github.com/ibm-cloud/terraform@v0.6.4-0.20170726051544-8872b87621df/dag/walk.go (about)

     1  package dag
     2  
     3  import (
     4  	"errors"
     5  	"fmt"
     6  	"log"
     7  	"sync"
     8  	"time"
     9  
    10  	"github.com/hashicorp/go-multierror"
    11  )
    12  
    13  // Walker is used to walk every vertex of a graph in parallel.
    14  //
    15  // A vertex will only be walked when the dependencies of that vertex have
    16  // been walked. If two vertices can be walked at the same time, they will be.
    17  //
    18  // Update can be called to update the graph. This can be called even during
    19  // a walk, cahnging vertices/edges mid-walk. This should be done carefully.
    20  // If a vertex is removed but has already been executed, the result of that
    21  // execution (any error) is still returned by Wait. Changing or re-adding
    22  // a vertex that has already executed has no effect. Changing edges of
    23  // a vertex that has already executed has no effect.
    24  //
    25  // Non-parallelism can be enforced by introducing a lock in your callback
    26  // function. However, the goroutine overhead of a walk will remain.
    27  // Walker will create V*2 goroutines (one for each vertex, and dependency
    28  // waiter for each vertex). In general this should be of no concern unless
    29  // there are a huge number of vertices.
    30  //
    31  // The walk is depth first by default. This can be changed with the Reverse
    32  // option.
    33  //
    34  // A single walker is only valid for one graph walk. After the walk is complete
    35  // you must construct a new walker to walk again. State for the walk is never
    36  // deleted in case vertices or edges are changed.
    37  type Walker struct {
    38  	// Callback is what is called for each vertex
    39  	Callback WalkFunc
    40  
    41  	// Reverse, if true, causes the source of an edge to depend on a target.
    42  	// When false (default), the target depends on the source.
    43  	Reverse bool
    44  
    45  	// changeLock must be held to modify any of the fields below. Only Update
    46  	// should modify these fields. Modifying them outside of Update can cause
    47  	// serious problems.
    48  	changeLock sync.Mutex
    49  	vertices   Set
    50  	edges      Set
    51  	vertexMap  map[Vertex]*walkerVertex
    52  
    53  	// wait is done when all vertices have executed. It may become "undone"
    54  	// if new vertices are added.
    55  	wait sync.WaitGroup
    56  
    57  	// errMap contains the errors recorded so far for execution. Reading
    58  	// and writing should hold errLock.
    59  	errMap  map[Vertex]error
    60  	errLock sync.Mutex
    61  }
    62  
    63  type walkerVertex struct {
    64  	// These should only be set once on initialization and never written again.
    65  	// They are not protected by a lock since they don't need to be since
    66  	// they are write-once.
    67  
    68  	// DoneCh is closed when this vertex has completed execution, regardless
    69  	// of success.
    70  	//
    71  	// CancelCh is closed when the vertex should cancel execution. If execution
    72  	// is already complete (DoneCh is closed), this has no effect. Otherwise,
    73  	// execution is cancelled as quickly as possible.
    74  	DoneCh   chan struct{}
    75  	CancelCh chan struct{}
    76  
    77  	// Dependency information. Any changes to any of these fields requires
    78  	// holding DepsLock.
    79  	//
    80  	// DepsCh is sent a single value that denotes whether the upstream deps
    81  	// were successful (no errors). Any value sent means that the upstream
    82  	// dependencies are complete. No other values will ever be sent again.
    83  	//
    84  	// DepsUpdateCh is closed when there is a new DepsCh set.
    85  	DepsCh       chan bool
    86  	DepsUpdateCh chan struct{}
    87  	DepsLock     sync.Mutex
    88  
    89  	// Below is not safe to read/write in parallel. This behavior is
    90  	// enforced by changes only happening in Update. Nothing else should
    91  	// ever modify these.
    92  	deps         map[Vertex]chan struct{}
    93  	depsCancelCh chan struct{}
    94  }
    95  
    96  // errWalkUpstream is used in the errMap of a walk to note that an upstream
    97  // dependency failed so this vertex wasn't run. This is not shown in the final
    98  // user-returned error.
    99  var errWalkUpstream = errors.New("upstream dependency failed")
   100  
   101  // Wait waits for the completion of the walk and returns any errors (
   102  // in the form of a multierror) that occurred. Update should be called
   103  // to populate the walk with vertices and edges prior to calling this.
   104  //
   105  // Wait will return as soon as all currently known vertices are complete.
   106  // If you plan on calling Update with more vertices in the future, you
   107  // should not call Wait until after this is done.
   108  func (w *Walker) Wait() error {
   109  	// Wait for completion
   110  	w.wait.Wait()
   111  
   112  	// Grab the error lock
   113  	w.errLock.Lock()
   114  	defer w.errLock.Unlock()
   115  
   116  	// Build the error
   117  	var result error
   118  	for v, err := range w.errMap {
   119  		if err != nil && err != errWalkUpstream {
   120  			result = multierror.Append(result, fmt.Errorf(
   121  				"%s: %s", VertexName(v), err))
   122  		}
   123  	}
   124  
   125  	return result
   126  }
   127  
   128  // Update updates the currently executing walk with the given graph.
   129  // This will perform a diff of the vertices and edges and update the walker.
   130  // Already completed vertices remain completed (including any errors during
   131  // their execution).
   132  //
   133  // This returns immediately once the walker is updated; it does not wait
   134  // for completion of the walk.
   135  //
   136  // Multiple Updates can be called in parallel. Update can be called at any
   137  // time during a walk.
   138  func (w *Walker) Update(g *AcyclicGraph) {
   139  	var v, e *Set
   140  	if g != nil {
   141  		v, e = g.vertices, g.edges
   142  	}
   143  
   144  	// Grab the change lock so no more updates happen but also so that
   145  	// no new vertices are executed during this time since we may be
   146  	// removing them.
   147  	w.changeLock.Lock()
   148  	defer w.changeLock.Unlock()
   149  
   150  	// Initialize fields
   151  	if w.vertexMap == nil {
   152  		w.vertexMap = make(map[Vertex]*walkerVertex)
   153  	}
   154  
   155  	// Calculate all our sets
   156  	newEdges := e.Difference(&w.edges)
   157  	oldEdges := w.edges.Difference(e)
   158  	newVerts := v.Difference(&w.vertices)
   159  	oldVerts := w.vertices.Difference(v)
   160  
   161  	// Add the new vertices
   162  	for _, raw := range newVerts.List() {
   163  		v := raw.(Vertex)
   164  
   165  		// Add to the waitgroup so our walk is not done until everything finishes
   166  		w.wait.Add(1)
   167  
   168  		// Add to our own set so we know about it already
   169  		log.Printf("[DEBUG] dag/walk: added new vertex: %q", VertexName(v))
   170  		w.vertices.Add(raw)
   171  
   172  		// Initialize the vertex info
   173  		info := &walkerVertex{
   174  			DoneCh:   make(chan struct{}),
   175  			CancelCh: make(chan struct{}),
   176  			deps:     make(map[Vertex]chan struct{}),
   177  		}
   178  
   179  		// Add it to the map and kick off the walk
   180  		w.vertexMap[v] = info
   181  	}
   182  
   183  	// Remove the old vertices
   184  	for _, raw := range oldVerts.List() {
   185  		v := raw.(Vertex)
   186  
   187  		// Get the vertex info so we can cancel it
   188  		info, ok := w.vertexMap[v]
   189  		if !ok {
   190  			// This vertex for some reason was never in our map. This
   191  			// shouldn't be possible.
   192  			continue
   193  		}
   194  
   195  		// Cancel the vertex
   196  		close(info.CancelCh)
   197  
   198  		// Delete it out of the map
   199  		delete(w.vertexMap, v)
   200  
   201  		log.Printf("[DEBUG] dag/walk: removed vertex: %q", VertexName(v))
   202  		w.vertices.Delete(raw)
   203  	}
   204  
   205  	// Add the new edges
   206  	var changedDeps Set
   207  	for _, raw := range newEdges.List() {
   208  		edge := raw.(Edge)
   209  		waiter, dep := w.edgeParts(edge)
   210  
   211  		// Get the info for the waiter
   212  		waiterInfo, ok := w.vertexMap[waiter]
   213  		if !ok {
   214  			// Vertex doesn't exist... shouldn't be possible but ignore.
   215  			continue
   216  		}
   217  
   218  		// Get the info for the dep
   219  		depInfo, ok := w.vertexMap[dep]
   220  		if !ok {
   221  			// Vertex doesn't exist... shouldn't be possible but ignore.
   222  			continue
   223  		}
   224  
   225  		// Add the dependency to our waiter
   226  		waiterInfo.deps[dep] = depInfo.DoneCh
   227  
   228  		// Record that the deps changed for this waiter
   229  		changedDeps.Add(waiter)
   230  
   231  		log.Printf(
   232  			"[DEBUG] dag/walk: added edge: %q waiting on %q",
   233  			VertexName(waiter), VertexName(dep))
   234  		w.edges.Add(raw)
   235  	}
   236  
   237  	// Process reoved edges
   238  	for _, raw := range oldEdges.List() {
   239  		edge := raw.(Edge)
   240  		waiter, dep := w.edgeParts(edge)
   241  
   242  		// Get the info for the waiter
   243  		waiterInfo, ok := w.vertexMap[waiter]
   244  		if !ok {
   245  			// Vertex doesn't exist... shouldn't be possible but ignore.
   246  			continue
   247  		}
   248  
   249  		// Delete the dependency from the waiter
   250  		delete(waiterInfo.deps, dep)
   251  
   252  		// Record that the deps changed for this waiter
   253  		changedDeps.Add(waiter)
   254  
   255  		log.Printf(
   256  			"[DEBUG] dag/walk: removed edge: %q waiting on %q",
   257  			VertexName(waiter), VertexName(dep))
   258  		w.edges.Delete(raw)
   259  	}
   260  
   261  	// For each vertex with changed dependencies, we need to kick off
   262  	// a new waiter and notify the vertex of the changes.
   263  	for _, raw := range changedDeps.List() {
   264  		v := raw.(Vertex)
   265  		info, ok := w.vertexMap[v]
   266  		if !ok {
   267  			// Vertex doesn't exist... shouldn't be possible but ignore.
   268  			continue
   269  		}
   270  
   271  		// Create a new done channel
   272  		doneCh := make(chan bool, 1)
   273  
   274  		// Create the channel we close for cancellation
   275  		cancelCh := make(chan struct{})
   276  
   277  		// Build a new deps copy
   278  		deps := make(map[Vertex]<-chan struct{})
   279  		for k, v := range info.deps {
   280  			deps[k] = v
   281  		}
   282  
   283  		// Update the update channel
   284  		info.DepsLock.Lock()
   285  		if info.DepsUpdateCh != nil {
   286  			close(info.DepsUpdateCh)
   287  		}
   288  		info.DepsCh = doneCh
   289  		info.DepsUpdateCh = make(chan struct{})
   290  		info.DepsLock.Unlock()
   291  
   292  		// Cancel the older waiter
   293  		if info.depsCancelCh != nil {
   294  			close(info.depsCancelCh)
   295  		}
   296  		info.depsCancelCh = cancelCh
   297  
   298  		log.Printf(
   299  			"[DEBUG] dag/walk: dependencies changed for %q, sending new deps",
   300  			VertexName(v))
   301  
   302  		// Start the waiter
   303  		go w.waitDeps(v, deps, doneCh, cancelCh)
   304  	}
   305  
   306  	// Start all the new vertices. We do this at the end so that all
   307  	// the edge waiters and changes are setup above.
   308  	for _, raw := range newVerts.List() {
   309  		v := raw.(Vertex)
   310  		go w.walkVertex(v, w.vertexMap[v])
   311  	}
   312  }
   313  
   314  // edgeParts returns the waiter and the dependency, in that order.
   315  // The waiter is waiting on the dependency.
   316  func (w *Walker) edgeParts(e Edge) (Vertex, Vertex) {
   317  	if w.Reverse {
   318  		return e.Source(), e.Target()
   319  	}
   320  
   321  	return e.Target(), e.Source()
   322  }
   323  
   324  // walkVertex walks a single vertex, waiting for any dependencies before
   325  // executing the callback.
   326  func (w *Walker) walkVertex(v Vertex, info *walkerVertex) {
   327  	// When we're done executing, lower the waitgroup count
   328  	defer w.wait.Done()
   329  
   330  	// When we're done, always close our done channel
   331  	defer close(info.DoneCh)
   332  
   333  	// Wait for our dependencies. We create a [closed] deps channel so
   334  	// that we can immediately fall through to load our actual DepsCh.
   335  	var depsSuccess bool
   336  	var depsUpdateCh chan struct{}
   337  	depsCh := make(chan bool, 1)
   338  	depsCh <- true
   339  	close(depsCh)
   340  	for {
   341  		select {
   342  		case <-info.CancelCh:
   343  			// Cancel
   344  			return
   345  
   346  		case depsSuccess = <-depsCh:
   347  			// Deps complete! Mark as nil to trigger completion handling.
   348  			depsCh = nil
   349  
   350  		case <-depsUpdateCh:
   351  			// New deps, reloop
   352  		}
   353  
   354  		// Check if we have updated dependencies. This can happen if the
   355  		// dependencies were satisfied exactly prior to an Update occurring.
   356  		// In that case, we'd like to take into account new dependencies
   357  		// if possible.
   358  		info.DepsLock.Lock()
   359  		if info.DepsCh != nil {
   360  			depsCh = info.DepsCh
   361  			info.DepsCh = nil
   362  		}
   363  		if info.DepsUpdateCh != nil {
   364  			depsUpdateCh = info.DepsUpdateCh
   365  		}
   366  		info.DepsLock.Unlock()
   367  
   368  		// If we still have no deps channel set, then we're done!
   369  		if depsCh == nil {
   370  			break
   371  		}
   372  	}
   373  
   374  	// If we passed dependencies, we just want to check once more that
   375  	// we're not cancelled, since this can happen just as dependencies pass.
   376  	select {
   377  	case <-info.CancelCh:
   378  		// Cancelled during an update while dependencies completed.
   379  		return
   380  	default:
   381  	}
   382  
   383  	// Run our callback or note that our upstream failed
   384  	var err error
   385  	if depsSuccess {
   386  		log.Printf("[DEBUG] dag/walk: walking %q", VertexName(v))
   387  		err = w.Callback(v)
   388  	} else {
   389  		log.Printf("[DEBUG] dag/walk: upstream errored, not walking %q", VertexName(v))
   390  		err = errWalkUpstream
   391  	}
   392  
   393  	// Record the error
   394  	if err != nil {
   395  		w.errLock.Lock()
   396  		defer w.errLock.Unlock()
   397  
   398  		if w.errMap == nil {
   399  			w.errMap = make(map[Vertex]error)
   400  		}
   401  		w.errMap[v] = err
   402  	}
   403  }
   404  
   405  func (w *Walker) waitDeps(
   406  	v Vertex,
   407  	deps map[Vertex]<-chan struct{},
   408  	doneCh chan<- bool,
   409  	cancelCh <-chan struct{}) {
   410  	// For each dependency given to us, wait for it to complete
   411  	for dep, depCh := range deps {
   412  	DepSatisfied:
   413  		for {
   414  			select {
   415  			case <-depCh:
   416  				// Dependency satisfied!
   417  				break DepSatisfied
   418  
   419  			case <-cancelCh:
   420  				// Wait cancelled. Note that we didn't satisfy dependencies
   421  				// so that anything waiting on us also doesn't run.
   422  				doneCh <- false
   423  				return
   424  
   425  			case <-time.After(time.Second * 5):
   426  				log.Printf("[DEBUG] dag/walk: vertex %q, waiting for: %q",
   427  					VertexName(v), VertexName(dep))
   428  			}
   429  		}
   430  	}
   431  
   432  	// Dependencies satisfied! We need to check if any errored
   433  	w.errLock.Lock()
   434  	defer w.errLock.Unlock()
   435  	for dep, _ := range deps {
   436  		if w.errMap[dep] != nil {
   437  			// One of our dependencies failed, so return false
   438  			doneCh <- false
   439  			return
   440  		}
   441  	}
   442  
   443  	// All dependencies satisfied and successful
   444  	doneCh <- true
   445  }