github.com/iDigitalFlame/xmt@v0.5.4/device/local/z_arch_windows.go (about) 1 //go:build windows && (386 || arm) 2 // +build windows 3 // +build 386 arm 4 5 // Copyright (C) 2020 - 2023 iDigitalFlame 6 // 7 // This program is free software: you can redistribute it and/or modify 8 // it under the terms of the GNU General Public License as published by 9 // the Free Software Foundation, either version 3 of the License, or 10 // any later version. 11 // 12 // This program is distributed in the hope that it will be useful, 13 // but WITHOUT ANY WARRANTY; without even the implied warranty of 14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 // GNU General Public License for more details. 16 // 17 // You should have received a copy of the GNU General Public License 18 // along with this program. If not, see <https://www.gnu.org/licenses/>. 19 // 20 21 package local 22 23 import ( 24 "github.com/iDigitalFlame/xmt/device" 25 "github.com/iDigitalFlame/xmt/device/arch" 26 "github.com/iDigitalFlame/xmt/device/winapi" 27 ) 28 29 func systemType() uint8 { 30 // NOTE(dij): Check if we're running under WOW64 and report the /actual/ 31 // system arch, since we only know what we've been built as. 32 // Apparently applies to x86 AND ARM! 33 switch r, _ := winapi.InWow64Process(); { 34 case r && arch.Current == arch.X86: 35 return uint8(uint8(device.OS)<<4 | uint8(arch.X86OnX64)) 36 case r && arch.Current == arch.ARM: 37 return uint8(uint8(device.OS)<<4 | uint8(arch.ARMOnARM64)) 38 } 39 return uint8(uint8(device.OS)<<4 | uint8(arch.Current)) 40 }