github.com/hardtosaygoodbye/go-ethereum@v1.10.16-0.20220122011429-97003b9e6c15/les/vflux/server/status.go (about) 1 // Copyright 2021 The go-ethereum Authors 2 // This file is part of the go-ethereum library. 3 // 4 // The go-ethereum library is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU Lesser General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // The go-ethereum library is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU Lesser General Public License for more details. 13 // 14 // You should have received a copy of the GNU Lesser General Public License 15 // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. 16 17 package server 18 19 import ( 20 "reflect" 21 22 "github.com/hardtosaygoodbye/go-ethereum/p2p/nodestate" 23 ) 24 25 type peerWrapper struct{ clientPeer } // the NodeStateMachine type system needs this wrapper 26 27 // serverSetup is a wrapper of the node state machine setup, which contains 28 // all the created flags and fields used in the vflux server side. 29 type serverSetup struct { 30 setup *nodestate.Setup 31 clientField nodestate.Field // Field contains the client peer handler 32 33 // Flags and fields controlled by balance tracker. BalanceTracker 34 // is responsible for setting/deleting these flags or fields. 35 priorityFlag nodestate.Flags // Flag is set if the node has a positive balance 36 updateFlag nodestate.Flags // Flag is set whenever the node balance is changed(priority changed) 37 balanceField nodestate.Field // Field contains the client balance for priority calculation 38 39 // Flags and fields controlled by priority queue. Priority queue 40 // is responsible for setting/deleting these flags or fields. 41 activeFlag nodestate.Flags // Flag is set if the node is active 42 inactiveFlag nodestate.Flags // Flag is set if the node is inactive 43 capacityField nodestate.Field // Field contains the capacity of the node 44 queueField nodestate.Field // Field contains the infomration in the priority queue 45 } 46 47 // newServerSetup initializes the setup for state machine and returns the flags/fields group. 48 func newServerSetup() *serverSetup { 49 setup := &serverSetup{setup: &nodestate.Setup{}} 50 setup.clientField = setup.setup.NewField("client", reflect.TypeOf(peerWrapper{})) 51 setup.priorityFlag = setup.setup.NewFlag("priority") 52 setup.updateFlag = setup.setup.NewFlag("update") 53 setup.balanceField = setup.setup.NewField("balance", reflect.TypeOf(&nodeBalance{})) 54 setup.activeFlag = setup.setup.NewFlag("active") 55 setup.inactiveFlag = setup.setup.NewFlag("inactive") 56 setup.capacityField = setup.setup.NewField("capacity", reflect.TypeOf(uint64(0))) 57 setup.queueField = setup.setup.NewField("queue", reflect.TypeOf(&ppNodeInfo{})) 58 return setup 59 }