github.com/hugh712/snapd@v0.0.0-20200910133618-1a99902bd583/overlord/snapstate/devicectx.go (about) 1 // -*- Mode: Go; indent-tabs-mode: t -*- 2 3 /* 4 * Copyright (C) 2018-2019 Canonical Ltd 5 * 6 * This program is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License version 3 as 8 * published by the Free Software Foundation. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * 18 */ 19 20 package snapstate 21 22 import ( 23 "github.com/snapcore/snapd/asserts" 24 "github.com/snapcore/snapd/boot" 25 "github.com/snapcore/snapd/overlord/state" 26 ) 27 28 // A DeviceContext provides for operating as a given device and with 29 // its brand store either for normal operation or over a remodeling. 30 type DeviceContext interface { 31 // Model returns the governing device model assertion for the context. 32 Model() *asserts.Model 33 34 // GroundContext returns a context corresponding to the 35 // original model of the device for a remodel, or a context 36 // equivalent to this one otherwise, except in both cases 37 // Store cannot be used and must panic. 38 GroundContext() DeviceContext 39 40 // Store returns the store service to use under this context or nil if the snapstate store is appropriate. 41 Store() StoreService 42 43 // ForRemodeling returns whether this context is for use over a remodeling. 44 ForRemodeling() bool 45 46 // SystemMode returns the system mode (run,install,recover,...). 47 SystemMode() string 48 49 // DeviceContext should be usable as boot.Device 50 boot.Device 51 } 52 53 // Hook setup by devicestate to pick a device context from state, 54 // optional task or an optionally pre-provided one. It's expected to 55 // return ErrNoState if a model assertion is not yet known. 56 var ( 57 DeviceCtx func(st *state.State, task *state.Task, providedDeviceCtx DeviceContext) (DeviceContext, error) 58 ) 59 60 // Hook setup by devicestate to know whether a remodeling is in progress. 61 var ( 62 Remodeling func(st *state.State) bool 63 ) 64 65 // ModelFromTask returns a model assertion through the device context for the task. 66 func ModelFromTask(task *state.Task) (*asserts.Model, error) { 67 deviceCtx, err := DeviceCtx(task.State(), task, nil) 68 if err != nil { 69 return nil, err 70 } 71 return deviceCtx.Model(), nil 72 } 73 74 // DevicePastSeeding returns a device context if a model assertion is 75 // available and the device is seeded, at that point the device store 76 // is known and seeding done. Otherwise it returns a 77 // ChangeConflictError about being too early unless a pre-provided 78 // DeviceContext is passed in. It will again return a conflict error 79 // during remodeling unless the providedDeviceCtx is for it. 80 func DevicePastSeeding(st *state.State, providedDeviceCtx DeviceContext) (DeviceContext, error) { 81 var seeded bool 82 err := st.Get("seeded", &seeded) 83 if err != nil && err != state.ErrNoState { 84 return nil, err 85 } 86 if Remodeling(st) { 87 // a remodeling is in progress and this is not called 88 // as part of it. The 2nd check should not be needed 89 // in practice. 90 if providedDeviceCtx == nil || !providedDeviceCtx.ForRemodeling() { 91 return nil, &ChangeConflictError{ 92 Message: "remodeling in progress, no other " + 93 "changes allowed until this is done", 94 ChangeKind: "remodel", 95 } 96 } 97 } 98 devCtx, err := DeviceCtx(st, nil, providedDeviceCtx) 99 if err != nil && err != state.ErrNoState { 100 return nil, err 101 } 102 // when seeded devCtx should not be nil except in the rare 103 // case of upgrades from a snapd before the introduction of 104 // the fallback generic/generic-classic model 105 if !seeded || devCtx == nil { 106 return nil, &ChangeConflictError{ 107 Message: "too early for operation, device not yet" + 108 " seeded or device model not acknowledged", 109 ChangeKind: "seed", 110 } 111 } 112 113 return devCtx, nil 114 } 115 116 // DeviceCtxFromState returns a device context if a model assertion is 117 // available. Otherwise it returns a ChangeConflictError about being 118 // too early unless an pre-provided DeviceContext is passed in. 119 func DeviceCtxFromState(st *state.State, providedDeviceCtx DeviceContext) (DeviceContext, error) { 120 deviceCtx, err := DeviceCtx(st, nil, providedDeviceCtx) 121 if err != nil { 122 if err == state.ErrNoState { 123 return nil, &ChangeConflictError{ 124 Message: "too early for operation, device model not yet acknowledged", 125 ChangeKind: "seed", 126 } 127 } 128 return nil, err 129 } 130 return deviceCtx, nil 131 }