github.com/hikaru7719/go@v0.0.0-20181025140707-c8b2ac68906a/doc/go_faq.html (about)

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     5  
     6  <h2 id="Origins">Origins</h2>
     7  
     8  <h3 id="What_is_the_purpose_of_the_project">
     9  What is the purpose of the project?</h3>
    10  
    11  <p>
    12  At the time of Go's inception, only a decade ago, the programming world was different from today.
    13  Production software was usually written in C++ or Java,
    14  GitHub did not exist, most computers were not yet multiprocessors,
    15  and other than Visual Studio and Eclipse there were few IDEs or other high-level tools available
    16  at all, let alone for free on the Internet.
    17  </p>
    18  
    19  <p>
    20  Meanwhile, we had become frustrated by the undue complexity required to use
    21  the languages we worked with to develop server software.
    22  Computers had become enormously quicker since languages such as
    23  C, C++ and Java were first developed but the act of programming had not
    24  itself advanced nearly as much.
    25  Also, it was clear that multiprocessors were becoming universal but
    26  most languages offered little help to program them efficiently
    27  and safely.
    28  </p>
    29  
    30  <p>
    31  We decided to take a step back and think about what major issues were
    32  going to dominate software engineering in the years ahead as technology
    33  developed, and how a new language might help address them.
    34  For instance, the rise of multicore CPUs argued that a language should
    35  provide first-class support for some sort of concurrency or parallelism.
    36  And to make resource management tractable in a large concurrent program,
    37  garbage collection, or at least some sort of safe automatic memory management was required.
    38  </p>
    39  
    40  <p>
    41  These considerations led to
    42  <a href="https://commandcenter.blogspot.com/2017/09/go-ten-years-and-climbing.html">a 
    43  series of discussions</a> from which Go arose, first as a set of ideas and
    44  desiderata, then as a language.
    45  An overarching goal was that Go do more to help the working programmer
    46  by enabling tooling, automating mundane tasks such as code formatting,
    47  and removing obstacles to working on large code bases.
    48  </p>
    49  
    50  <p>
    51  A much more expansive description of the goals of Go and how
    52  they are met, or at least approached, is available in the article,
    53  <a href="//talks.golang.org/2012/splash.article">Go at Google:
    54  Language Design in the Service of Software Engineering</a>.
    55  </p>
    56  
    57  <h3 id="history">
    58  What is the history of the project?</h3>
    59  <p>
    60  Robert Griesemer, Rob Pike and Ken Thompson started sketching the
    61  goals for a new language on the white board on September 21, 2007.
    62  Within a few days the goals had settled into a plan to do something
    63  and a fair idea of what it would be.  Design continued part-time in
    64  parallel with unrelated work.  By January 2008, Ken had started work
    65  on a compiler with which to explore ideas; it generated C code as its
    66  output.  By mid-year the language had become a full-time project and
    67  had settled enough to attempt a production compiler.  In May 2008,
    68  Ian Taylor independently started on a GCC front end for Go using the
    69  draft specification.  Russ Cox joined in late 2008 and helped move the language
    70  and libraries from prototype to reality.
    71  </p>
    72  
    73  <p>
    74  Go became a public open source project on November 10, 2009.
    75  Countless people from the community have contributed ideas, discussions, and code.
    76  </p>
    77  
    78  <p>
    79  There are now millions of Go programmers—gophers—around the world,
    80  and there are more every day.
    81  Go's success has far exceeded our expectations.
    82  </p>
    83  
    84  <h3 id="gopher">
    85  What's the origin of the gopher mascot?</h3>
    86  
    87  <p>
    88  The mascot and logo were designed by
    89  <a href="https://reneefrench.blogspot.com">Renée French</a>, who also designed
    90  <a href="https://9p.io/plan9/glenda.html">Glenda</a>,
    91  the Plan 9 bunny.
    92  A <a href="https://blog.golang.org/gopher">blog post</a>
    93  about the gopher explains how it was
    94  derived from one she used for a <a href="https://wfmu.org/">WFMU</a>
    95  T-shirt design some years ago.
    96  The logo and mascot are covered by the
    97  <a href="https://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>
    98  license.
    99  </p>
   100  
   101  <p>
   102  The gopher has a
   103  <a href="/doc/gopher/modelsheet.jpg">model sheet</a>
   104  illustrating his characteristics and how to represent them correctly.
   105  The model sheet was first shown in a
   106  <a href="https://www.youtube.com/watch?v=4rw_B4yY69k">talk</a>
   107  by Renée at Gophercon in 2016.
   108  He has unique features; he's the <em>Go gopher</em>, not just any old gopher.
   109  </p>
   110  
   111  <h3 id="go_or_golang">
   112  Is the language called Go or Golang?</h3>
   113  
   114  <p>
   115  The language is called Go.
   116  The "golang" moniker arose because the web site is
   117  <a href="https://golang.org">golang.org</a>, not
   118  go.org, which was not available to us.
   119  Many use the golang name, though, and it is handy as
   120  a label.
   121  For instance, the Twitter tag for the language is "#golang".
   122  The language's name is just plain Go, regardless.
   123  </p>
   124  
   125  <p>
   126  A side note: Although the
   127  <a href="https://blog.golang.org/go-brand">official logo</a>
   128  has two capital letters, the language name is written Go, not GO.
   129  </p>
   130  
   131  <h3 id="creating_a_new_language">
   132  Why did you create a new language?</h3>
   133  
   134  <p>
   135  Go was born out of frustration with existing languages and
   136  environments for the work we were doing at Google.
   137  Programming had become too
   138  difficult and the choice of languages was partly to blame.  One had to
   139  choose either efficient compilation, efficient execution, or ease of
   140  programming; all three were not available in the same mainstream
   141  language.  Programmers who could were choosing ease over
   142  safety and efficiency by moving to dynamically typed languages such as
   143  Python and JavaScript rather than C++ or, to a lesser extent, Java.
   144  </p>
   145  
   146  <p>
   147  We were not alone in our concerns.
   148  After many years with a pretty quiet landscape for programming languages,
   149  Go was among the first of several new languages—Rust,
   150  Elixir, Swift, and more—that have made programming language development
   151  an active, almost mainstream field again.
   152  </p>
   153  
   154  <p>
   155  Go addressed these issues by attempting to combine the ease of programming of an interpreted,
   156  dynamically typed
   157  language with the efficiency and safety of a statically typed, compiled language.
   158  It also aimed to be modern, with support for networked and multicore
   159  computing.  Finally, working with Go is intended to be <i>fast</i>: it should take
   160  at most a few seconds to build a large executable on a single computer.
   161  To meet these goals required addressing a number of
   162  linguistic issues: an expressive but lightweight type system;
   163  concurrency and garbage collection; rigid dependency specification;
   164  and so on.  These cannot be addressed well by libraries or tools; a new
   165  language was called for.
   166  </p>
   167  
   168  <p>
   169  The article <a href="//talks.golang.org/2012/splash.article">Go at Google</a>
   170  discusses the background and motivation behind the design of the Go language,
   171  as well as providing more detail about many of the answers presented in this FAQ.
   172  </p>
   173  
   174  
   175  <h3 id="ancestors">
   176  What are Go's ancestors?</h3>
   177  <p>
   178  Go is mostly in the C family (basic syntax),
   179  with significant input from the Pascal/Modula/Oberon
   180  family (declarations, packages),
   181  plus some ideas from languages
   182  inspired by Tony Hoare's CSP,
   183  such as Newsqueak and Limbo (concurrency).
   184  However, it is a new language across the board.
   185  In every respect the language was designed by thinking
   186  about what programmers do and how to make programming, at least the
   187  kind of programming we do, more effective, which means more fun.
   188  </p>
   189  
   190  <h3 id="principles">
   191  What are the guiding principles in the design?</h3>
   192  
   193  <p>
   194  When Go was designed, Java and C++ were the most commonly
   195  used languages for writing servers, at least at Google.
   196  We felt that these languages required
   197  too much bookkeeping and repetition.
   198  Some programmers reacted by moving towards more dynamic,
   199  fluid languages like Python, at the cost of efficiency and
   200  type safety.
   201  We felt it should be possible to have the efficiency,
   202  the safety, and the fluidity in a single language.
   203  </p>
   204  
   205  <p>
   206  Go attempts to reduce the amount of typing in both senses of the word.
   207  Throughout its design, we have tried to reduce clutter and
   208  complexity.  There are no forward declarations and no header files;
   209  everything is declared exactly once.  Initialization is expressive,
   210  automatic, and easy to use.  Syntax is clean and light on keywords.
   211  Stuttering (<code>foo.Foo* myFoo = new(foo.Foo)</code>) is reduced by
   212  simple type derivation using the <code>:=</code>
   213  declare-and-initialize construct.  And perhaps most radically, there
   214  is no type hierarchy: types just <i>are</i>, they don't have to
   215  announce their relationships.  These simplifications allow Go to be
   216  expressive yet comprehensible without sacrificing, well, sophistication.
   217  </p>
   218  <p>
   219  Another important principle is to keep the concepts orthogonal.
   220  Methods can be implemented for any type; structures represent data while
   221  interfaces represent abstraction; and so on.  Orthogonality makes it
   222  easier to understand what happens when things combine.
   223  </p>
   224  
   225  <h2 id="Usage">Usage</h2>
   226  
   227  <h3 id="internal_usage">
   228  Is Google using Go internally?</h3>
   229  
   230  <p>
   231  Yes. Go is used widely in production inside Google.
   232  One easy example is the server behind
   233  <a href="//golang.org">golang.org</a>.
   234  It's just the <a href="/cmd/godoc"><code>godoc</code></a>
   235  document server running in a production configuration on
   236  <a href="https://developers.google.com/appengine/">Google App Engine</a>.
   237  </p>
   238  
   239  <p>
   240  A more significant instance is Google's download server, <code>dl.google.com</code>,
   241  which delivers Chrome binaries and other large installables such as <code>apt-get</code>
   242  packages.
   243  </p>
   244  
   245  <p>
   246  Go is not the only language used at Google, far from it, but it is a key language
   247  for a number of areas including
   248  <a href="https://talks.golang.org/2013/go-sreops.slide">site reliability
   249  engineering (SRE)</a>
   250  and large-scale data processing.
   251  </p>
   252  
   253  <h3 id="external_usage">
   254  What other companies use Go?</h3>
   255  
   256  <p>
   257  Go usage is growing worldwide, especially but by no means exclusively
   258  in the cloud computing space.
   259  A couple of major cloud infrastructure projects written in Go are
   260  Docker and Kubernetes,
   261  but there are many more.
   262  </p>
   263  
   264  <p>
   265  It's not just cloud, though.
   266  The Go Wiki includes a
   267  <a href="https://github.com/golang/go/wiki/GoUsers">page</a>,
   268  updated regularly, that lists some of the many companies using Go.
   269  </p>
   270  
   271  <p>
   272  The Wiki also has a page with links to
   273  <a href="https://github.com/golang/go/wiki/SuccessStories">success stories</a>
   274  about companies and projects that are using the language.
   275  </p>
   276  
   277  <h3 id="Do_Go_programs_link_with_Cpp_programs">
   278  Do Go programs link with C/C++ programs?</h3>
   279  
   280  <p>
   281  It is possible to use C and Go together in the same address space,
   282  but it is not a natural fit and can require special interface software.
   283  Also, linking C with Go code gives up the memory
   284  safety and stack management properties that Go provides.
   285  Sometimes it's absolutely necessary to use C libraries to solve a problem,
   286  but doing so always introduces an element of risk not present with
   287  pure Go code, so do so with care.
   288  </p>
   289  
   290  <p>
   291  If you do need to use C with Go, how to proceed depends on the Go
   292  compiler implementation.
   293  There are three Go compiler implementations supported by the
   294  Go team.
   295  These are <code>gc</code>, the default compiler,
   296  <code>gccgo</code>, which uses the GCC back end,
   297  and a somewhat less mature <code>gollvm</code>, which uses the LLVM infrastructure.
   298  </p>
   299  
   300  <p>
   301  <code>Gc</code> uses a different calling convention and linker from C and
   302  therefore cannot be called directly from C programs, or vice versa.
   303  The <a href="/cmd/cgo/"><code>cgo</code></a> program provides the mechanism for a
   304  &ldquo;foreign function interface&rdquo; to allow safe calling of
   305  C libraries from Go code.
   306  SWIG extends this capability to C++ libraries.
   307  </p>
   308  
   309  <p>
   310  You can also use <code>cgo</code> and SWIG with <code>Gccgo</code> and <code>gollvm</code>.
   311  Since they use a traditional API, it's also possible, with great care,
   312  to link code from these compilers directly with GCC/LLVM-compiled C or C++ programs.
   313  However, doing so safely requires an understanding of the calling conventions for
   314  all languages concerned, as well as concern for stack limits when calling C or C++
   315  from Go.
   316  </p>
   317  
   318  <h3 id="ide">
   319  What IDEs does Go support?</h3>
   320  
   321  <p>
   322  The Go project does not include a custom IDE, but the language and
   323  libraries have been designed to make it easy to analyze source code.
   324  As a consequence, most well-known editors and IDEs support Go well,
   325  either directly or through a plugin.
   326  </p>
   327  
   328  <p>
   329  The list of well-known IDEs and editors that have good Go support
   330  available includes Emacs, Vim, VSCode, Atom, Eclipse, Sublime, IntelliJ
   331  (through a custom variant called Goland), and many more.
   332  Chances are your favorite environment is a productive one for
   333  programming in Go.
   334  </p>
   335  
   336  <h3 id="protocol_buffers">
   337  Does Go support Google's protocol buffers?</h3>
   338  
   339  <p>
   340  A separate open source project provides the necessary compiler plugin and library.
   341  It is available at
   342  <a href="//github.com/golang/protobuf">github.com/golang/protobuf/</a>.
   343  </p>
   344  
   345  
   346  <h3 id="Can_I_translate_the_Go_home_page">
   347  Can I translate the Go home page into another language?</h3>
   348  
   349  <p>
   350  Absolutely. We encourage developers to make Go Language sites in their own languages.
   351  However, if you choose to add the Google logo or branding to your site
   352  (it does not appear on <a href="//golang.org/">golang.org</a>),
   353  you will need to abide by the guidelines at
   354  <a href="//www.google.com/permissions/guidelines.html">www.google.com/permissions/guidelines.html</a>
   355  </p>
   356  
   357  <h2 id="Design">Design</h2>
   358  
   359  <h3 id="runtime">
   360  Does Go have a runtime?</h3>
   361  
   362  <p>
   363  Go does have an extensive library, called the <em>runtime</em>,
   364  that is part of every Go program.
   365  The runtime library implements garbage collection, concurrency,
   366  stack management, and other critical features of the Go language.
   367  Although it is more central to the language, Go's runtime is analogous
   368  to <code>libc</code>, the C library.
   369  </p>
   370  
   371  <p>
   372  It is important to understand, however, that Go's runtime does not
   373  include a virtual machine, such as is provided by the Java runtime.
   374  Go programs are compiled ahead of time to native machine code
   375  (or JavaScript or WebAssembly, for some variant implementations).
   376  Thus, although the term is often used to describe the virtual
   377  environment in which a program runs, in Go the word &ldquo;runtime&rdquo;
   378  is just the name given to the library providing critical language services.
   379  </p>
   380  
   381  <h3 id="unicode_identifiers">
   382  What's up with Unicode identifiers?</h3>
   383  
   384  <p>
   385  When designing Go, we wanted to make sure that it was not
   386  overly ASCII-centric,
   387  which meant extending the space of identifiers from the
   388  confines of 7-bit ASCII.
   389  Go's rule&mdash;identifier characters must be
   390  letters or digits as defined by Unicode&mdash;is simple to understand
   391  and to implement but has restrictions.
   392  Combining characters are
   393  excluded by design, for instance,
   394  and that excludes some languages such as Devanagari.
   395  </p>
   396  
   397  <p>
   398  This rule has one other unfortunate consequence.
   399  Since an exported identifier must begin with an
   400  upper-case letter, identifiers created from characters
   401  in some languages can, by definition, not be exported.
   402  For now the
   403  only solution is to use something like <code>X日本語</code>, which
   404  is clearly unsatisfactory.
   405  </p>
   406  
   407  <p>
   408  Since the earliest version of the language, there has been considerable
   409  thought into how best to expand the identifier space to accommodate
   410  programmers using other native languages.
   411  Exactly what to do remains an active topic of discussion, and a future
   412  version of the language may be more liberal in its definition
   413  of an identifier.
   414  For instance, it might adopt some of the ideas from the Unicode
   415  organization's <a href="http://unicode.org/reports/tr31/">recommendations</a>
   416  for identifiers.
   417  Whatever happens, it must be done compatibly while preserving
   418  (or perhaps expanding) the way letter case determines visibility of
   419  identifiers, which remains one of our favorite features of Go.
   420  </p>
   421  
   422  <p>
   423  For the time being, we have a simple rule that can be expanded later
   424  without breaking programs, one that avoids bugs that would surely arise
   425  from a rule that admits ambiguous identifiers.
   426  </p>
   427  
   428  <h3 id="Why_doesnt_Go_have_feature_X">Why does Go not have feature X?</h3>
   429  
   430  <p>
   431  Every language contains novel features and omits someone's favorite
   432  feature. Go was designed with an eye on felicity of programming, speed of
   433  compilation, orthogonality of concepts, and the need to support features
   434  such as concurrency and garbage collection. Your favorite feature may be
   435  missing because it doesn't fit, because it affects compilation speed or
   436  clarity of design, or because it would make the fundamental system model
   437  too difficult.
   438  </p>
   439  
   440  <p>
   441  If it bothers you that Go is missing feature <var>X</var>,
   442  please forgive us and investigate the features that Go does have. You might find that
   443  they compensate in interesting ways for the lack of <var>X</var>.
   444  </p>
   445  
   446  <h3 id="generics">
   447  Why does Go not have generic types?</h3>
   448  <p>
   449  Generics may well be added at some point.  We don't feel an urgency for
   450  them, although we understand some programmers do.
   451  </p>
   452  
   453  <p>
   454  Go was intended as a language for writing server programs that would be
   455  easy to maintain over time.
   456  (See <a href="https://talks.golang.org/2012/splash.article">this
   457  article</a> for more background.)
   458  The design concentrated on things like scalability, readability, and
   459  concurrency.
   460  Polymorphic programming did not seem essential to the language's
   461  goals at the time, and so was left out for simplicity.
   462  </p>
   463  
   464  <p>
   465  The language is more mature now, and there is scope to consider
   466  some form of generic programming.
   467  However, there remain some caveats.
   468  </p>
   469  
   470  <p>
   471  Generics are convenient but they come at a cost in
   472  complexity in the type system and run-time.  We haven't yet found a
   473  design that gives value proportionate to the complexity, although we
   474  continue to think about it.  Meanwhile, Go's built-in maps and slices,
   475  plus the ability to use the empty interface to construct containers
   476  (with explicit unboxing) mean in many cases it is possible to write
   477  code that does what generics would enable, if less smoothly.
   478  </p>
   479  
   480  <p>
   481  The topic remains open.
   482  For a look at several previous unsuccessful attempts to
   483  design a good generics solution for Go, see
   484  <a href="https://golang.org/issue/15292">this proposal</a>.
   485  </p>
   486  
   487  <h3 id="exceptions">
   488  Why does Go not have exceptions?</h3>
   489  <p>
   490  We believe that coupling exceptions to a control
   491  structure, as in the <code>try-catch-finally</code> idiom, results in
   492  convoluted code.  It also tends to encourage programmers to label
   493  too many ordinary errors, such as failing to open a file, as
   494  exceptional.
   495  </p>
   496  
   497  <p>
   498  Go takes a different approach.  For plain error handling, Go's multi-value
   499  returns make it easy to report an error without overloading the return value.
   500  <a href="/doc/articles/error_handling.html">A canonical error type, coupled
   501  with Go's other features</a>, makes error handling pleasant but quite different
   502  from that in other languages.
   503  </p>
   504  
   505  <p>
   506  Go also has a couple
   507  of built-in functions to signal and recover from truly exceptional
   508  conditions.  The recovery mechanism is executed only as part of a
   509  function's state being torn down after an error, which is sufficient
   510  to handle catastrophe but requires no extra control structures and,
   511  when used well, can result in clean error-handling code.
   512  </p>
   513  
   514  <p>
   515  See the <a href="/doc/articles/defer_panic_recover.html">Defer, Panic, and Recover</a> article for details.
   516  Also, the <a href="https://blog.golang.org/errors-are-values">Errors are values</a> blog post
   517  describes one approach to handling errors cleanly in Go by demonstrating that,
   518  since errors are just values, the full power of Go can deployed in error handling.
   519  </p>
   520  
   521  <h3 id="assertions">
   522  Why does Go not have assertions?</h3>
   523  
   524  <p>
   525  Go doesn't provide assertions. They are undeniably convenient, but our
   526  experience has been that programmers use them as a crutch to avoid thinking
   527  about proper error handling and reporting. Proper error handling means that
   528  servers continue to operate instead of crashing after a non-fatal error.
   529  Proper error reporting means that errors are direct and to the point,
   530  saving the programmer from interpreting a large crash trace. Precise
   531  errors are particularly important when the programmer seeing the errors is
   532  not familiar with the code.
   533  </p>
   534  
   535  <p>
   536  We understand that this is a point of contention. There are many things in
   537  the Go language and libraries that differ from modern practices, simply
   538  because we feel it's sometimes worth trying a different approach.
   539  </p>
   540  
   541  <h3 id="csp">
   542  Why build concurrency on the ideas of CSP?</h3>
   543  <p>
   544  Concurrency and multi-threaded programming have over time
   545  developed a reputation for difficulty.  We believe this is due partly to complex
   546  designs such as
   547  <a href="https://en.wikipedia.org/wiki/POSIX_Threads">pthreads</a>
   548  and partly to overemphasis on low-level details
   549  such as mutexes, condition variables, and memory barriers.
   550  Higher-level interfaces enable much simpler code, even if there are still
   551  mutexes and such under the covers.
   552  </p>
   553  
   554  <p>
   555  One of the most successful models for providing high-level linguistic support
   556  for concurrency comes from Hoare's Communicating Sequential Processes, or CSP.
   557  Occam and Erlang are two well known languages that stem from CSP.
   558  Go's concurrency primitives derive from a different part of the family tree
   559  whose main contribution is the powerful notion of channels as first class objects.
   560  Experience with several earlier languages has shown that the CSP model
   561  fits well into a procedural language framework.
   562  </p>
   563  
   564  <h3 id="goroutines">
   565  Why goroutines instead of threads?</h3>
   566  <p>
   567  Goroutines are part of making concurrency easy to use.  The idea, which has
   568  been around for a while, is to multiplex independently executing
   569  functions&mdash;coroutines&mdash;onto a set of threads.
   570  When a coroutine blocks, such as by calling a blocking system call,
   571  the run-time automatically moves other coroutines on the same operating
   572  system thread to a different, runnable thread so they won't be blocked.
   573  The programmer sees none of this, which is the point.
   574  The result, which we call goroutines, can be very cheap: they have little
   575  overhead beyond the memory for the stack, which is just a few kilobytes.
   576  </p>
   577  
   578  <p>
   579  To make the stacks small, Go's run-time uses resizable, bounded stacks.  A newly
   580  minted goroutine is given a few kilobytes, which is almost always enough.
   581  When it isn't, the run-time grows (and shrinks) the memory for storing
   582  the stack automatically, allowing many goroutines to live in a modest
   583  amount of memory.
   584  The CPU overhead averages about three cheap instructions per function call.
   585  It is practical to create hundreds of thousands of goroutines in the same
   586  address space.
   587  If goroutines were just threads, system resources would
   588  run out at a much smaller number.
   589  </p>
   590  
   591  <h3 id="atomic_maps">
   592  Why are map operations not defined to be atomic?</h3>
   593  
   594  <p>
   595  After long discussion it was decided that the typical use of maps did not require
   596  safe access from multiple goroutines, and in those cases where it did, the map was
   597  probably part of some larger data structure or computation that was already
   598  synchronized.  Therefore requiring that all map operations grab a mutex would slow
   599  down most programs and add safety to few.  This was not an easy decision,
   600  however, since it means uncontrolled map access can crash the program.
   601  </p>
   602  
   603  <p>
   604  The language does not preclude atomic map updates.  When required, such
   605  as when hosting an untrusted program, the implementation could interlock
   606  map access.
   607  </p>
   608  
   609  <p>
   610  Map access is unsafe only when updates are occurring.
   611  As long as all goroutines are only reading—looking up elements in the map,
   612  including iterating through it using a
   613  <code>for</code> <code>range</code> loop—and not changing the map
   614  by assigning to elements or doing deletions,
   615  it is safe for them to access the map concurrently without synchronization.
   616  </p>
   617  
   618  <p>
   619  As an aid to correct map use, some implementations of the language
   620  contain a special check that automatically reports at run time when a map is modified
   621  unsafely by concurrent execution.
   622  </p>
   623  
   624  <h3 id="language_changes">
   625  Will you accept my language change?</h3>
   626  
   627  <p>
   628  People often suggest improvements to the language—the
   629  <a href="//groups.google.com/group/golang-nuts">mailing list</a>
   630  contains a rich history of such discussions—but very few of these changes have
   631  been accepted.
   632  </p>
   633  
   634  <p>
   635  Although Go is an open source project, the language and libraries are protected
   636  by a <a href="/doc/go1compat.html">compatibility promise</a> that prevents
   637  changes that break existing programs, at least at the source code level
   638  (programs may need to be recompiled occasionally to stay current).
   639  If your proposal violates the Go 1 specification we cannot even entertain the
   640  idea, regardless of its merit.
   641  A future major release of Go may be incompatible with Go 1, but discussions
   642  on that topic have only just begun and one thing is certain:
   643  there will be very few such incompatibilities introduced in the process.
   644  Moreover, the compatibility promise encourages us to provide an automatic path
   645  forward for old programs to adapt should that situation arise.
   646  </p>
   647  
   648  <p>
   649  Even if your proposal is compatible with the Go 1 spec, it might
   650  not be in the spirit of Go's design goals.
   651  The article <i><a href="//talks.golang.org/2012/splash.article">Go
   652  at Google: Language Design in the Service of Software Engineering</a></i>
   653  explains Go's origins and the motivation behind its design.
   654  </p>
   655  
   656  <h2 id="types">Types</h2>
   657  
   658  <h3 id="Is_Go_an_object-oriented_language">
   659  Is Go an object-oriented language?</h3>
   660  
   661  <p>
   662  Yes and no. Although Go has types and methods and allows an
   663  object-oriented style of programming, there is no type hierarchy.
   664  The concept of &ldquo;interface&rdquo; in Go provides a different approach that
   665  we believe is easy to use and in some ways more general. There are
   666  also ways to embed types in other types to provide something
   667  analogous&mdash;but not identical&mdash;to subclassing.
   668  Moreover, methods in Go are more general than in C++ or Java:
   669  they can be defined for any sort of data, even built-in types such
   670  as plain, &ldquo;unboxed&rdquo; integers.
   671  They are not restricted to structs (classes).
   672  </p>
   673  
   674  <p>
   675  Also, the lack of a type hierarchy makes &ldquo;objects&rdquo; in Go feel much more
   676  lightweight than in languages such as C++ or Java.
   677  </p>
   678  
   679  <h3 id="How_do_I_get_dynamic_dispatch_of_methods">
   680  How do I get dynamic dispatch of methods?</h3>
   681  
   682  <p>
   683  The only way to have dynamically dispatched methods is through an
   684  interface. Methods on a struct or any other concrete type are always resolved statically.
   685  </p>
   686  
   687  <h3 id="inheritance">
   688  Why is there no type inheritance?</h3>
   689  <p>
   690  Object-oriented programming, at least in the best-known languages,
   691  involves too much discussion of the relationships between types,
   692  relationships that often could be derived automatically.  Go takes a
   693  different approach.
   694  </p>
   695  
   696  <p>
   697  Rather than requiring the programmer to declare ahead of time that two
   698  types are related, in Go a type automatically satisfies any interface
   699  that specifies a subset of its methods.  Besides reducing the
   700  bookkeeping, this approach has real advantages.  Types can satisfy
   701  many interfaces at once, without the complexities of traditional
   702  multiple inheritance.
   703  Interfaces can be very lightweight&mdash;an interface with
   704  one or even zero methods can express a useful concept.
   705  Interfaces can be added after the fact if a new idea comes along
   706  or for testing&mdash;without annotating the original types.
   707  Because there are no explicit relationships between types
   708  and interfaces, there is no type hierarchy to manage or discuss.
   709  </p>
   710  
   711  <p>
   712  It's possible to use these ideas to construct something analogous to
   713  type-safe Unix pipes.  For instance, see how <code>fmt.Fprintf</code>
   714  enables formatted printing to any output, not just a file, or how the
   715  <code>bufio</code> package can be completely separate from file I/O,
   716  or how the <code>image</code> packages generate compressed
   717  image files.  All these ideas stem from a single interface
   718  (<code>io.Writer</code>) representing a single method
   719  (<code>Write</code>).  And that's only scratching the surface.
   720  Go's interfaces have a profound influence on how programs are structured.
   721  </p>
   722  
   723  <p>
   724  It takes some getting used to but this implicit style of type
   725  dependency is one of the most productive things about Go.
   726  </p>
   727  
   728  <h3 id="methods_on_basics">
   729  Why is <code>len</code> a function and not a method?</h3>
   730  <p>
   731  We debated this issue but decided
   732  implementing <code>len</code> and friends as functions was fine in practice and
   733  didn't complicate questions about the interface (in the Go type sense)
   734  of basic types.
   735  </p>
   736  
   737  <h3 id="overloading">
   738  Why does Go not support overloading of methods and operators?</h3>
   739  <p>
   740  Method dispatch is simplified if it doesn't need to do type matching as well.
   741  Experience with other languages told us that having a variety of
   742  methods with the same name but different signatures was occasionally useful
   743  but that it could also be confusing and fragile in practice.  Matching only by name
   744  and requiring consistency in the types was a major simplifying decision
   745  in Go's type system.
   746  </p>
   747  
   748  <p>
   749  Regarding operator overloading, it seems more a convenience than an absolute
   750  requirement.  Again, things are simpler without it.
   751  </p>
   752  
   753  <h3 id="implements_interface">
   754  Why doesn't Go have "implements" declarations?</h3>
   755  
   756  <p>
   757  A Go type satisfies an interface by implementing the methods of that interface,
   758  nothing more.  This property allows interfaces to be defined and used without
   759  needing to modify existing code.  It enables a kind of
   760  <a href="https://en.wikipedia.org/wiki/Structural_type_system">structural typing</a> that
   761  promotes separation of concerns and improves code re-use, and makes it easier
   762  to build on patterns that emerge as the code develops.
   763  The semantics of interfaces is one of the main reasons for Go's nimble,
   764  lightweight feel.
   765  </p>
   766  
   767  <p>
   768  See the <a href="#inheritance">question on type inheritance</a> for more detail.
   769  </p>
   770  
   771  <h3 id="guarantee_satisfies_interface">
   772  How can I guarantee my type satisfies an interface?</h3>
   773  
   774  <p>
   775  You can ask the compiler to check that the type <code>T</code> implements the
   776  interface <code>I</code> by attempting an assignment using the zero value for
   777  <code>T</code> or pointer to <code>T</code>, as appropriate:
   778  </p>
   779  
   780  <pre>
   781  type T struct{}
   782  var _ I = T{}       // Verify that T implements I.
   783  var _ I = (*T)(nil) // Verify that *T implements I.
   784  </pre>
   785  
   786  <p>
   787  If <code>T</code> (or <code>*T</code>, accordingly) doesn't implement
   788  <code>I</code>, the mistake will be caught at compile time.
   789  </p>
   790  
   791  <p>
   792  If you wish the users of an interface to explicitly declare that they implement
   793  it, you can add a method with a descriptive name to the interface's method set.
   794  For example:
   795  </p>
   796  
   797  <pre>
   798  type Fooer interface {
   799      Foo()
   800      ImplementsFooer()
   801  }
   802  </pre>
   803  
   804  <p>
   805  A type must then implement the <code>ImplementsFooer</code> method to be a
   806  <code>Fooer</code>, clearly documenting the fact and announcing it in
   807  <a href="/cmd/godoc/">godoc</a>'s output.
   808  </p>
   809  
   810  <pre>
   811  type Bar struct{}
   812  func (b Bar) ImplementsFooer() {}
   813  func (b Bar) Foo() {}
   814  </pre>
   815  
   816  <p>
   817  Most code doesn't make use of such constraints, since they limit the utility of
   818  the interface idea. Sometimes, though, they're necessary to resolve ambiguities
   819  among similar interfaces.
   820  </p>
   821  
   822  <h3 id="t_and_equal_interface">
   823  Why doesn't type T satisfy the Equal interface?</h3>
   824  
   825  <p>
   826  Consider this simple interface to represent an object that can compare
   827  itself with another value:
   828  </p>
   829  
   830  <pre>
   831  type Equaler interface {
   832      Equal(Equaler) bool
   833  }
   834  </pre>
   835  
   836  <p>
   837  and this type, <code>T</code>:
   838  </p>
   839  
   840  <pre>
   841  type T int
   842  func (t T) Equal(u T) bool { return t == u } // does not satisfy Equaler
   843  </pre>
   844  
   845  <p>
   846  Unlike the analogous situation in some polymorphic type systems,
   847  <code>T</code> does not implement <code>Equaler</code>.
   848  The argument type of <code>T.Equal</code> is <code>T</code>,
   849  not literally the required type <code>Equaler</code>.
   850  </p>
   851  
   852  <p>
   853  In Go, the type system does not promote the argument of
   854  <code>Equal</code>; that is the programmer's responsibility, as
   855  illustrated by the type <code>T2</code>, which does implement
   856  <code>Equaler</code>:
   857  </p>
   858  
   859  <pre>
   860  type T2 int
   861  func (t T2) Equal(u Equaler) bool { return t == u.(T2) }  // satisfies Equaler
   862  </pre>
   863  
   864  <p>
   865  Even this isn't like other type systems, though, because in Go <em>any</em>
   866  type that satisfies <code>Equaler</code> could be passed as the
   867  argument to <code>T2.Equal</code>, and at run time we must
   868  check that the argument is of type <code>T2</code>.
   869  Some languages arrange to make that guarantee at compile time.
   870  </p>
   871  
   872  <p>
   873  A related example goes the other way:
   874  </p>
   875  
   876  <pre>
   877  type Opener interface {
   878     Open() Reader
   879  }
   880  
   881  func (t T3) Open() *os.File
   882  </pre>
   883  
   884  <p>
   885  In Go, <code>T3</code> does not satisfy <code>Opener</code>,
   886  although it might in another language.
   887  </p>
   888  
   889  <p>
   890  While it is true that Go's type system does less for the programmer
   891  in such cases, the lack of subtyping makes the rules about
   892  interface satisfaction very easy to state: are the function's names
   893  and signatures exactly those of the interface?
   894  Go's rule is also easy to implement efficiently.
   895  We feel these benefits offset the lack of
   896  automatic type promotion. Should Go one day adopt some form of polymorphic
   897  typing, we expect there would be a way to express the idea of these
   898  examples and also have them be statically checked.
   899  </p>
   900  
   901  <h3 id="convert_slice_of_interface">
   902  Can I convert a []T to an []interface{}?</h3>
   903  
   904  <p>
   905  Not directly.
   906  It is disallowed by the language specification because the two types
   907  do not have the same representation in memory.
   908  It is necessary to copy the elements individually to the destination
   909  slice. This example converts a slice of <code>int</code> to a slice of
   910  <code>interface{}</code>:
   911  </p>
   912  
   913  <pre>
   914  t := []int{1, 2, 3, 4}
   915  s := make([]interface{}, len(t))
   916  for i, v := range t {
   917      s[i] = v
   918  }
   919  </pre>
   920  
   921  <h3 id="convert_slice_with_same_underlying_type">
   922  Can I convert []T1 to []T2 if T1 and T2 have the same underlying type?</h3>
   923  
   924  This last line of this code sample does not compile.
   925  
   926  <pre>
   927  type T1 int
   928  type T2 int
   929  var t1 T1
   930  var x = T2(t1) // OK
   931  var st1 []T1
   932  var sx = ([]T2)(st1) // NOT OK
   933  </pre>
   934  
   935  <p>
   936  In Go, types are closely tied to methods, in that every named type has
   937  a (possibly empty) method set.
   938  The general rule is that you can change the name of the type being
   939  converted (and thus possibly change its method set) but you can't
   940  change the name (and method set) of elements of a composite type.
   941  Go requires you to be explicit about type conversions.
   942  </p>
   943  
   944  <h3 id="nil_error">
   945  Why is my nil error value not equal to nil?
   946  </h3>
   947  
   948  <p>
   949  Under the covers, interfaces are implemented as two elements, a type <code>T</code>
   950  and a value <code>V</code>.
   951  <code>V</code> is a concrete value such as an <code>int</code>,
   952  <code>struct</code> or pointer, never an interface itself, and has
   953  type <code>T</code>.
   954  For instance, if we store the <code>int</code> value 3 in an interface,
   955  the resulting interface value has, schematically,
   956  (<code>T=int</code>, <code>V=3</code>).
   957  The value <code>V</code> is also known as the interface's
   958  <em>dynamic</em> value,
   959  since a given interface variable might hold different values <code>V</code>
   960  (and corresponding types <code>T</code>)
   961  during the execution of the program.
   962  </p>
   963  
   964  <p>
   965  An interface value is <code>nil</code> only if the <code>V</code> and <code>T</code>
   966  are both unset, (<code>T=nil</code>, <code>V</code> is not set),
   967  In particular, a <code>nil</code> interface will always hold a <code>nil</code> type.
   968  If we store a <code>nil</code> pointer of type <code>*int</code> inside
   969  an interface value, the inner type will be <code>*int</code> regardless of the value of the pointer:
   970  (<code>T=*int</code>, <code>V=nil</code>).
   971  Such an interface value will therefore be non-<code>nil</code>
   972  <em>even when the pointer value <code>V</code> inside is</em> <code>nil</code>.
   973  </p>
   974  
   975  <p>
   976  This situation can be confusing, and arises when a <code>nil</code> value is
   977  stored inside an interface value such as an <code>error</code> return:
   978  </p>
   979  
   980  <pre>
   981  func returnsError() error {
   982  	var p *MyError = nil
   983  	if bad() {
   984  		p = ErrBad
   985  	}
   986  	return p // Will always return a non-nil error.
   987  }
   988  </pre>
   989  
   990  <p>
   991  If all goes well, the function returns a <code>nil</code> <code>p</code>,
   992  so the return value is an <code>error</code> interface
   993  value holding (<code>T=*MyError</code>, <code>V=nil</code>).
   994  This means that if the caller compares the returned error to <code>nil</code>,
   995  it will always look as if there was an error even if nothing bad happened.
   996  To return a proper <code>nil</code> <code>error</code> to the caller,
   997  the function must return an explicit <code>nil</code>:
   998  </p>
   999  
  1000  
  1001  <pre>
  1002  func returnsError() error {
  1003  	if bad() {
  1004  		return ErrBad
  1005  	}
  1006  	return nil
  1007  }
  1008  </pre>
  1009  
  1010  <p>
  1011  It's a good idea for functions
  1012  that return errors always to use the <code>error</code> type in
  1013  their signature (as we did above) rather than a concrete type such
  1014  as <code>*MyError</code>, to help guarantee the error is
  1015  created correctly. As an example,
  1016  <a href="/pkg/os/#Open"><code>os.Open</code></a>
  1017  returns an <code>error</code> even though, if not <code>nil</code>,
  1018  it's always of concrete type
  1019  <a href="/pkg/os/#PathError"><code>*os.PathError</code></a>.
  1020  </p>
  1021  
  1022  <p>
  1023  Similar situations to those described here can arise whenever interfaces are used.
  1024  Just keep in mind that if any concrete value
  1025  has been stored in the interface, the interface will not be <code>nil</code>.
  1026  For more information, see
  1027  <a href="/doc/articles/laws_of_reflection.html">The Laws of Reflection</a>.
  1028  </p>
  1029  
  1030  
  1031  <h3 id="unions">
  1032  Why are there no untagged unions, as in C?</h3>
  1033  
  1034  <p>
  1035  Untagged unions would violate Go's memory safety
  1036  guarantees.
  1037  </p>
  1038  
  1039  <h3 id="variant_types">
  1040  Why does Go not have variant types?</h3>
  1041  
  1042  <p>
  1043  Variant types, also known as algebraic types, provide a way to specify
  1044  that a value might take one of a set of other types, but only those
  1045  types. A common example in systems programming would specify that an
  1046  error is, say, a network error, a security error or an application
  1047  error and allow the caller to discriminate the source of the problem
  1048  by examining the type of the error. Another example is a syntax tree
  1049  in which each node can be a different type: declaration, statement,
  1050  assignment and so on.
  1051  </p>
  1052  
  1053  <p>
  1054  We considered adding variant types to Go, but after discussion
  1055  decided to leave them out because they overlap in confusing ways
  1056  with interfaces. What would happen if the elements of a variant type
  1057  were themselves interfaces?
  1058  </p>
  1059  
  1060  <p>
  1061  Also, some of what variant types address is already covered by the
  1062  language. The error example is easy to express using an interface
  1063  value to hold the error and a type switch to discriminate cases.  The
  1064  syntax tree example is also doable, although not as elegantly.
  1065  </p>
  1066  
  1067  <h3 id="covariant_types">
  1068  Why does Go not have covariant result types?</h3>
  1069  
  1070  <p>
  1071  Covariant result types would mean that an interface like
  1072  </p>
  1073  
  1074  <pre>
  1075  type Copyable interface {
  1076  	Copy() interface{}
  1077  }
  1078  </pre>
  1079  
  1080  <p>
  1081  would be satisfied by the method
  1082  </p>
  1083  
  1084  <pre>
  1085  func (v Value) Copy() Value
  1086  </pre>
  1087  
  1088  <p>because <code>Value</code> implements the empty interface.
  1089  In Go method types must match exactly, so <code>Value</code> does not
  1090  implement <code>Copyable</code>.
  1091  Go separates the notion of what a
  1092  type does&mdash;its methods&mdash;from the type's implementation.
  1093  If two methods return different types, they are not doing the same thing.
  1094  Programmers who want covariant result types are often trying to
  1095  express a type hierarchy through interfaces.
  1096  In Go it's more natural to have a clean separation between interface
  1097  and implementation.
  1098  </p>
  1099  
  1100  <h2 id="values">Values</h2>
  1101  
  1102  <h3 id="conversions">
  1103  Why does Go not provide implicit numeric conversions?</h3>
  1104  
  1105  <p>
  1106  The convenience of automatic conversion between numeric types in C is
  1107  outweighed by the confusion it causes.  When is an expression unsigned?
  1108  How big is the value?  Does it overflow?  Is the result portable, independent
  1109  of the machine on which it executes?
  1110  It also complicates the compiler; &ldquo;the usual arithmetic conversions&rdquo;
  1111  are not easy to implement and inconsistent across architectures.
  1112  For reasons of portability, we decided to make things clear and straightforward
  1113  at the cost of some explicit conversions in the code.
  1114  The definition of constants in Go&mdash;arbitrary precision values free
  1115  of signedness and size annotations&mdash;ameliorates matters considerably,
  1116  though.
  1117  </p>
  1118  
  1119  <p>
  1120  A related detail is that, unlike in C, <code>int</code> and <code>int64</code>
  1121  are distinct types even if <code>int</code> is a 64-bit type.  The <code>int</code>
  1122  type is generic; if you care about how many bits an integer holds, Go
  1123  encourages you to be explicit.
  1124  </p>
  1125  
  1126  <h3 id="constants">
  1127  How do constants work in Go?</h3>
  1128  
  1129  <p>
  1130  Although Go is strict about conversion between variables of different
  1131  numeric types, constants in the language are much more flexible.
  1132  Literal constants such as <code>23</code>, <code>3.14159</code>
  1133  and <a href="/pkg/math/#pkg-constants"><code>math.Pi</code></a>
  1134  occupy a sort of ideal number space, with arbitrary precision and
  1135  no overflow or underflow.
  1136  For instance, the value of <code>math.Pi</code> is specified to 63 places
  1137  in the source code, and constant expressions involving the value keep
  1138  precision beyond what a <code>float64</code> could hold.
  1139  Only when the constant or constant expression is assigned to a
  1140  variable&mdash;a memory location in the program&mdash;does
  1141  it become a "computer" number with
  1142  the usual floating-point properties and precision.
  1143  </p>
  1144  
  1145  <p>
  1146  Also,
  1147  because they are just numbers, not typed values, constants in Go can be
  1148  used more freely than variables, thereby softening some of the awkwardness
  1149  around the strict conversion rules.
  1150  One can write expressions such as
  1151  </p>
  1152  
  1153  <pre>
  1154  sqrt2 := math.Sqrt(2)
  1155  </pre>
  1156  
  1157  <p>
  1158  without complaint from the compiler because the ideal number <code>2</code>
  1159  can be converted safely and accurately
  1160  to a <code>float64</code> for the call to <code>math.Sqrt</code>.
  1161  </p>
  1162  
  1163  <p>
  1164  A blog post titled <a href="https://blog.golang.org/constants">Constants</a>
  1165  explores this topic in more detail.
  1166  </p>
  1167  
  1168  <h3 id="builtin_maps">
  1169  Why are maps built in?</h3>
  1170  <p>
  1171  The same reason strings are: they are such a powerful and important data
  1172  structure that providing one excellent implementation with syntactic support
  1173  makes programming more pleasant.  We believe that Go's implementation of maps
  1174  is strong enough that it will serve for the vast majority of uses.
  1175  If a specific application can benefit from a custom implementation, it's possible
  1176  to write one but it will not be as convenient syntactically; this seems a reasonable tradeoff.
  1177  </p>
  1178  
  1179  <h3 id="map_keys">
  1180  Why don't maps allow slices as keys?</h3>
  1181  <p>
  1182  Map lookup requires an equality operator, which slices do not implement.
  1183  They don't implement equality because equality is not well defined on such types;
  1184  there are multiple considerations involving shallow vs. deep comparison, pointer vs.
  1185  value comparison, how to deal with recursive types, and so on.
  1186  We may revisit this issue&mdash;and implementing equality for slices
  1187  will not invalidate any existing programs&mdash;but without a clear idea of what
  1188  equality of slices should mean, it was simpler to leave it out for now.
  1189  </p>
  1190  
  1191  <p>
  1192  In Go 1, unlike prior releases, equality is defined for structs and arrays, so such
  1193  types can be used as map keys. Slices still do not have a definition of equality, though.
  1194  </p>
  1195  
  1196  <h3 id="references">
  1197  Why are maps, slices, and channels references while arrays are values?</h3>
  1198  <p>
  1199  There's a lot of history on that topic.  Early on, maps and channels
  1200  were syntactically pointers and it was impossible to declare or use a
  1201  non-pointer instance.  Also, we struggled with how arrays should work.
  1202  Eventually we decided that the strict separation of pointers and
  1203  values made the language harder to use.  Changing these
  1204  types to act as references to the associated, shared data structures resolved
  1205  these issues. This change added some regrettable complexity to the
  1206  language but had a large effect on usability: Go became a more
  1207  productive, comfortable language when it was introduced.
  1208  </p>
  1209  
  1210  <h2 id="Writing_Code">Writing Code</h2>
  1211  
  1212  <h3 id="How_are_libraries_documented">
  1213  How are libraries documented?</h3>
  1214  
  1215  <p>
  1216  There is a program, <code>godoc</code>, written in Go, that extracts
  1217  package documentation from the source code and serves it as a web
  1218  page with links to declarations, files, and so on.
  1219  An instance is running at
  1220  <a href="/pkg/">golang.org/pkg/</a>.
  1221  In fact, <code>godoc</code> implements the full site at
  1222  <a href="/">golang.org/</a>.
  1223  </p>
  1224  
  1225  <p>
  1226  A <code>godoc</code> instance may be configured to provide rich,
  1227  interactive static analyses of symbols in the programs it displays; details are
  1228  listed <a href="https://golang.org/lib/godoc/analysis/help.html">here</a>.
  1229  </p>
  1230  
  1231  <p>
  1232  For access to documentation from the command line, the
  1233  <a href="https://golang.org/pkg/cmd/go/">go</a> tool has a
  1234  <a href="https://golang.org/pkg/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a>
  1235  subcommand that provides a textual interface to the same information.
  1236  </p>
  1237  
  1238  <h3 id="Is_there_a_Go_programming_style_guide">
  1239  Is there a Go programming style guide?</h3>
  1240  
  1241  <p>
  1242  There is no explicit style guide, although there is certainly
  1243  a recognizable "Go style".
  1244  </p>
  1245  
  1246  <p>
  1247  Go has established conventions to guide decisions around
  1248  naming, layout, and file organization.
  1249  The document <a href="effective_go.html">Effective Go</a>
  1250  contains some advice on these topics.
  1251  More directly, the program <code>gofmt</code> is a pretty-printer
  1252  whose purpose is to enforce layout rules; it replaces the usual
  1253  compendium of do's and don'ts that allows interpretation.
  1254  All the Go code in the repository, and the vast majority in the
  1255  open source world, has been run through <code>gofmt</code>.
  1256  </p>
  1257  
  1258  <p>
  1259  The document titled
  1260  <a href="//golang.org/s/comments">Go Code Review Comments</a>
  1261  is a collection of very short essays about details of Go idiom that are often
  1262  missed by programmers.
  1263  It is a handy reference for people doing code reviews for Go projects.
  1264  </p>
  1265  
  1266  <h3 id="How_do_I_submit_patches_to_the_Go_libraries">
  1267  How do I submit patches to the Go libraries?</h3>
  1268  
  1269  <p>
  1270  The library sources are in the <code>src</code> directory of the repository.
  1271  If you want to make a significant change, please discuss on the mailing list before embarking.
  1272  </p>
  1273  
  1274  <p>
  1275  See the document
  1276  <a href="contribute.html">Contributing to the Go project</a>
  1277  for more information about how to proceed.
  1278  </p>
  1279  
  1280  <h3 id="git_https">
  1281  Why does "go get" use HTTPS when cloning a repository?</h3>
  1282  
  1283  <p>
  1284  Companies often permit outgoing traffic only on the standard TCP ports 80 (HTTP)
  1285  and 443 (HTTPS), blocking outgoing traffic on other ports, including TCP port 9418 
  1286  (git) and TCP port 22 (SSH).
  1287  When using HTTPS instead of HTTP, <code>git</code> enforces certificate validation by
  1288  default, providing protection against man-in-the-middle, eavesdropping and tampering attacks.
  1289  The <code>go get</code> command therefore uses HTTPS for safety.
  1290  </p>
  1291  
  1292  <p>
  1293  <code>Git</code> can be configured to authenticate over HTTPS or to use SSH in place of HTTPS.
  1294  To authenticate over HTTPS, you can add a line
  1295  to the <code>$HOME/.netrc</code> file that git consults:
  1296  </p>
  1297  <pre>
  1298  machine github.com login <i>USERNAME</i> password <i>APIKEY</i>
  1299  </pre>
  1300  <p>
  1301  For GitHub accounts, the password can be a
  1302  <a href="https://help.github.com/articles/creating-a-personal-access-token-for-the-command-line/">personal access token</a>.
  1303  </p>
  1304  
  1305  <p>
  1306  <code>Git</code> can also be configured to use SSH in place of HTTPS for URLs matching a given prefix.
  1307  For example, to use SSH for all GitHub access,
  1308  add these lines to your <code>~/.gitconfig</code>:
  1309  </p>
  1310  <pre>
  1311  [url "ssh://git@github.com/"]
  1312  	insteadOf = https://github.com/
  1313  </pre>
  1314  
  1315  <h3 id="get_version">
  1316  How should I manage package versions using "go get"?</h3>
  1317  
  1318  <p>
  1319  Since the inception of the project, Go has had no explicit concept of package versions,
  1320  but that is changing.
  1321  Versioning is a source of significant complexity, especially in large code bases,
  1322  and it has taken some time to develop an
  1323  approach that works well at scale in a large enough
  1324  variety of situations to be appropriate to supply to all Go users.
  1325  </p>
  1326  
  1327  <p>
  1328  The Go 1.11 release adds new, experimental support
  1329  for package versioning to the <code>go</code> command,
  1330  in the form of Go modules.
  1331  For more information, see the <a href="/doc/go1.11#modules">Go 1.11 release notes</a>
  1332  and the <a href="/cmd/go#hdr-Modules__module_versions__and_more"><code>go</code> command documentation</a>.
  1333  </p>
  1334  
  1335  <p>
  1336  Regardless of the actual package management technology,
  1337  "go get" and the larger Go toolchain does provide isolation of
  1338  packages with different import paths.
  1339  For example, the standard library's <code>html/template</code> and <code>text/template</code>
  1340  coexist even though both are "package template".
  1341  This observation leads to some advice for package authors and package users.
  1342  </p>
  1343  
  1344  <p>
  1345  Packages intended for public use should try to maintain backwards compatibility as they evolve.
  1346  The <a href="/doc/go1compat.html">Go 1 compatibility guidelines</a> are a good reference here:
  1347  don't remove exported names, encourage tagged composite literals, and so on.
  1348  If different functionality is required, add a new name instead of changing an old one.
  1349  If a complete break is required, create a new package with a new import path.
  1350  </p>
  1351  
  1352  <p>
  1353  If you're using an externally supplied package and worry that it might change in
  1354  unexpected ways, but are not yet using Go modules,
  1355  the simplest solution is to copy it to your local repository.
  1356  This is the approach Google takes internally and is supported by the
  1357  <code>go</code> command through a technique called "vendoring".
  1358  This involves
  1359  storing a copy of the dependency under a new import path that identifies it as a local copy.
  1360  See the <a href="https://golang.org/s/go15vendor">design
  1361  document</a> for details.
  1362  </p>
  1363  
  1364  <h2 id="Pointers">Pointers and Allocation</h2>
  1365  
  1366  <h3 id="pass_by_value">
  1367  When are function parameters passed by value?</h3>
  1368  
  1369  <p>
  1370  As in all languages in the C family, everything in Go is passed by value.
  1371  That is, a function always gets a copy of the
  1372  thing being passed, as if there were an assignment statement assigning the
  1373  value to the parameter.  For instance, passing an <code>int</code> value
  1374  to a function makes a copy of the <code>int</code>, and passing a pointer
  1375  value makes a copy of the pointer, but not the data it points to.
  1376  (See a <a href="/doc/faq#methods_on_values_or_pointers">later
  1377  section</a> for a discussion of how this affects method receivers.)
  1378  </p>
  1379  
  1380  <p>
  1381  Map and slice values behave like pointers: they are descriptors that
  1382  contain pointers to the underlying map or slice data.  Copying a map or
  1383  slice value doesn't copy the data it points to.  Copying an interface value
  1384  makes a copy of the thing stored in the interface value.  If the interface
  1385  value holds a struct, copying the interface value makes a copy of the
  1386  struct.  If the interface value holds a pointer, copying the interface value
  1387  makes a copy of the pointer, but again not the data it points to.
  1388  </p>
  1389  
  1390  <p>
  1391  Note that this discussion is about the semantics of the operations.
  1392  Actual implementations may apply optimizations to avoid copying
  1393  as long as the optimizations do not change the semantics.
  1394  </p>
  1395  
  1396  <h3 id="pointer_to_interface">
  1397  When should I use a pointer to an interface?</h3>
  1398  
  1399  <p>
  1400  Almost never. Pointers to interface values arise only in rare, tricky situations involving
  1401  disguising an interface value's type for delayed evaluation.
  1402  </p>
  1403  
  1404  <p>
  1405  It is a common mistake to pass a pointer to an interface value
  1406  to a function expecting an interface. The compiler will complain about this
  1407  error but the situation can still be confusing, because sometimes a
  1408  <a href="#different_method_sets">pointer
  1409  is necessary to satisfy an interface</a>.
  1410  The insight is that although a pointer to a concrete type can satisfy
  1411  an interface, with one exception <em>a pointer to an interface can never satisfy an interface</em>.
  1412  </p>
  1413  
  1414  <p>
  1415  Consider the variable declaration,
  1416  </p>
  1417  
  1418  <pre>
  1419  var w io.Writer
  1420  </pre>
  1421  
  1422  <p>
  1423  The printing function <code>fmt.Fprintf</code> takes as its first argument
  1424  a value that satisfies <code>io.Writer</code>—something that implements
  1425  the canonical <code>Write</code> method. Thus we can write
  1426  </p>
  1427  
  1428  <pre>
  1429  fmt.Fprintf(w, "hello, world\n")
  1430  </pre>
  1431  
  1432  <p>
  1433  If however we pass the address of <code>w</code>, the program will not compile.
  1434  </p>
  1435  
  1436  <pre>
  1437  fmt.Fprintf(&amp;w, "hello, world\n") // Compile-time error.
  1438  </pre>
  1439  
  1440  <p>
  1441  The one exception is that any value, even a pointer to an interface, can be assigned to
  1442  a variable of empty interface type (<code>interface{}</code>).
  1443  Even so, it's almost certainly a mistake if the value is a pointer to an interface;
  1444  the result can be confusing.
  1445  </p>
  1446  
  1447  <h3 id="methods_on_values_or_pointers">
  1448  Should I define methods on values or pointers?</h3>
  1449  
  1450  <pre>
  1451  func (s *MyStruct) pointerMethod() { } // method on pointer
  1452  func (s MyStruct)  valueMethod()   { } // method on value
  1453  </pre>
  1454  
  1455  <p>
  1456  For programmers unaccustomed to pointers, the distinction between these
  1457  two examples can be confusing, but the situation is actually very simple.
  1458  When defining a method on a type, the receiver (<code>s</code> in the above
  1459  examples) behaves exactly as if it were an argument to the method.
  1460  Whether to define the receiver as a value or as a pointer is the same
  1461  question, then, as whether a function argument should be a value or
  1462  a pointer.
  1463  There are several considerations.
  1464  </p>
  1465  
  1466  <p>
  1467  First, and most important, does the method need to modify the
  1468  receiver?
  1469  If it does, the receiver <em>must</em> be a pointer.
  1470  (Slices and maps act as references, so their story is a little
  1471  more subtle, but for instance to change the length of a slice
  1472  in a method the receiver must still be a pointer.)
  1473  In the examples above, if <code>pointerMethod</code> modifies
  1474  the fields of <code>s</code>,
  1475  the caller will see those changes, but <code>valueMethod</code>
  1476  is called with a copy of the caller's argument (that's the definition
  1477  of passing a value), so changes it makes will be invisible to the caller.
  1478  </p>
  1479  
  1480  <p>
  1481  By the way, in Java method receivers are always pointers,
  1482  although their pointer nature is somewhat disguised
  1483  (and there is a proposal to add value receivers to the language).
  1484  It is the value receivers in Go that are unusual.
  1485  </p>
  1486  
  1487  <p>
  1488  Second is the consideration of efficiency. If the receiver is large,
  1489  a big <code>struct</code> for instance, it will be much cheaper to
  1490  use a pointer receiver.
  1491  </p>
  1492  
  1493  <p>
  1494  Next is consistency. If some of the methods of the type must have
  1495  pointer receivers, the rest should too, so the method set is
  1496  consistent regardless of how the type is used.
  1497  See the section on <a href="#different_method_sets">method sets</a>
  1498  for details.
  1499  </p>
  1500  
  1501  <p>
  1502  For types such as basic types, slices, and small <code>structs</code>,
  1503  a value receiver is very cheap so unless the semantics of the method
  1504  requires a pointer, a value receiver is efficient and clear.
  1505  </p>
  1506  
  1507  
  1508  <h3 id="new_and_make">
  1509  What's the difference between new and make?</h3>
  1510  
  1511  <p>
  1512  In short: <code>new</code> allocates memory, while <code>make</code> initializes
  1513  the slice, map, and channel types.
  1514  </p>
  1515  
  1516  <p>
  1517  See the <a href="/doc/effective_go.html#allocation_new">relevant section
  1518  of Effective Go</a> for more details.
  1519  </p>
  1520  
  1521  <h3 id="q_int_sizes">
  1522  What is the size of an <code>int</code> on a 64 bit machine?</h3>
  1523  
  1524  <p>
  1525  The sizes of <code>int</code> and <code>uint</code> are implementation-specific
  1526  but the same as each other on a given platform.
  1527  For portability, code that relies on a particular
  1528  size of value should use an explicitly sized type, like <code>int64</code>.
  1529  On 32-bit machines the compilers use 32-bit integers by default,
  1530  while on 64-bit machines integers have 64 bits.
  1531  (Historically, this was not always true.)
  1532  </p>
  1533  
  1534  <p>
  1535  On the other hand, floating-point scalars and complex
  1536  types are always sized (there are no <code>float</code> or <code>complex</code> basic types),
  1537  because programmers should be aware of precision when using floating-point numbers.
  1538  The default type used for an (untyped) floating-point constant is <code>float64</code>.
  1539  Thus <code>foo</code> <code>:=</code> <code>3.0</code> declares a variable <code>foo</code>
  1540  of type <code>float64</code>.
  1541  For a <code>float32</code> variable initialized by an (untyped) constant, the variable type
  1542  must be specified explicitly in the variable declaration:
  1543  </p>
  1544  
  1545  <pre>
  1546  var foo float32 = 3.0
  1547  </pre>
  1548  
  1549  <p>
  1550  Alternatively, the constant must be given a type with a conversion as in
  1551  <code>foo := float32(3.0)</code>.
  1552  </p>
  1553  
  1554  <h3 id="stack_or_heap">
  1555  How do I know whether a variable is allocated on the heap or the stack?</h3>
  1556  
  1557  <p>
  1558  From a correctness standpoint, you don't need to know.
  1559  Each variable in Go exists as long as there are references to it.
  1560  The storage location chosen by the implementation is irrelevant to the
  1561  semantics of the language.
  1562  </p>
  1563  
  1564  <p>
  1565  The storage location does have an effect on writing efficient programs.
  1566  When possible, the Go compilers will allocate variables that are
  1567  local to a function in that function's stack frame.  However, if the
  1568  compiler cannot prove that the variable is not referenced after the
  1569  function returns, then the compiler must allocate the variable on the
  1570  garbage-collected heap to avoid dangling pointer errors.
  1571  Also, if a local variable is very large, it might make more sense
  1572  to store it on the heap rather than the stack.
  1573  </p>
  1574  
  1575  <p>
  1576  In the current compilers, if a variable has its address taken, that variable
  1577  is a candidate for allocation on the heap. However, a basic <em>escape
  1578  analysis</em> recognizes some cases when such variables will not
  1579  live past the return from the function and can reside on the stack.
  1580  </p>
  1581  
  1582  <h3 id="Why_does_my_Go_process_use_so_much_virtual_memory">
  1583  Why does my Go process use so much virtual memory?</h3>
  1584  
  1585  <p>
  1586  The Go memory allocator reserves a large region of virtual memory as an arena
  1587  for allocations. This virtual memory is local to the specific Go process; the
  1588  reservation does not deprive other processes of memory.
  1589  </p>
  1590  
  1591  <p>
  1592  To find the amount of actual memory allocated to a Go process, use the Unix
  1593  <code>top</code> command and consult the <code>RES</code> (Linux) or
  1594  <code>RSIZE</code> (macOS) columns.
  1595  <!-- TODO(adg): find out how this works on Windows -->
  1596  </p>
  1597  
  1598  <h2 id="Concurrency">Concurrency</h2>
  1599  
  1600  <h3 id="What_operations_are_atomic_What_about_mutexes">
  1601  What operations are atomic? What about mutexes?</h3>
  1602  
  1603  <p>
  1604  A description of the atomicity of operations in Go can be found in
  1605  the <a href="/ref/mem">Go Memory Model</a> document.
  1606  </p>
  1607  
  1608  <p>
  1609  Low-level synchronization and atomic primitives are available in the
  1610  <a href="/pkg/sync">sync</a> and
  1611  <a href="/pkg/sync/atomic">sync/atomic</a>
  1612  packages.
  1613  These packages are good for simple tasks such as incrementing
  1614  reference counts or guaranteeing small-scale mutual exclusion.
  1615  </p>
  1616  
  1617  <p>
  1618  For higher-level operations, such as coordination among
  1619  concurrent servers, higher-level techniques can lead
  1620  to nicer programs, and Go supports this approach through
  1621  its goroutines and channels.
  1622  For instance, you can structure your program so that only one
  1623  goroutine at a time is ever responsible for a particular piece of data.
  1624  That approach is summarized by the original
  1625  <a href="https://www.youtube.com/watch?v=PAAkCSZUG1c">Go proverb</a>,
  1626  </p>
  1627  
  1628  <p>
  1629  Do not communicate by sharing memory. Instead, share memory by communicating.
  1630  </p>
  1631  
  1632  <p>
  1633  See the <a href="/doc/codewalk/sharemem/">Share Memory By Communicating</a> code walk
  1634  and its <a href="https://blog.golang.org/2010/07/share-memory-by-communicating.html">
  1635  associated article</a> for a detailed discussion of this concept.
  1636  </p>
  1637  
  1638  <p>
  1639  Large concurrent programs are likely to borrow from both these toolkits.
  1640  </p>
  1641  
  1642  <h3 id="parallel_slow">
  1643  Why doesn't my program run faster with more CPUs?</h3>
  1644  
  1645  <p>
  1646  Whether a program runs faster with more CPUs depends on the problem
  1647  it is solving.
  1648  The Go language provides concurrency primitives, such as goroutines
  1649  and channels, but concurrency only enables parallelism
  1650  when the underlying problem is intrinsically parallel.
  1651  Problems that are intrinsically sequential cannot be sped up by adding
  1652  more CPUs, while those that can be broken into pieces that can
  1653  execute in parallel can be sped up, sometimes dramatically.
  1654  </p>
  1655  
  1656  <p>
  1657  Sometimes adding more CPUs can slow a program down.
  1658  In practical terms, programs that spend more time
  1659  synchronizing or communicating than doing useful computation
  1660  may experience performance degradation when using
  1661  multiple OS threads.
  1662  This is because passing data between threads involves switching
  1663  contexts, which has significant cost, and that cost can increase
  1664  with more CPUs.
  1665  For instance, the <a href="/ref/spec#An_example_package">prime sieve example</a>
  1666  from the Go specification has no significant parallelism although it launches many
  1667  goroutines; increasing the number of threads (CPUs) is more likely to slow it down than
  1668  to speed it up.
  1669  </p>
  1670  
  1671  <p>
  1672  For more detail on this topic see the talk entitled
  1673  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">Concurrency
  1674  is not Parallelism</a>.
  1675  
  1676  <h3 id="number_cpus">
  1677  How can I control the number of CPUs?</h3>
  1678  
  1679  <p>
  1680  The number of CPUs available simultaneously to executing goroutines is
  1681  controlled by the <code>GOMAXPROCS</code> shell environment variable,
  1682  whose default value is the number of CPU cores available.
  1683  Programs with the potential for parallel execution should therefore
  1684  achieve it by default on a multiple-CPU machine.
  1685  To change the number of parallel CPUs to use,
  1686  set the environment variable or use the similarly-named
  1687  <a href="/pkg/runtime/#GOMAXPROCS">function</a>
  1688  of the runtime package to configure the
  1689  run-time support to utilize a different number of threads.
  1690  Setting it to 1 eliminates the possibility of true parallelism,
  1691  forcing independent goroutines to take turns executing.
  1692  </p>
  1693  
  1694  <p>
  1695  The runtime can allocate more threads than the value
  1696  of <code>GOMAXPROCS</code> to service multiple outstanding
  1697  I/O requests.
  1698  <code>GOMAXPROCS</code> only affects how many goroutines
  1699  can actually execute at once; arbitrarily more may be blocked
  1700  in system calls.
  1701  </p>
  1702  
  1703  <p>
  1704  Go's goroutine scheduler is not as good as it needs to be, although it
  1705  has improved over time.
  1706  In the future, it may better optimize its use of OS threads.
  1707  For now, if there are performance issues,
  1708  setting <code>GOMAXPROCS</code> on a per-application basis may help.
  1709  </p>
  1710  
  1711  
  1712  <h3 id="no_goroutine_id">
  1713  Why is there no goroutine ID?</h3>
  1714  
  1715  <p>
  1716  Goroutines do not have names; they are just anonymous workers.
  1717  They expose no unique identifier, name, or data structure to the programmer.
  1718  Some people are surprised by this, expecting the <code>go</code>
  1719  statement to return some item that can be used to access and control
  1720  the goroutine later.
  1721  </p>
  1722  
  1723  <p>
  1724  The fundamental reason goroutines are anonymous is so that
  1725  the full Go language is available when programming concurrent code.
  1726  By contrast, the usage patterns that develop when threads and goroutines are
  1727  named can restrict what a library using them can do.
  1728  </p>
  1729  
  1730  <p>
  1731  Here is an illustration of the difficulties.
  1732  Once one names a goroutine and constructs a model around
  1733  it, it becomes special, and one is tempted to associate all computation
  1734  with that goroutine, ignoring the possibility
  1735  of using multiple, possibly shared goroutines for the processing.
  1736  If the <code>net/http</code> package associated per-request
  1737  state with a goroutine,
  1738  clients would be unable to use more goroutines
  1739  when serving a request.
  1740  </p>
  1741  
  1742  <p>
  1743  Moreover, experience with libraries such as those for graphics systems
  1744  that require all processing to occur on the "main thread"
  1745  has shown how awkward and limiting the approach can be when
  1746  deployed in a concurrent language.
  1747  The very existence of a special thread or goroutine forces
  1748  the programmer to distort the program to avoid crashes
  1749  and other problems caused by inadvertently operating
  1750  on the wrong thread.
  1751  </p>
  1752  
  1753  <p>
  1754  For those cases where a particular goroutine is truly special,
  1755  the language provides features such as channels that can be
  1756  used in flexible ways to interact with it.
  1757  </p>
  1758  
  1759  <h2 id="Functions_methods">Functions and Methods</h2>
  1760  
  1761  <h3 id="different_method_sets">
  1762  Why do T and *T have different method sets?</h3>
  1763  
  1764  <p>
  1765  As the <a href="/ref/spec#Types">Go specification</a> says,
  1766  the method set of a type <code>T</code> consists of all methods
  1767  with receiver type <code>T</code>,
  1768  while that of the corresponding pointer
  1769  type <code>*T</code> consists of all methods with receiver <code>*T</code> or
  1770  <code>T</code>.
  1771  That means the method set of <code>*T</code>
  1772  includes that of <code>T</code>),
  1773  but not the reverse.
  1774  </p>
  1775  
  1776  <p>
  1777  This distinction arises because
  1778  if an interface value contains a pointer <code>*T</code>,
  1779  a method call can obtain a value by dereferencing the pointer,
  1780  but if an interface value contains a value <code>T</code>,
  1781  there is no safe way for a method call to obtain a pointer.
  1782  (Doing so would allow a method to modify the contents of
  1783  the value inside the interface, which is not permitted by
  1784  the language specification.)
  1785  </p>
  1786  
  1787  <p>
  1788  Even in cases where the compiler could take the address of a value
  1789  to pass to the method, if the method modifies the value the changes
  1790  will be lost in the caller.
  1791  As an example, if the <code>Write</code> method of
  1792  <a href="/pkg/bytes/#Buffer"><code>bytes.Buffer</code></a>
  1793  used a value receiver rather than a pointer,
  1794  this code:
  1795  </p>
  1796  
  1797  <pre>
  1798  var buf bytes.Buffer
  1799  io.Copy(buf, os.Stdin)
  1800  </pre>
  1801  
  1802  <p>
  1803  would copy standard input into a <i>copy</i> of <code>buf</code>,
  1804  not into <code>buf</code> itself.
  1805  This is almost never the desired behavior.
  1806  </p>
  1807  
  1808  <h3 id="closures_and_goroutines">
  1809  What happens with closures running as goroutines?</h3>
  1810  
  1811  <p>
  1812  Some confusion may arise when using closures with concurrency.
  1813  Consider the following program:
  1814  </p>
  1815  
  1816  <pre>
  1817  func main() {
  1818      done := make(chan bool)
  1819  
  1820      values := []string{"a", "b", "c"}
  1821      for _, v := range values {
  1822          go func() {
  1823              fmt.Println(v)
  1824              done &lt;- true
  1825          }()
  1826      }
  1827  
  1828      // wait for all goroutines to complete before exiting
  1829      for _ = range values {
  1830          &lt;-done
  1831      }
  1832  }
  1833  </pre>
  1834  
  1835  <p>
  1836  One might mistakenly expect to see <code>a, b, c</code> as the output.
  1837  What you'll probably see instead is <code>c, c, c</code>.  This is because
  1838  each iteration of the loop uses the same instance of the variable <code>v</code>, so
  1839  each closure shares that single variable. When the closure runs, it prints the
  1840  value of <code>v</code> at the time <code>fmt.Println</code> is executed,
  1841  but <code>v</code> may have been modified since the goroutine was launched.
  1842  To help detect this and other problems before they happen, run
  1843  <a href="/cmd/go/#hdr-Run_go_tool_vet_on_packages"><code>go vet</code></a>.
  1844  </p>
  1845  
  1846  <p>
  1847  To bind the current value of <code>v</code> to each closure as it is launched, one
  1848  must modify the inner loop to create a new variable each iteration.
  1849  One way is to pass the variable as an argument to the closure:
  1850  </p>
  1851  
  1852  <pre>
  1853      for _, v := range values {
  1854          go func(<b>u</b> string) {
  1855              fmt.Println(<b>u</b>)
  1856              done &lt;- true
  1857          }(<b>v</b>)
  1858      }
  1859  </pre>
  1860  
  1861  <p>
  1862  In this example, the value of <code>v</code> is passed as an argument to the
  1863  anonymous function. That value is then accessible inside the function as
  1864  the variable <code>u</code>.
  1865  </p>
  1866  
  1867  <p>
  1868  Even easier is just to create a new variable, using a declaration style that may
  1869  seem odd but works fine in Go:
  1870  </p>
  1871  
  1872  <pre>
  1873      for _, v := range values {
  1874          <b>v := v</b> // create a new 'v'.
  1875          go func() {
  1876              fmt.Println(<b>v</b>)
  1877              done &lt;- true
  1878          }()
  1879      }
  1880  </pre>
  1881  
  1882  <p>
  1883  This behavior of the language, not defining a new variable for
  1884  each iteration, may have been a mistake in retrospect.
  1885  It may be addressed in a later version but, for compatibility,
  1886  cannot change in Go version 1.
  1887  </p>
  1888  
  1889  <h2 id="Control_flow">Control flow</h2>
  1890  
  1891  <h3 id="Does_Go_have_a_ternary_form">
  1892  Why does Go not have the <code>?:</code> operator?</h3>
  1893  
  1894  <p>
  1895  There is no ternary testing operation in Go.
  1896  You may use the following to achieve the same
  1897  result:
  1898  </p>
  1899  
  1900  <pre>
  1901  if expr {
  1902      n = trueVal
  1903  } else {
  1904      n = falseVal
  1905  }
  1906  </pre>
  1907  
  1908  <p>
  1909  The reason <code>?:</code> is absent from Go is that the language's designers
  1910  had seen the operation used too often to create impenetrably complex expressions.
  1911  The <code>if-else</code> form, although longer,
  1912  is unquestionably clearer.
  1913  A language needs only one conditional control flow construct.
  1914  </p>
  1915  
  1916  <h2 id="Packages_Testing">Packages and Testing</h2>
  1917  
  1918  <h3 id="How_do_I_create_a_multifile_package">
  1919  How do I create a multifile package?</h3>
  1920  
  1921  <p>
  1922  Put all the source files for the package in a directory by themselves.
  1923  Source files can refer to items from different files at will; there is
  1924  no need for forward declarations or a header file.
  1925  </p>
  1926  
  1927  <p>
  1928  Other than being split into multiple files, the package will compile and test
  1929  just like a single-file package.
  1930  </p>
  1931  
  1932  <h3 id="How_do_I_write_a_unit_test">
  1933  How do I write a unit test?</h3>
  1934  
  1935  <p>
  1936  Create a new file ending in <code>_test.go</code> in the same directory
  1937  as your package sources. Inside that file, <code>import "testing"</code>
  1938  and write functions of the form
  1939  </p>
  1940  
  1941  <pre>
  1942  func TestFoo(t *testing.T) {
  1943      ...
  1944  }
  1945  </pre>
  1946  
  1947  <p>
  1948  Run <code>go test</code> in that directory.
  1949  That script finds the <code>Test</code> functions,
  1950  builds a test binary, and runs it.
  1951  </p>
  1952  
  1953  <p>See the <a href="/doc/code.html">How to Write Go Code</a> document,
  1954  the <a href="/pkg/testing/"><code>testing</code></a> package
  1955  and the <a href="/cmd/go/#hdr-Test_packages"><code>go test</code></a> subcommand for more details.
  1956  </p>
  1957  
  1958  <h3 id="testing_framework">
  1959  Where is my favorite helper function for testing?</h3>
  1960  
  1961  <p>
  1962  Go's standard <a href="/pkg/testing/"><code>testing</code></a> package makes it easy to write unit tests, but it lacks
  1963  features provided in other language's testing frameworks such as assertion functions.
  1964  An <a href="#assertions">earlier section</a> of this document explained why Go
  1965  doesn't have assertions, and
  1966  the same arguments apply to the use of <code>assert</code> in tests.
  1967  Proper error handling means letting other tests run after one has failed, so
  1968  that the person debugging the failure gets a complete picture of what is
  1969  wrong. It is more useful for a test to report that
  1970  <code>isPrime</code> gives the wrong answer for 2, 3, 5, and 7 (or for
  1971  2, 4, 8, and 16) than to report that <code>isPrime</code> gives the wrong
  1972  answer for 2 and therefore no more tests were run. The programmer who
  1973  triggers the test failure may not be familiar with the code that fails.
  1974  Time invested writing a good error message now pays off later when the
  1975  test breaks.
  1976  </p>
  1977  
  1978  <p>
  1979  A related point is that testing frameworks tend to develop into mini-languages
  1980  of their own, with conditionals and controls and printing mechanisms,
  1981  but Go already has all those capabilities; why recreate them?
  1982  We'd rather write tests in Go; it's one fewer language to learn and the
  1983  approach keeps the tests straightforward and easy to understand.
  1984  </p>
  1985  
  1986  <p>
  1987  If the amount of extra code required to write
  1988  good errors seems repetitive and overwhelming, the test might work better if
  1989  table-driven, iterating over a list of inputs and outputs defined
  1990  in a data structure (Go has excellent support for data structure literals).
  1991  The work to write a good test and good error messages will then be amortized over many
  1992  test cases. The standard Go library is full of illustrative examples, such as in
  1993  <a href="/src/fmt/fmt_test.go">the formatting tests for the <code>fmt</code> package</a>.
  1994  </p>
  1995  
  1996  <h3 id="x_in_std">
  1997  Why isn't <i>X</i> in the standard library?</h3>
  1998  
  1999  <p>
  2000  The standard library's purpose is to support the runtime, connect to
  2001  the operating system, and provide key functionality that many Go
  2002  programs require, such as formatted I/O and networking.
  2003  It also contains elements important for web programming, including
  2004  cryptography and support for standards like HTTP, JSON, and XML.
  2005  </p>
  2006  
  2007  <p>
  2008  There is no clear criterion that defines what is included because for
  2009  a long time, this was the <i>only</i> Go library.
  2010  There are criteria that define what gets added today, however.
  2011  </p>
  2012  
  2013  <p>
  2014  New additions to the standard library are rare and the bar for
  2015  inclusion is high.
  2016  Code included in the standard library bears a large ongoing maintenance cost
  2017  (often borne by those other than the original author),
  2018  is subject to the <a href="/doc/go1compat.html">Go 1 compatibility promise</a>
  2019  (blocking fixes to any flaws in the API),
  2020  and is subject to the Go
  2021  <a href="https://golang.org/s/releasesched">release schedule</a>,
  2022  preventing bug fixes from being available to users quickly.
  2023  </p>
  2024  
  2025  <p>
  2026  Most new code should live outside of the standard library and be accessible
  2027  via the <a href="/cmd/go/"><code>go</code> tool</a>'s
  2028  <code>go get</code> command.
  2029  Such code can have its own maintainers, release cycle,
  2030  and compatibility guarantees.
  2031  Users can find packages and read their documentation at
  2032  <a href="https://godoc.org/">godoc.org</a>.
  2033  </p>
  2034  
  2035  <p>
  2036  Although there are pieces in the standard library that don't really belong,
  2037  such as <code>log/syslog</code>, we continue to maintain everything in the
  2038  library because of the Go 1 compatibility promise.
  2039  But we encourage most new code to live elsewhere.
  2040  </p>
  2041  
  2042  <h2 id="Implementation">Implementation</h2>
  2043  
  2044  <h3 id="What_compiler_technology_is_used_to_build_the_compilers">
  2045  What compiler technology is used to build the compilers?</h3>
  2046  
  2047  <p>
  2048  There are several production compilers for Go, and a number of others
  2049  in development for various platforms.
  2050  </p>
  2051  
  2052  <p>
  2053  The default compiler, <code>gc</code>, is included with the
  2054  Go distribution as part of the support for the <code>go</code>
  2055  command.
  2056  <code>Gc</code> was originally written in C
  2057  because of the difficulties of bootstrapping&mdash;you'd need a Go compiler to
  2058  set up a Go environment.
  2059  But things have advanced and since the Go 1.5 release the compiler has been
  2060  a Go program.
  2061  The compiler was converted from C to Go using automatic translation tools, as
  2062  described in this <a href="/s/go13compiler">design document</a>
  2063  and <a href="https://talks.golang.org/2015/gogo.slide#1">talk</a>.
  2064  Thus the compiler is now "self-hosting", which means we needed to face
  2065  the bootstrapping problem.
  2066  The solution is to have a working Go installation already in place,
  2067  just as one normally has with a working C installation.
  2068  The story of how to bring up a new Go environment from source
  2069  is described <a href="/s/go15bootstrap">here</a> and
  2070  <a href="/doc/install/source">here</a>.
  2071  </p>
  2072  
  2073  <p>
  2074  <code>Gc</code> is written in Go with a recursive descent parser
  2075  and uses a custom loader, also written in Go but
  2076  based on the Plan 9 loader, to generate ELF/Mach-O/PE binaries.
  2077  </p>
  2078  
  2079  <p>
  2080  At the beginning of the project we considered using LLVM for
  2081  <code>gc</code> but decided it was too large and slow to meet
  2082  our performance goals.
  2083  More important in retrospect, starting with LLVM would have made it
  2084  harder to introduce some of the ABI and related changes, such as
  2085  stack management, that Go requires but not are not part of the
  2086  standard C setup.
  2087  A new <a href="https://go.googlesource.com/gollvm/">LLVM implementation</a>
  2088  is starting to come together now, however.
  2089  </p>
  2090  
  2091  <p>
  2092  The <code>Gccgo</code> compiler is a front end written in C++
  2093  with a recursive descent parser coupled to the
  2094  standard GCC back end.
  2095  </p>
  2096  
  2097  <p>
  2098  Go turned out to be a fine language in which to implement a Go compiler,
  2099  although that was not its original goal.
  2100  Not being self-hosting from the beginning allowed Go's design to
  2101  concentrate on its original use case, which was networked servers.
  2102  Had we decided Go should compile itself early on, we might have
  2103  ended up with a language targeted more for compiler construction,
  2104  which is a worthy goal but not the one we had initially.
  2105  </p>
  2106  
  2107  <p>
  2108  Although <code>gc</code> does not use them (yet?), a native lexer and
  2109  parser are available in the <a href="/pkg/go/"><code>go</code></a> package
  2110  and there is also a native <a href="/pkg/go/types">type checker</a>.
  2111  </p>
  2112  
  2113  <h3 id="How_is_the_run_time_support_implemented">
  2114  How is the run-time support implemented?</h3>
  2115  
  2116  <p>
  2117  Again due to bootstrapping issues, the run-time code was originally written mostly in C (with a
  2118  tiny bit of assembler) but it has since been translated to Go
  2119  (except for some assembler bits).
  2120  <code>Gccgo</code>'s run-time support uses <code>glibc</code>.
  2121  The <code>gccgo</code> compiler implements goroutines using
  2122  a technique called segmented stacks,
  2123  supported by recent modifications to the gold linker.
  2124  <code>Gollvm</code> similarly is built on the corresponding
  2125  LLVM infrastructure.
  2126  </p>
  2127  
  2128  <h3 id="Why_is_my_trivial_program_such_a_large_binary">
  2129  Why is my trivial program such a large binary?</h3>
  2130  
  2131  <p>
  2132  The linker in the <code>gc</code> toolchain
  2133  creates statically-linked binaries by default.
  2134  All Go binaries therefore include the Go
  2135  runtime, along with the run-time type information necessary to support dynamic
  2136  type checks, reflection, and even panic-time stack traces.
  2137  </p>
  2138  
  2139  <p>
  2140  A simple C "hello, world" program compiled and linked statically using
  2141  gcc on Linux is around 750 kB, including an implementation of
  2142  <code>printf</code>.
  2143  An equivalent Go program using
  2144  <code>fmt.Printf</code> weighs a couple of megabytes, but that includes
  2145  more powerful run-time support and type and debugging information.
  2146  </p>
  2147  
  2148  <p>
  2149  A Go program compiled with <code>gc</code> can be linked with
  2150  the <code>-ldflags=-w</code> flag to disable DWARF generation,
  2151  removing debugging information from the binary but with no
  2152  other loss of functionality.
  2153  This can reduce the binary size substantially.
  2154  </p>
  2155  
  2156  <h3 id="unused_variables_and_imports">
  2157  Can I stop these complaints about my unused variable/import?</h3>
  2158  
  2159  <p>
  2160  The presence of an unused variable may indicate a bug, while
  2161  unused imports just slow down compilation,
  2162  an effect that can become substantial as a program accumulates
  2163  code and programmers over time.
  2164  For these reasons, Go refuses to compile programs with unused
  2165  variables or imports,
  2166  trading short-term convenience for long-term build speed and
  2167  program clarity.
  2168  </p>
  2169  
  2170  <p>
  2171  Still, when developing code, it's common to create these situations
  2172  temporarily and it can be annoying to have to edit them out before the
  2173  program will compile.
  2174  </p>
  2175  
  2176  <p>
  2177  Some have asked for a compiler option to turn those checks off
  2178  or at least reduce them to warnings.
  2179  Such an option has not been added, though,
  2180  because compiler options should not affect the semantics of the
  2181  language and because the Go compiler does not report warnings, only
  2182  errors that prevent compilation.
  2183  </p>
  2184  
  2185  <p>
  2186  There are two reasons for having no warnings.  First, if it's worth
  2187  complaining about, it's worth fixing in the code.  (And if it's not
  2188  worth fixing, it's not worth mentioning.) Second, having the compiler
  2189  generate warnings encourages the implementation to warn about weak
  2190  cases that can make compilation noisy, masking real errors that
  2191  <em>should</em> be fixed.
  2192  </p>
  2193  
  2194  <p>
  2195  It's easy to address the situation, though.  Use the blank identifier
  2196  to let unused things persist while you're developing.
  2197  </p>
  2198  
  2199  <pre>
  2200  import "unused"
  2201  
  2202  // This declaration marks the import as used by referencing an
  2203  // item from the package.
  2204  var _ = unused.Item  // TODO: Delete before committing!
  2205  
  2206  func main() {
  2207      debugData := debug.Profile()
  2208      _ = debugData // Used only during debugging.
  2209      ....
  2210  }
  2211  </pre>
  2212  
  2213  <p>
  2214  Nowadays, most Go programmers use a tool,
  2215  <a href="https://godoc.org/golang.org/x/tools/cmd/goimports">goimports</a>,
  2216  which automatically rewrites a Go source file to have the correct imports,
  2217  eliminating the unused imports issue in practice.
  2218  This program is easily connected to most editors to run automatically when a Go source file is written.
  2219  </p>
  2220  
  2221  <h3 id="virus">
  2222  Why does my virus-scanning software think my Go distribution or compiled binary is infected?</h3>
  2223  
  2224  <p>
  2225  This is a common occurrence, especially on Windows machines, and is almost always a false positive.
  2226  Commercial virus scanning programs are often confused by the structure of Go binaries, which
  2227  they don't see as often as those compiled from other languages.
  2228  </p>
  2229  
  2230  <p>
  2231  If you've just installed the Go distribution and the system reports it is infected, that's certainly a mistake.
  2232  To be really thorough, you can verify the download by comparing the checksum with those on the
  2233  <a href="https://golang.org/dl/">downloads page</a>.
  2234  </p>
  2235  
  2236  <p>
  2237  In any case, if you believe the report is in error, please report a bug to the supplier of your virus scanner.
  2238  Maybe in time virus scanners can learn to understand Go programs.
  2239  </p>
  2240  
  2241  <h2 id="Performance">Performance</h2>
  2242  
  2243  <h3 id="Why_does_Go_perform_badly_on_benchmark_x">
  2244  Why does Go perform badly on benchmark X?</h3>
  2245  
  2246  <p>
  2247  One of Go's design goals is to approach the performance of C for comparable
  2248  programs, yet on some benchmarks it does quite poorly, including several
  2249  in <a href="https://go.googlesource.com/exp/+/master/shootout/">golang.org/x/exp/shootout</a>.
  2250  The slowest depend on libraries for which versions of comparable performance
  2251  are not available in Go.
  2252  For instance, <a href="https://go.googlesource.com/exp/+/master/shootout/pidigits.go">pidigits.go</a>
  2253  depends on a multi-precision math package, and the C
  2254  versions, unlike Go's, use <a href="https://gmplib.org/">GMP</a> (which is
  2255  written in optimized assembler).
  2256  Benchmarks that depend on regular expressions
  2257  (<a href="https://go.googlesource.com/exp/+/master/shootout/regex-dna.go">regex-dna.go</a>,
  2258  for instance) are essentially comparing Go's native <a href="/pkg/regexp">regexp package</a> to
  2259  mature, highly optimized regular expression libraries like PCRE.
  2260  </p>
  2261  
  2262  <p>
  2263  Benchmark games are won by extensive tuning and the Go versions of most
  2264  of the benchmarks need attention.  If you measure comparable C
  2265  and Go programs
  2266  (<a href="https://go.googlesource.com/exp/+/master/shootout/reverse-complement.go">reverse-complement.go</a>
  2267  is one example), you'll see the two languages are much closer in raw performance
  2268  than this suite would indicate.
  2269  </p>
  2270  
  2271  <p>
  2272  Still, there is room for improvement. The compilers are good but could be
  2273  better, many libraries need major performance work, and the garbage collector
  2274  isn't fast enough yet. (Even if it were, taking care not to generate unnecessary
  2275  garbage can have a huge effect.)
  2276  </p>
  2277  
  2278  <p>
  2279  In any case, Go can often be very competitive.
  2280  There has been significant improvement in the performance of many programs
  2281  as the language and tools have developed.
  2282  See the blog post about
  2283  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2284  Go programs</a> for an informative example.
  2285  
  2286  <h2 id="change_from_c">Changes from C</h2>
  2287  
  2288  <h3 id="different_syntax">
  2289  Why is the syntax so different from C?</h3>
  2290  <p>
  2291  Other than declaration syntax, the differences are not major and stem
  2292  from two desires.  First, the syntax should feel light, without too
  2293  many mandatory keywords, repetition, or arcana.  Second, the language
  2294  has been designed to be easy to analyze
  2295  and can be parsed without a symbol table.  This makes it much easier
  2296  to build tools such as debuggers, dependency analyzers, automated
  2297  documentation extractors, IDE plug-ins, and so on.  C and its
  2298  descendants are notoriously difficult in this regard.
  2299  </p>
  2300  
  2301  <h3 id="declarations_backwards">
  2302  Why are declarations backwards?</h3>
  2303  <p>
  2304  They're only backwards if you're used to C. In C, the notion is that a
  2305  variable is declared like an expression denoting its type, which is a
  2306  nice idea, but the type and expression grammars don't mix very well and
  2307  the results can be confusing; consider function pointers.  Go mostly
  2308  separates expression and type syntax and that simplifies things (using
  2309  prefix <code>*</code> for pointers is an exception that proves the rule).  In C,
  2310  the declaration
  2311  </p>
  2312  <pre>
  2313      int* a, b;
  2314  </pre>
  2315  <p>
  2316  declares <code>a</code> to be a pointer but not <code>b</code>; in Go
  2317  </p>
  2318  <pre>
  2319      var a, b *int
  2320  </pre>
  2321  <p>
  2322  declares both to be pointers.  This is clearer and more regular.
  2323  Also, the <code>:=</code> short declaration form argues that a full variable
  2324  declaration should present the same order as <code>:=</code> so
  2325  </p>
  2326  <pre>
  2327      var a uint64 = 1
  2328  </pre>
  2329  <p>
  2330  has the same effect as
  2331  </p>
  2332  <pre>
  2333      a := uint64(1)
  2334  </pre>
  2335  <p>
  2336  Parsing is also simplified by having a distinct grammar for types that
  2337  is not just the expression grammar; keywords such as <code>func</code>
  2338  and <code>chan</code> keep things clear.
  2339  </p>
  2340  
  2341  <p>
  2342  See the article about
  2343  <a href="/doc/articles/gos_declaration_syntax.html">Go's Declaration Syntax</a>
  2344  for more details.
  2345  </p>
  2346  
  2347  <h3 id="no_pointer_arithmetic">
  2348  Why is there no pointer arithmetic?</h3>
  2349  <p>
  2350  Safety.  Without pointer arithmetic it's possible to create a
  2351  language that can never derive an illegal address that succeeds
  2352  incorrectly.  Compiler and hardware technology have advanced to the
  2353  point where a loop using array indices can be as efficient as a loop
  2354  using pointer arithmetic.  Also, the lack of pointer arithmetic can
  2355  simplify the implementation of the garbage collector.
  2356  </p>
  2357  
  2358  <h3 id="inc_dec">
  2359  Why are <code>++</code> and <code>--</code> statements and not expressions?  And why postfix, not prefix?</h3>
  2360  <p>
  2361  Without pointer arithmetic, the convenience value of pre- and postfix
  2362  increment operators drops.  By removing them from the expression
  2363  hierarchy altogether, expression syntax is simplified and the messy
  2364  issues around order of evaluation of <code>++</code> and <code>--</code>
  2365  (consider <code>f(i++)</code> and <code>p[i] = q[++i]</code>)
  2366  are eliminated as well.  The simplification is
  2367  significant.  As for postfix vs. prefix, either would work fine but
  2368  the postfix version is more traditional; insistence on prefix arose
  2369  with the STL, a library for a language whose name contains, ironically, a
  2370  postfix increment.
  2371  </p>
  2372  
  2373  <h3 id="semicolons">
  2374  Why are there braces but no semicolons? And why can't I put the opening
  2375  brace on the next line?</h3>
  2376  <p>
  2377  Go uses brace brackets for statement grouping, a syntax familiar to
  2378  programmers who have worked with any language in the C family.
  2379  Semicolons, however, are for parsers, not for people, and we wanted to
  2380  eliminate them as much as possible.  To achieve this goal, Go borrows
  2381  a trick from BCPL: the semicolons that separate statements are in the
  2382  formal grammar but are injected automatically, without lookahead, by
  2383  the lexer at the end of any line that could be the end of a statement.
  2384  This works very well in practice but has the effect that it forces a
  2385  brace style.  For instance, the opening brace of a function cannot
  2386  appear on a line by itself.
  2387  </p>
  2388  
  2389  <p>
  2390  Some have argued that the lexer should do lookahead to permit the
  2391  brace to live on the next line.  We disagree.  Since Go code is meant
  2392  to be formatted automatically by
  2393  <a href="/cmd/gofmt/"><code>gofmt</code></a>,
  2394  <i>some</i> style must be chosen.  That style may differ from what
  2395  you've used in C or Java, but Go is a different language and
  2396  <code>gofmt</code>'s style is as good as any other.  More
  2397  important&mdash;much more important&mdash;the advantages of a single,
  2398  programmatically mandated format for all Go programs greatly outweigh
  2399  any perceived disadvantages of the particular style.
  2400  Note too that Go's style means that an interactive implementation of
  2401  Go can use the standard syntax one line at a time without special rules.
  2402  </p>
  2403  
  2404  <h3 id="garbage_collection">
  2405  Why do garbage collection?  Won't it be too expensive?</h3>
  2406  <p>
  2407  One of the biggest sources of bookkeeping in systems programs is
  2408  managing the lifetimes of allocated objects.
  2409  In languages such as C in which it is done manually,
  2410  it can consume a significant amount of programmer time and is
  2411  often the cause of pernicious bugs.
  2412  Even in languages like C++ or Rust that provide mechanisms
  2413  to assist, those mechanisms can have a significant effect on the
  2414  design of the software, often adding programming overhead
  2415  of its own.
  2416  We felt it was critical to eliminate such
  2417  programmer overheads, and advances in garbage collection
  2418  technology in the last few years gave us confidence that it
  2419  could be implemented cheaply enough, and with low enough
  2420  latency, that it could be a viable approach for networked
  2421  systems.
  2422  </p>
  2423  
  2424  <p>
  2425  Much of the difficulty of concurrent programming
  2426  has its roots in the object lifetime problem:
  2427  as objects get passed among threads it becomes cumbersome
  2428  to guarantee they become freed safely.
  2429  Automatic garbage collection makes concurrent code far easier to write.
  2430  Of course, implementing garbage collection in a concurrent environment is
  2431  itself a challenge, but meeting it once rather than in every
  2432  program helps everyone.
  2433  </p>
  2434  
  2435  <p>
  2436  Finally, concurrency aside, garbage collection makes interfaces
  2437  simpler because they don't need to specify how memory is managed across them.
  2438  </p>
  2439  
  2440  <p>
  2441  This is not to say that the recent work in languages
  2442  like Rust that bring new ideas to the problem of managing
  2443  resources is misguided; we encourage this work and are excited to see
  2444  how it evolves.
  2445  But Go takes a more traditional approach by addressing
  2446  object lifetimes through
  2447  garbage collection, and garbage collection alone.
  2448  </p>
  2449  
  2450  <p>
  2451  The current implementation is a mark-and-sweep collector.
  2452  If the machine is a multiprocessor, the collector runs on a separate CPU
  2453  core in parallel with the main program.
  2454  Major work on the collector in recent years has reduced pause times
  2455  often to the sub-millisecond range, even for large heaps,
  2456  all but eliminating one of the major objections to garbage collection
  2457  in networked servers.
  2458  Work continues to refine the algorithm, reduce overhead and
  2459  latency further, and to explore new approaches.
  2460  The 2018
  2461  <a href="https://blog.golang.org/ismmkeynote">ISMM keynote</a>
  2462  by Rick Hudson of the Go team
  2463  describes the progress so far and suggests some future approaches.
  2464  </p>
  2465  
  2466  <p>
  2467  On the topic of performance, keep in mind that Go gives the programmer
  2468  considerable control over memory layout and allocation, much more than
  2469  is typical in garbage-collected languages. A careful programmer can reduce
  2470  the garbage collection overhead dramatically by using the language well;
  2471  see the article about
  2472  <a href="//blog.golang.org/2011/06/profiling-go-programs.html">profiling
  2473  Go programs</a> for a worked example, including a demonstration of Go's
  2474  profiling tools.
  2475  </p>