github.com/igggame/nebulas-go@v2.1.0+incompatible/nbre/3rd_party/SoftFloat-3e/source/f128M_to_f16.c (about) 1 2 /*============================================================================ 3 4 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic 5 Package, Release 3e, by John R. Hauser. 6 7 Copyright 2011, 2012, 2013, 2014, 2015 The Regents of the University of 8 California. All rights reserved. 9 10 Redistribution and use in source and binary forms, with or without 11 modification, are permitted provided that the following conditions are met: 12 13 1. Redistributions of source code must retain the above copyright notice, 14 this list of conditions, and the following disclaimer. 15 16 2. Redistributions in binary form must reproduce the above copyright notice, 17 this list of conditions, and the following disclaimer in the documentation 18 and/or other materials provided with the distribution. 19 20 3. Neither the name of the University nor the names of its contributors may 21 be used to endorse or promote products derived from this software without 22 specific prior written permission. 23 24 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY 25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE 27 DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY 28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 35 =============================================================================*/ 36 37 #include <stdbool.h> 38 #include <stdint.h> 39 #include "platform.h" 40 #include "internals.h" 41 #include "specialize.h" 42 #include "softfloat.h" 43 44 #ifdef SOFTFLOAT_FAST_INT64 45 46 float16_t f128M_to_f16( const float128_t *aPtr ) 47 { 48 49 return f128_to_f16( *aPtr ); 50 51 } 52 53 #else 54 55 float16_t f128M_to_f16( const float128_t *aPtr ) 56 { 57 const uint32_t *aWPtr; 58 uint32_t uiA96; 59 bool sign; 60 int32_t exp; 61 uint32_t frac32; 62 struct commonNaN commonNaN; 63 uint16_t uiZ, frac16; 64 union ui16_f16 uZ; 65 66 /*------------------------------------------------------------------------ 67 *------------------------------------------------------------------------*/ 68 aWPtr = (const uint32_t *) aPtr; 69 /*------------------------------------------------------------------------ 70 *------------------------------------------------------------------------*/ 71 uiA96 = aWPtr[indexWordHi( 4 )]; 72 sign = signF128UI96( uiA96 ); 73 exp = expF128UI96( uiA96 ); 74 frac32 = 75 fracF128UI96( uiA96 ) 76 | ((aWPtr[indexWord( 4, 2 )] | aWPtr[indexWord( 4, 1 )] 77 | aWPtr[indexWord( 4, 0 )]) 78 != 0); 79 /*------------------------------------------------------------------------ 80 *------------------------------------------------------------------------*/ 81 if ( exp == 0x7FFF ) { 82 if ( frac32 ) { 83 softfloat_f128MToCommonNaN( aWPtr, &commonNaN ); 84 uiZ = softfloat_commonNaNToF16UI( &commonNaN ); 85 } else { 86 uiZ = packToF16UI( sign, 0x1F, 0 ); 87 } 88 goto uiZ; 89 } 90 /*------------------------------------------------------------------------ 91 *------------------------------------------------------------------------*/ 92 frac16 = frac32>>2 | (frac32 & 3); 93 if ( ! (exp | frac16) ) { 94 uiZ = packToF16UI( sign, 0, 0 ); 95 goto uiZ; 96 } 97 /*------------------------------------------------------------------------ 98 *------------------------------------------------------------------------*/ 99 exp -= 0x3FF1; 100 if ( sizeof (int_fast16_t) < sizeof (int32_t) ) { 101 if ( exp < -0x40 ) exp = -0x40; 102 } 103 return softfloat_roundPackToF16( sign, exp, frac16 | 0x4000 ); 104 /*------------------------------------------------------------------------ 105 *------------------------------------------------------------------------*/ 106 uiZ: 107 uZ.ui = uiZ; 108 return uZ.f; 109 110 } 111 112 #endif 113