP_T                               = 0x2803
   211  	TEXTURE                                      = 0x1702
   212  	TEXTURE_CUBE_MAP                             = 0x8513
   213  	TEXTURE_BINDING_CUBE_MAP                     = 0x8514
   214  	TEXTURE_CUBE_MAP_POSITIVE_X                  = 0x8515
   215  	TEXTURE_CUBE_MAP_NEGATIVE_X                  = 0x8516
   216  	TEXTURE_CUBE_MAP_POSITIVE_Y                  = 0x8517
   217  	TEXTURE_CUBE_MAP_NEGATIVE_Y                  = 0x8518
   218  	TEXTURE_CUBE_MAP_POSITIVE_Z                  = 0x8519
   219  	TEXTURE_CUBE_MAP_NEGATIVE_Z                  = 0x851A
   220  	MAX_CUBE_MAP_TEXTURE_SIZE                    = 0x851C
   221  	TEXTURE0                                     = 0x84C0
   222  	TEXTURE1                                     = 0x84C1
   223  	TEXTURE2                                     = 0x84C2
   224  	TEXTURE3                                     = 0x84C3
   225  	TEXTURE4                                     = 0x84C4
   226  	TEXTURE5                                     = 0x84C5
   227  	TEXTURE6                                     = 0x84C6
   228  	TEXTURE7                                     = 0x84C7
   229  	TEXTURE8                                     = 0x84C8
   230  	TEXTURE9                                     = 0x84C9
   231  	TEXTURE10                                    = 0x84CA
   232  	TEXTURE11                                    = 0x84CB
   233  	TEXTURE12                                    = 0x84CC
   234  	TEXTURE13                                    = 0x84CD
   235  	TEXTURE14                                    = 0x84CE
   236  	TEXTURE15                                    = 0x84CF
   237  	TEXTURE16                                    = 0x84D0
   238  	TEXTURE17                                    = 0x84D1
   239  	TEXTURE18                                    = 0x84D2
   240  	TEXTURE19                                    = 0x84D3
   241  	TEXTURE20                                    = 0x84D4
   242  	TEXTURE21                                    = 0x84D5
   243  	TEXTURE22                                    = 0x84D6
   244  	TEXTURE23                                    = 0x84D7
   245  	TEXTURE24                                    = 0x84D8
   246  	TEXTURE25                                    = 0x84D9
   247  	TEXTURE26                                    = 0x84DA
   248  	TEXTURE27                                    = 0x84DB
   249  	TEXTURE28                                    = 0x84DC
   250  	TEXTURE29                                    = 0x84DD
   251  	TEXTURE30                                    = 0x84DE
   252  	TEXTURE31                                    = 0x84DF
   253  	ACTIVE_TEXTURE                               = 0x84E0
   254  	REPEAT                                       = 0x2901
   255  	CLAMP_TO_EDGE                                = 0x812F
   256  	MIRRORED_REPEAT                              = 0x8370
   257  	VERTEX_ATTRIB_ARRAY_ENABLED                  = 0x8622
   258  	VERTEX_ATTRIB_ARRAY_SIZE                     = 0x8623
   259  	VERTEX_ATTRIB_ARRAY_STRIDE                   = 0x8624
   260  	VERTEX_ATTRIB_ARRAY_TYPE                     = 0x8625
   261  	VERTEX_ATTRIB_ARRAY_NORMALIZED               = 0x886A
   262  	VERTEX_ATTRIB_ARRAY_POINTER                  = 0x8645
   263  	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING           = 0x889F
   264  	IMPLEMENTATION_COLOR_READ_TYPE               = 0x8B9A
   265  	IMPLEMENTATION_COLOR_READ_FORMAT             = 0x8B9B
   266  	COMPILE_STATUS                               = 0x8B81
   267  	INFO_LOG_LENGTH                              = 0x8B84
   268  	SHADER_SOURCE_LENGTH                         = 0x8B88
   269  	SHADER_COMPILER                              = 0x8DFA
   270  	SHADER_BINARY_FORMATS                        = 0x8DF8
   271  	NUM_SHADER_BINARY_FORMATS                    = 0x8DF9
   272  	LOW_FLOAT                                    = 0x8DF0
   273  	MEDIUM_FLOAT                                 = 0x8DF1
   274  	HIGH_FLOAT                                   = 0x8DF2
   275  	LOW_INT                                      = 0x8DF3
   276  	MEDIUM_INT                                   = 0x8DF4
   277  	HIGH_INT                                     = 0x8DF5
   278  	FRAMEBUFFER                                  = 0x8D40
   279  	RENDERBUFFER                                 = 0x8D41
   280  	RGBA4                                        = 0x8056
   281  	RGB5_A1                                      = 0x8057
   282  	RGB565                                       = 0x8D62
   283  	DEPTH_COMPONENT16                            = 0x81A5
   284  	STENCIL_INDEX8                               = 0x8D48
   285  	RENDERBUFFER_WIDTH                           = 0x8D42
   286  	RENDERBUFFER_HEIGHT                          = 0x8D43
   287  	RENDERBUFFER_INTERNAL_FORMAT                 = 0x8D44
   288  	RENDERBUFFER_RED_SIZE                        = 0x8D50
   289  	RENDERBUFFER_GREEN_SIZE                      = 0x8D51
   290  	RENDERBUFFER_BLUE_SIZE                       = 0x8D52
   291  	RENDERBUFFER_ALPHA_SIZE                      = 0x8D53
   292  	RENDERBUFFER_DEPTH_SIZE                      = 0x8D54
   293  	RENDERBUFFER_STENCIL_SIZE                    = 0x8D55
   294  	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0
   295  	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1
   296  	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2
   297  	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
   298  	COLOR_ATTACHMENT0                            = 0x8CE0
   299  	DEPTH_ATTACHMENT                             = 0x8D00
   300  	STENCIL_ATTACHMENT                           = 0x8D20
   301  	FRAMEBUFFER_COMPLETE                         = 0x8CD5
   302  	FRAMEBUFFER_INCOMPLETE_ATTACHMENT            = 0x8CD6
   303  	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT    = 0x8CD7
   304  	FRAMEBUFFER_INCOMPLETE_DIMENSIONS            = 0x8CD9
   305  	FRAMEBUFFER_UNSUPPORTED                      = 0x8CDD
   306  	FRAMEBUFFER_BINDING                          = 0x8CA6
   307  	RENDERBUFFER_BINDING                         = 0x8CA7
   308  	MAX_RENDERBUFFER_SIZE                        = 0x84E8
   309  	INVALID_FRAMEBUFFER_OPERATION                = 0x0506
   310  )
   311  
   312  const (
   313  	DEPTH_BUFFER_BIT   = 0x00000100
   314  	STENCIL_BUFFER_BIT = 0x00000400
   315  	COLOR_BUFFER_BIT   = 0x00004000
   316  )
   317  
   318  const (
   319  	FLOAT_VEC2   = 0x8B50
   320  	FLOAT_VEC3   = 0x8B51
   321  	FLOAT_VEC4   = 0x8B52
   322  	INT_VEC2     = 0x8B53
   323  	INT_VEC3     = 0x8B54
   324  	INT_VEC4     = 0x8B55
   325  	BOOL         = 0x8B56
   326  	BOOL_VEC2    = 0x8B57
   327  	BOOL_VEC3    = 0x8B58
   328  	BOOL_VEC4    = 0x8B59
   329  	FLOAT_MAT2   = 0x8B5A
   330  	FLOAT_MAT3   = 0x8B5B
   331  	FLOAT_MAT4   = 0x8B5C
   332  	SAMPLER_2D   = 0x8B5E
   333  	SAMPLER_CUBE = 0x8B60
   334  )
   335  
   336  const (
   337  	FRAGMENT_SHADER = 0x8B30
   338  	VERTEX_SHADER   = 0x8B31
   339  )
   340  
   341  const (
   342  	FALSE    = 0
   343  	TRUE     = 1
   344  	ZERO     = 0
   345  	ONE      = 1
   346  	NO_ERROR = 0
   347  	NONE     = 0
   348  )