github.com/graywolf-at-work-2/terraform-vendor@v1.4.5/internal/states/remote/state.go (about) 1 package remote 2 3 import ( 4 "bytes" 5 "fmt" 6 "log" 7 "sync" 8 9 uuid "github.com/hashicorp/go-uuid" 10 11 "github.com/hashicorp/terraform/internal/states" 12 "github.com/hashicorp/terraform/internal/states/statefile" 13 "github.com/hashicorp/terraform/internal/states/statemgr" 14 "github.com/hashicorp/terraform/internal/terraform" 15 ) 16 17 // State implements the State interfaces in the state package to handle 18 // reading and writing the remote state. This State on its own does no 19 // local caching so every persist will go to the remote storage and local 20 // writes will go to memory. 21 type State struct { 22 mu sync.Mutex 23 24 Client Client 25 26 // We track two pieces of meta data in addition to the state itself: 27 // 28 // lineage - the state's unique ID 29 // serial - the monotonic counter of "versions" of the state 30 // 31 // Both of these (along with state) have a sister field 32 // that represents the values read in from an existing source. 33 // All three of these values are used to determine if the new 34 // state has changed from an existing state we read in. 35 lineage, readLineage string 36 serial, readSerial uint64 37 state, readState *states.State 38 disableLocks bool 39 } 40 41 var _ statemgr.Full = (*State)(nil) 42 var _ statemgr.Migrator = (*State)(nil) 43 44 // statemgr.Reader impl. 45 func (s *State) State() *states.State { 46 s.mu.Lock() 47 defer s.mu.Unlock() 48 49 return s.state.DeepCopy() 50 } 51 52 func (s *State) GetRootOutputValues() (map[string]*states.OutputValue, error) { 53 if err := s.RefreshState(); err != nil { 54 return nil, fmt.Errorf("Failed to load state: %s", err) 55 } 56 57 state := s.State() 58 if state == nil { 59 state = states.NewState() 60 } 61 62 return state.RootModule().OutputValues, nil 63 } 64 65 // StateForMigration is part of our implementation of statemgr.Migrator. 66 func (s *State) StateForMigration() *statefile.File { 67 s.mu.Lock() 68 defer s.mu.Unlock() 69 70 return statefile.New(s.state.DeepCopy(), s.lineage, s.serial) 71 } 72 73 // statemgr.Writer impl. 74 func (s *State) WriteState(state *states.State) error { 75 s.mu.Lock() 76 defer s.mu.Unlock() 77 78 // We create a deep copy of the state here, because the caller also has 79 // a reference to the given object and can potentially go on to mutate 80 // it after we return, but we want the snapshot at this point in time. 81 s.state = state.DeepCopy() 82 83 return nil 84 } 85 86 // WriteStateForMigration is part of our implementation of statemgr.Migrator. 87 func (s *State) WriteStateForMigration(f *statefile.File, force bool) error { 88 s.mu.Lock() 89 defer s.mu.Unlock() 90 91 if !force { 92 checkFile := statefile.New(s.state, s.lineage, s.serial) 93 if err := statemgr.CheckValidImport(f, checkFile); err != nil { 94 return err 95 } 96 } 97 98 // The remote backend needs to pass the `force` flag through to its client. 99 // For backends that support such operations, inform the client 100 // that a force push has been requested 101 c, isForcePusher := s.Client.(ClientForcePusher) 102 if force && isForcePusher { 103 c.EnableForcePush() 104 } 105 106 // We create a deep copy of the state here, because the caller also has 107 // a reference to the given object and can potentially go on to mutate 108 // it after we return, but we want the snapshot at this point in time. 109 s.state = f.State.DeepCopy() 110 s.lineage = f.Lineage 111 s.serial = f.Serial 112 113 return nil 114 } 115 116 // statemgr.Refresher impl. 117 func (s *State) RefreshState() error { 118 s.mu.Lock() 119 defer s.mu.Unlock() 120 return s.refreshState() 121 } 122 123 // refreshState is the main implementation of RefreshState, but split out so 124 // that we can make internal calls to it from methods that are already holding 125 // the s.mu lock. 126 func (s *State) refreshState() error { 127 payload, err := s.Client.Get() 128 if err != nil { 129 return err 130 } 131 132 // no remote state is OK 133 if payload == nil { 134 s.readState = nil 135 s.lineage = "" 136 s.serial = 0 137 return nil 138 } 139 140 stateFile, err := statefile.Read(bytes.NewReader(payload.Data)) 141 if err != nil { 142 return err 143 } 144 145 s.lineage = stateFile.Lineage 146 s.serial = stateFile.Serial 147 s.state = stateFile.State 148 149 // Properties from the remote must be separate so we can 150 // track changes as lineage, serial and/or state are mutated 151 s.readLineage = stateFile.Lineage 152 s.readSerial = stateFile.Serial 153 s.readState = s.state.DeepCopy() 154 return nil 155 } 156 157 // statemgr.Persister impl. 158 func (s *State) PersistState(schemas *terraform.Schemas) error { 159 s.mu.Lock() 160 defer s.mu.Unlock() 161 162 log.Printf("[DEBUG] states/remote: state read serial is: %d; serial is: %d", s.readSerial, s.serial) 163 log.Printf("[DEBUG] states/remote: state read lineage is: %s; lineage is: %s", s.readLineage, s.lineage) 164 165 if s.readState != nil { 166 lineageUnchanged := s.readLineage != "" && s.lineage == s.readLineage 167 serialUnchanged := s.readSerial != 0 && s.serial == s.readSerial 168 stateUnchanged := statefile.StatesMarshalEqual(s.state, s.readState) 169 if stateUnchanged && lineageUnchanged && serialUnchanged { 170 // If the state, lineage or serial haven't changed at all then we have nothing to do. 171 return nil 172 } 173 s.serial++ 174 } else { 175 // We might be writing a new state altogether, but before we do that 176 // we'll check to make sure there isn't already a snapshot present 177 // that we ought to be updating. 178 err := s.refreshState() 179 if err != nil { 180 return fmt.Errorf("failed checking for existing remote state: %s", err) 181 } 182 log.Printf("[DEBUG] states/remote: after refresh, state read serial is: %d; serial is: %d", s.readSerial, s.serial) 183 log.Printf("[DEBUG] states/remote: after refresh, state read lineage is: %s; lineage is: %s", s.readLineage, s.lineage) 184 if s.lineage == "" { // indicates that no state snapshot is present yet 185 lineage, err := uuid.GenerateUUID() 186 if err != nil { 187 return fmt.Errorf("failed to generate initial lineage: %v", err) 188 } 189 s.lineage = lineage 190 s.serial++ 191 } 192 } 193 194 f := statefile.New(s.state, s.lineage, s.serial) 195 196 var buf bytes.Buffer 197 err := statefile.Write(f, &buf) 198 if err != nil { 199 return err 200 } 201 202 err = s.Client.Put(buf.Bytes()) 203 if err != nil { 204 return err 205 } 206 207 // After we've successfully persisted, what we just wrote is our new 208 // reference state until someone calls RefreshState again. 209 // We've potentially overwritten (via force) the state, lineage 210 // and / or serial (and serial was incremented) so we copy over all 211 // three fields so everything matches the new state and a subsequent 212 // operation would correctly detect no changes to the lineage, serial or state. 213 s.readState = s.state.DeepCopy() 214 s.readLineage = s.lineage 215 s.readSerial = s.serial 216 return nil 217 } 218 219 // Lock calls the Client's Lock method if it's implemented. 220 func (s *State) Lock(info *statemgr.LockInfo) (string, error) { 221 s.mu.Lock() 222 defer s.mu.Unlock() 223 224 if s.disableLocks { 225 return "", nil 226 } 227 228 if c, ok := s.Client.(ClientLocker); ok { 229 return c.Lock(info) 230 } 231 return "", nil 232 } 233 234 // Unlock calls the Client's Unlock method if it's implemented. 235 func (s *State) Unlock(id string) error { 236 s.mu.Lock() 237 defer s.mu.Unlock() 238 239 if s.disableLocks { 240 return nil 241 } 242 243 if c, ok := s.Client.(ClientLocker); ok { 244 return c.Unlock(id) 245 } 246 return nil 247 } 248 249 // DisableLocks turns the Lock and Unlock methods into no-ops. This is intended 250 // to be called during initialization of a state manager and should not be 251 // called after any of the statemgr.Full interface methods have been called. 252 func (s *State) DisableLocks() { 253 s.disableLocks = true 254 } 255 256 // StateSnapshotMeta returns the metadata from the most recently persisted 257 // or refreshed persistent state snapshot. 258 // 259 // This is an implementation of statemgr.PersistentMeta. 260 func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta { 261 return statemgr.SnapshotMeta{ 262 Lineage: s.lineage, 263 Serial: s.serial, 264 } 265 }