github.com/graybobo/golang.org-package-offline-cache@v0.0.0-20200626051047-6608995c132f/x/mobile/gl/consts.go (about) 1 // Copyright 2014 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package gl 6 7 /* 8 Partially generated from the Khronos OpenGL API specification in XML 9 format, which is covered by the license: 10 11 Copyright (c) 2013-2014 The Khronos Group Inc. 12 13 Permission is hereby granted, free of charge, to any person obtaining a 14 copy of this software and/or associated documentation files (the 15 "Materials"), to deal in the Materials without restriction, including 16 without limitation the rights to use, copy, modify, merge, publish, 17 distribute, sublicense, and/or sell copies of the Materials, and to 18 permit persons to whom the Materials are furnished to do so, subject to 19 the following conditions: 20 21 The above copyright notice and this permission notice shall be included 22 in all copies or substantial portions of the Materials. 23 24 THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 25 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 26 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 27 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 28 CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 29 TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 30 MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 31 32 */ 33 34 const ( 35 POINTS = 0x0000 36 LINES = 0x0001 37 LINE_LOOP = 0x0002 38 LINE_STRIP = 0x0003 39 TRIANGLES = 0x0004 40 TRIANGLE_STRIP = 0x0005 41 TRIANGLE_FAN = 0x0006 42 SRC_COLOR = 0x0300 43 ONE_MINUS_SRC_COLOR = 0x0301 44 SRC_ALPHA = 0x0302 45 ONE_MINUS_SRC_ALPHA = 0x0303 46 DST_ALPHA = 0x0304 47 ONE_MINUS_DST_ALPHA = 0x0305 48 DST_COLOR = 0x0306 49 ONE_MINUS_DST_COLOR = 0x0307 50 SRC_ALPHA_SATURATE = 0x0308 51 FUNC_ADD = 0x8006 52 BLEND_EQUATION = 0x8009 53 BLEND_EQUATION_RGB = 0x8009 54 BLEND_EQUATION_ALPHA = 0x883D 55 FUNC_SUBTRACT = 0x800A 56 FUNC_REVERSE_SUBTRACT = 0x800B 57 BLEND_DST_RGB = 0x80C8 58 BLEND_SRC_RGB = 0x80C9 59 BLEND_DST_ALPHA = 0x80CA 60 BLEND_SRC_ALPHA = 0x80CB 61 CONSTANT_COLOR = 0x8001 62 ONE_MINUS_CONSTANT_COLOR = 0x8002 63 CONSTANT_ALPHA = 0x8003 64 ONE_MINUS_CONSTANT_ALPHA = 0x8004 65 BLEND_COLOR = 0x8005 66 ARRAY_BUFFER = 0x8892 67 ELEMENT_ARRAY_BUFFER = 0x8893 68 ARRAY_BUFFER_BINDING = 0x8894 69 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 70 STREAM_DRAW = 0x88E0 71 STATIC_DRAW = 0x88E4 72 DYNAMIC_DRAW = 0x88E8 73 BUFFER_SIZE = 0x8764 74 BUFFER_USAGE = 0x8765 75 CURRENT_VERTEX_ATTRIB = 0x8626 76 FRONT = 0x0404 77 BACK = 0x0405 78 FRONT_AND_BACK = 0x0408 79 TEXTURE_2D = 0x0DE1 80 CULL_FACE = 0x0B44 81 BLEND = 0x0BE2 82 DITHER = 0x0BD0 83 STENCIL_TEST = 0x0B90 84 DEPTH_TEST = 0x0B71 85 SCISSOR_TEST = 0x0C11 86 POLYGON_OFFSET_FILL = 0x8037 87 SAMPLE_ALPHA_TO_COVERAGE = 0x809E 88 SAMPLE_COVERAGE = 0x80A0 89 INVALID_ENUM = 0x0500 90 INVALID_VALUE = 0x0501 91 INVALID_OPERATION = 0x0502 92 OUT_OF_MEMORY = 0x0505 93 CW = 0x0900 94 CCW = 0x0901 95 LINE_WIDTH = 0x0B21 96 ALIASED_POINT_SIZE_RANGE = 0x846D 97 ALIASED_LINE_WIDTH_RANGE = 0x846E 98 CULL_FACE_MODE = 0x0B45 99 FRONT_FACE = 0x0B46 100 DEPTH_RANGE = 0x0B70 101 DEPTH_WRITEMASK = 0x0B72 102 DEPTH_CLEAR_VALUE = 0x0B73 103 DEPTH_FUNC = 0x0B74 104 STENCIL_CLEAR_VALUE = 0x0B91 105 STENCIL_FUNC = 0x0B92 106 STENCIL_FAIL = 0x0B94 107 STENCIL_PASS_DEPTH_FAIL = 0x0B95 108 STENCIL_PASS_DEPTH_PASS = 0x0B96 109 STENCIL_REF = 0x0B97 110 STENCIL_VALUE_MASK = 0x0B93 111 STENCIL_WRITEMASK = 0x0B98 112 STENCIL_BACK_FUNC = 0x8800 113 STENCIL_BACK_FAIL = 0x8801 114 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 115 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 116 STENCIL_BACK_REF = 0x8CA3 117 STENCIL_BACK_VALUE_MASK = 0x8CA4 118 STENCIL_BACK_WRITEMASK = 0x8CA5 119 VIEWPORT = 0x0BA2 120 SCISSOR_BOX = 0x0C10 121 COLOR_CLEAR_VALUE = 0x0C22 122 COLOR_WRITEMASK = 0x0C23 123 UNPACK_ALIGNMENT = 0x0CF5 124 PACK_ALIGNMENT = 0x0D05 125 MAX_TEXTURE_SIZE = 0x0D33 126 MAX_VIEWPORT_DIMS = 0x0D3A 127 SUBPIXEL_BITS = 0x0D50 128 RED_BITS = 0x0D52 129 GREEN_BITS = 0x0D53 130 BLUE_BITS = 0x0D54 131 ALPHA_BITS = 0x0D55 132 DEPTH_BITS = 0x0D56 133 STENCIL_BITS = 0x0D57 134 POLYGON_OFFSET_UNITS = 0x2A00 135 POLYGON_OFFSET_FACTOR = 0x8038 136 TEXTURE_BINDING_2D = 0x8069 137 SAMPLE_BUFFERS = 0x80A8 138 SAMPLES = 0x80A9 139 SAMPLE_COVERAGE_VALUE = 0x80AA 140 SAMPLE_COVERAGE_INVERT = 0x80AB 141 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 142 COMPRESSED_TEXTURE_FORMATS = 0x86A3 143 DONT_CARE = 0x1100 144 FASTEST = 0x1101 145 NICEST = 0x1102 146 GENERATE_MIPMAP_HINT = 0x8192 147 BYTE = 0x1400 148 UNSIGNED_BYTE = 0x1401 149 SHORT = 0x1402 150 UNSIGNED_SHORT = 0x1403 151 INT = 0x1404 152 UNSIGNED_INT = 0x1405 153 FLOAT = 0x1406 154 FIXED = 0x140C 155 DEPTH_COMPONENT = 0x1902 156 ALPHA = 0x1906 157 RGB = 0x1907 158 RGBA = 0x1908 159 LUMINANCE = 0x1909 160 LUMINANCE_ALPHA = 0x190A 161 UNSIGNED_SHORT_4_4_4_4 = 0x8033 162 UNSIGNED_SHORT_5_5_5_1 = 0x8034 163 UNSIGNED_SHORT_5_6_5 = 0x8363 164 MAX_VERTEX_ATTRIBS = 0x8869 165 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB 166 MAX_VARYING_VECTORS = 0x8DFC 167 MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D 168 MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C 169 MAX_TEXTURE_IMAGE_UNITS = 0x8872 170 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD 171 SHADER_TYPE = 0x8B4F 172 DELETE_STATUS = 0x8B80 173 LINK_STATUS = 0x8B82 174 VALIDATE_STATUS = 0x8B83 175 ATTACHED_SHADERS = 0x8B85 176 ACTIVE_UNIFORMS = 0x8B86 177 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 178 ACTIVE_ATTRIBUTES = 0x8B89 179 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A 180 SHADING_LANGUAGE_VERSION = 0x8B8C 181 CURRENT_PROGRAM = 0x8B8D 182 NEVER = 0x0200 183 LESS = 0x0201 184 EQUAL = 0x0202 185 LEQUAL = 0x0203 186 GREATER = 0x0204 187 NOTEQUAL = 0x0205 188 GEQUAL = 0x0206 189 ALWAYS = 0x0207 190 KEEP = 0x1E00 191 REPLACE = 0x1E01 192 INCR = 0x1E02 193 DECR = 0x1E03 194 INVERT = 0x150A 195 INCR_WRAP = 0x8507 196 DECR_WRAP = 0x8508 197 VENDOR = 0x1F00 198 RENDERER = 0x1F01 199 VERSION = 0x1F02 200 EXTENSIONS = 0x1F03 201 NEAREST = 0x2600 202 LINEAR = 0x2601 203 NEAREST_MIPMAP_NEAREST = 0x2700 204 LINEAR_MIPMAP_NEAREST = 0x2701 205 NEAREST_MIPMAP_LINEAR = 0x2702 206 LINEAR_MIPMAP_LINEAR = 0x2703 207 TEXTURE_MAG_FILTER = 0x2800 208 TEXTURE_MIN_FILTER = 0x2801 209 TEXTURE_WRAP_S = 0x2802 210 TEXTURE_WRAP_T = 0x2803 211 TEXTURE = 0x1702 212 TEXTURE_CUBE_MAP = 0x8513 213 TEXTURE_BINDING_CUBE_MAP = 0x8514 214 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 215 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 216 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 217 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 218 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 219 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A 220 MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C 221 TEXTURE0 = 0x84C0 222 TEXTURE1 = 0x84C1 223 TEXTURE2 = 0x84C2 224 TEXTURE3 = 0x84C3 225 TEXTURE4 = 0x84C4 226 TEXTURE5 = 0x84C5 227 TEXTURE6 = 0x84C6 228 TEXTURE7 = 0x84C7 229 TEXTURE8 = 0x84C8 230 TEXTURE9 = 0x84C9 231 TEXTURE10 = 0x84CA 232 TEXTURE11 = 0x84CB 233 TEXTURE12 = 0x84CC 234 TEXTURE13 = 0x84CD 235 TEXTURE14 = 0x84CE 236 TEXTURE15 = 0x84CF 237 TEXTURE16 = 0x84D0 238 TEXTURE17 = 0x84D1 239 TEXTURE18 = 0x84D2 240 TEXTURE19 = 0x84D3 241 TEXTURE20 = 0x84D4 242 TEXTURE21 = 0x84D5 243 TEXTURE22 = 0x84D6 244 TEXTURE23 = 0x84D7 245 TEXTURE24 = 0x84D8 246 TEXTURE25 = 0x84D9 247 TEXTURE26 = 0x84DA 248 TEXTURE27 = 0x84DB 249 TEXTURE28 = 0x84DC 250 TEXTURE29 = 0x84DD 251 TEXTURE30 = 0x84DE 252 TEXTURE31 = 0x84DF 253 ACTIVE_TEXTURE = 0x84E0 254 REPEAT = 0x2901 255 CLAMP_TO_EDGE = 0x812F 256 MIRRORED_REPEAT = 0x8370 257 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 258 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 259 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 260 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 261 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A 262 VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 263 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F 264 IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A 265 IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B 266 COMPILE_STATUS = 0x8B81 267 INFO_LOG_LENGTH = 0x8B84 268 SHADER_SOURCE_LENGTH = 0x8B88 269 SHADER_COMPILER = 0x8DFA 270 SHADER_BINARY_FORMATS = 0x8DF8 271 NUM_SHADER_BINARY_FORMATS = 0x8DF9 272 LOW_FLOAT = 0x8DF0 273 MEDIUM_FLOAT = 0x8DF1 274 HIGH_FLOAT = 0x8DF2 275 LOW_INT = 0x8DF3 276 MEDIUM_INT = 0x8DF4 277 HIGH_INT = 0x8DF5 278 FRAMEBUFFER = 0x8D40 279 RENDERBUFFER = 0x8D41 280 RGBA4 = 0x8056 281 RGB5_A1 = 0x8057 282 RGB565 = 0x8D62 283 DEPTH_COMPONENT16 = 0x81A5 284 STENCIL_INDEX8 = 0x8D48 285 RENDERBUFFER_WIDTH = 0x8D42 286 RENDERBUFFER_HEIGHT = 0x8D43 287 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 288 RENDERBUFFER_RED_SIZE = 0x8D50 289 RENDERBUFFER_GREEN_SIZE = 0x8D51 290 RENDERBUFFER_BLUE_SIZE = 0x8D52 291 RENDERBUFFER_ALPHA_SIZE = 0x8D53 292 RENDERBUFFER_DEPTH_SIZE = 0x8D54 293 RENDERBUFFER_STENCIL_SIZE = 0x8D55 294 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 295 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 296 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 297 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 298 COLOR_ATTACHMENT0 = 0x8CE0 299 DEPTH_ATTACHMENT = 0x8D00 300 STENCIL_ATTACHMENT = 0x8D20 301 FRAMEBUFFER_COMPLETE = 0x8CD5 302 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 303 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 304 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 305 FRAMEBUFFER_UNSUPPORTED = 0x8CDD 306 FRAMEBUFFER_BINDING = 0x8CA6 307 RENDERBUFFER_BINDING = 0x8CA7 308 MAX_RENDERBUFFER_SIZE = 0x84E8 309 INVALID_FRAMEBUFFER_OPERATION = 0x0506 310 ) 311 312 const ( 313 DEPTH_BUFFER_BIT = 0x00000100 314 STENCIL_BUFFER_BIT = 0x00000400 315 COLOR_BUFFER_BIT = 0x00004000 316 ) 317 318 const ( 319 FLOAT_VEC2 = 0x8B50 320 FLOAT_VEC3 = 0x8B51 321 FLOAT_VEC4 = 0x8B52 322 INT_VEC2 = 0x8B53 323 INT_VEC3 = 0x8B54 324 INT_VEC4 = 0x8B55 325 BOOL = 0x8B56 326 BOOL_VEC2 = 0x8B57 327 BOOL_VEC3 = 0x8B58 328 BOOL_VEC4 = 0x8B59 329 FLOAT_MAT2 = 0x8B5A 330 FLOAT_MAT3 = 0x8B5B 331 FLOAT_MAT4 = 0x8B5C 332 SAMPLER_2D = 0x8B5E 333 SAMPLER_CUBE = 0x8B60 334 ) 335 336 const ( 337 FRAGMENT_SHADER = 0x8B30 338 VERTEX_SHADER = 0x8B31 339 ) 340 341 const ( 342 FALSE = 0 343 TRUE = 1 344 ZERO = 0 345 ONE = 1 346 NO_ERROR = 0 347 NONE = 0 348 )