github.com/graybobo/golang.org-package-offline-cache@v0.0.0-20200626051047-6608995c132f/x/mobile/gl/work.h (about)

     1  // Copyright 2015 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  #ifdef os_linux
     6  #include <GLES2/gl2.h>
     7  #endif
     8  #ifdef os_ios
     9  #include <OpenGLES/ES2/glext.h>
    10  #endif
    11  #ifdef os_osx
    12  #include <OpenGL/gl3.h>
    13  #endif
    14  
    15  #include <stdint.h>
    16  #include <stdlib.h>
    17  
    18  // TODO: generate this enum from fn.go.
    19  typedef enum {
    20  	glfnUNDEFINED,
    21  
    22  	glfnActiveTexture,
    23  	glfnAttachShader,
    24  	glfnBindAttribLocation,
    25  	glfnBindBuffer,
    26  	glfnBindFramebuffer,
    27  	glfnBindRenderbuffer,
    28  	glfnBindTexture,
    29  	glfnBlendColor,
    30  	glfnBlendEquation,
    31  	glfnBlendEquationSeparate,
    32  	glfnBlendFunc,
    33  	glfnBlendFuncSeparate,
    34  	glfnBufferData,
    35  	glfnBufferSubData,
    36  	glfnCheckFramebufferStatus,
    37  	glfnClear,
    38  	glfnClearColor,
    39  	glfnClearDepthf,
    40  	glfnClearStencil,
    41  	glfnColorMask,
    42  	glfnCompileShader,
    43  	glfnCompressedTexImage2D,
    44  	glfnCompressedTexSubImage2D,
    45  	glfnCopyTexImage2D,
    46  	glfnCopyTexSubImage2D,
    47  	glfnCreateProgram,
    48  	glfnCreateShader,
    49  	glfnCullFace,
    50  	glfnDeleteBuffer,
    51  	glfnDeleteFramebuffer,
    52  	glfnDeleteProgram,
    53  	glfnDeleteRenderbuffer,
    54  	glfnDeleteShader,
    55  	glfnDeleteTexture,
    56  	glfnDepthFunc,
    57  	glfnDepthRangef,
    58  	glfnDepthMask,
    59  	glfnDetachShader,
    60  	glfnDisable,
    61  	glfnDisableVertexAttribArray,
    62  	glfnDrawArrays,
    63  	glfnDrawElements,
    64  	glfnEnable,
    65  	glfnEnableVertexAttribArray,
    66  	glfnFinish,
    67  	glfnFlush,
    68  	glfnFramebufferRenderbuffer,
    69  	glfnFramebufferTexture2D,
    70  	glfnFrontFace,
    71  	glfnGenBuffer,
    72  	glfnGenFramebuffer,
    73  	glfnGenRenderbuffer,
    74  	glfnGenTexture,
    75  	glfnGenerateMipmap,
    76  	glfnGetActiveAttrib,
    77  	glfnGetActiveUniform,
    78  	glfnGetAttachedShaders,
    79  	glfnGetAttribLocation,
    80  	glfnGetBooleanv,
    81  	glfnGetBufferParameteri,
    82  	glfnGetError,
    83  	glfnGetFloatv,
    84  	glfnGetFramebufferAttachmentParameteriv,
    85  	glfnGetIntegerv,
    86  	glfnGetProgramInfoLog,
    87  	glfnGetProgramiv,
    88  	glfnGetRenderbufferParameteriv,
    89  	glfnGetShaderInfoLog,
    90  	glfnGetShaderPrecisionFormat,
    91  	glfnGetShaderSource,
    92  	glfnGetShaderiv,
    93  	glfnGetString,
    94  	glfnGetTexParameterfv,
    95  	glfnGetTexParameteriv,
    96  	glfnGetUniformLocation,
    97  	glfnGetUniformfv,
    98  	glfnGetUniformiv,
    99  	glfnGetVertexAttribfv,
   100  	glfnGetVertexAttribiv,
   101  	glfnHint,
   102  	glfnIsBuffer,
   103  	glfnIsEnabled,
   104  	glfnIsFramebuffer,
   105  	glfnIsProgram,
   106  	glfnIsRenderbuffer,
   107  	glfnIsShader,
   108  	glfnIsTexture,
   109  	glfnLineWidth,
   110  	glfnLinkProgram,
   111  	glfnPixelStorei,
   112  	glfnPolygonOffset,
   113  	glfnReadPixels,
   114  	glfnReleaseShaderCompiler,
   115  	glfnRenderbufferStorage,
   116  	glfnSampleCoverage,
   117  	glfnScissor,
   118  	glfnShaderSource,
   119  	glfnStencilFunc,
   120  	glfnStencilFuncSeparate,
   121  	glfnStencilMask,
   122  	glfnStencilMaskSeparate,
   123  	glfnStencilOp,
   124  	glfnStencilOpSeparate,
   125  	glfnTexImage2D,
   126  	glfnTexParameterf,
   127  	glfnTexParameterfv,
   128  	glfnTexParameteri,
   129  	glfnTexParameteriv,
   130  	glfnTexSubImage2D,
   131  	glfnUniform1f,
   132  	glfnUniform1fv,
   133  	glfnUniform1i,
   134  	glfnUniform1iv,
   135  	glfnUniform2f,
   136  	glfnUniform2fv,
   137  	glfnUniform2i,
   138  	glfnUniform2iv,
   139  	glfnUniform3f,
   140  	glfnUniform3fv,
   141  	glfnUniform3i,
   142  	glfnUniform3iv,
   143  	glfnUniform4f,
   144  	glfnUniform4fv,
   145  	glfnUniform4i,
   146  	glfnUniform4iv,
   147  	glfnUniformMatrix2fv,
   148  	glfnUniformMatrix3fv,
   149  	glfnUniformMatrix4fv,
   150  	glfnUseProgram,
   151  	glfnValidateProgram,
   152  	glfnVertexAttrib1f,
   153  	glfnVertexAttrib1fv,
   154  	glfnVertexAttrib2f,
   155  	glfnVertexAttrib2fv,
   156  	glfnVertexAttrib3f,
   157  	glfnVertexAttrib3fv,
   158  	glfnVertexAttrib4f,
   159  	glfnVertexAttrib4fv,
   160  	glfnVertexAttribPointer,
   161  	glfnViewport,
   162  } glfn;
   163  
   164  // TODO: generate this type from fn.go.
   165  struct fnargs {
   166  	glfn fn;
   167  
   168  	uintptr_t a0;
   169  	uintptr_t a1;
   170  	uintptr_t a2;
   171  	uintptr_t a3;
   172  	uintptr_t a4;
   173  	uintptr_t a5;
   174  	uintptr_t a6;
   175  	uintptr_t a7;
   176  };
   177  
   178  extern uintptr_t processFn(struct fnargs* args, char* parg);