github.com/insionng/yougam@v0.0.0-20170714101924-2bc18d833463/themes/wind/static/libs/abplayer/demos/periodic_video.html (about)

     1  
     2  <!DOCTYPE html>
     3  <html>
     4  	<head>
     5  		<meta charset="utf-8">
     6  		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
     7  		<title>three.js css3d - periodic video table</title>
     8  		<style>
     9  			html, body {
    10  				height: 100%;
    11  			}
    12  
    13  			body {
    14  				background-color: #000000;
    15  				margin: 0;
    16  				font-family: Helvetica, sans-serif;;
    17  				overflow: hidden;
    18  			}
    19  
    20  			a {
    21  				color: #ffffff;
    22  			}
    23  
    24  			#info {
    25  				position: absolute;
    26  				width: 100%;
    27  				color: #ffffff;
    28  				padding: 5px;
    29  				font-family: Monospace;
    30  				font-size: 13px;
    31  				font-weight: bold;
    32  				text-align: center;
    33  				z-index: 1;
    34  			}
    35  
    36  			#menu {
    37  				position: absolute;
    38  				bottom: 20px;
    39  				width: 100%;
    40  				text-align: center;
    41  			}
    42  
    43  			.element {
    44  				padding:3px;
    45  				box-shadow: 0px 0px 12px rgba(0,255,255,0.5);
    46  				border: 1px solid rgba(127,255,255,0.25);
    47  				text-align: center;
    48  				cursor: default;
    49  			}
    50  
    51  			.element:hover {
    52  				box-shadow: 0px 0px 12px rgba(0,255,255,0.75);
    53  				border: 1px solid rgba(127,255,255,0.75);
    54  			}
    55  
    56  			button {
    57  				color: rgba(127,255,255,0.75);
    58  				background: transparent;
    59  				outline: 1px solid rgba(127,255,255,0.75);
    60  				border: 0px;
    61  				padding: 5px 10px;
    62  				cursor: pointer;
    63  			}
    64  			button:hover {
    65  				background-color: rgba(0,255,255,0.5);
    66  			}
    67  			button:active {
    68  				color: #000000;
    69  				background-color: rgba(0,255,255,0.75);
    70  			}
    71  		</style>
    72  	</head>
    73  	<body>
    74  		<script src="http://threejs.org/build/three.min.js"></script>
    75  		<script src="http://threejs.org/examples/js/libs/tween.min.js"></script>
    76  		<script src="http://threejs.org/examples/js/controls/TrackballControls.js"></script>
    77  		<script src="http://threejs.org/examples/js/renderers/CSS3DRenderer.js"></script>
    78  		<!--Mine-->
    79  		<link rel="stylesheet" href="../css/base.min.css?1" />
    80  		<script src="../js/CommentCoreLibrary.min.js"></script>
    81  		<script src="../js/ABPlayer.min.js"></script>
    82  		<!--/Mine-->
    83  		<div id="container"></div>
    84  		<div id="info">Adapted From <a href="http://threejs.org" target="_blank">three.js css3d</a> - periodic table. <a href="https://plus.google.com/113862800338869870683/posts/QcFk5HrWran" target="_blank">original author</a>. Modified by jabbany to adapt <a href="http://jabbany.github.io/ABPlayerHTML5/build/">ABPlayerHTML5</a>. It works!</div>
    85  		<div id="menu">
    86  			<button id="table">TABLE</button>
    87  			<button id="sphere">SPHERE</button>
    88  			<button id="helix">HELIX</button>
    89  			<button id="grid">GRID</button>
    90  		</div>
    91  
    92  		<script>
    93  			var $ = function(e){return document.getElementById(e);}
    94  			var table = [];
    95  			
    96  
    97  			var camera, scene, renderer;
    98  			var controls;
    99  
   100  			var objects = [];
   101  			var targets = { table: [], sphere: [], helix: [], grid: [] };
   102  			
   103  			window.addEventListener("load",function(){
   104  				init();
   105  				animate();
   106  			});
   107  
   108  			function init() {
   109  				table = [
   110  					$("v1"),0,0,
   111  					$("v2"),0,1,
   112  					$("v3"),1,0,
   113  					$("v4"),1,1,
   114  				];
   115  				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
   116  				camera.position.z = 2500;
   117  
   118  				scene = new THREE.Scene();
   119  
   120  				// table
   121  
   122  				for ( var i = 0; i < table.length; i += 3 ) {
   123  
   124  					var element = document.createElement( 'div' );
   125  					element.className = "element";
   126  					// this will be teh video
   127  					console.log(table[i]);
   128  					var inst = ABP.create(element, {
   129  						"src":table[i],
   130  						"width":672,
   131  						"height":510
   132  					});
   133  					
   134  					(function(){
   135  						var x = inst;
   136  						return function(){
   137  							x.btnPlay.addEventListener("click",function(){
   138  								x.cmManager.setBounds();
   139  							});
   140  						};
   141  					})()();
   142  					
   143  					switch(Math.round(i / 3)){
   144  						case 1:
   145  							CommentLoader("../comment.xml", inst.cmManager);
   146  							break;
   147  						case 3:
   148  							CommentLoader("hanabi.xml", inst.cmManager);
   149  							break;
   150  					}
   151  					//inst.btnPlay.click();
   152  					
   153  					var object = new THREE.CSS3DObject( element );
   154  					object.position.x = Math.random() * 4000 - 2000;
   155  					object.position.y = Math.random() * 4000 - 2000;
   156  					object.position.z = Math.random() * 4000 - 2000;
   157  					scene.add( object );
   158  
   159  					objects.push( object );
   160  
   161  					//
   162  
   163  					var object = new THREE.Object3D();
   164  					object.position.x = ( table[ i + 1 ] * 800 ) - 600;
   165  					object.position.y = - ( table[ i + 2 ] * 700 ) + 400;
   166  
   167  					targets.table.push( object );
   168  
   169  				}
   170  
   171  				// sphere
   172  
   173  				var vector = new THREE.Vector3();
   174  
   175  				for ( var i = 0, l = objects.length; i < l; i ++ ) {
   176  
   177  					var phi = Math.acos( -1 + ( 2 * i ) / l );
   178  					var theta = Math.sqrt( l * Math.PI ) * phi;
   179  
   180  					var object = new THREE.Object3D();
   181  
   182  					object.position.x = 800 * Math.cos( theta ) * Math.sin( phi );
   183  					object.position.y = 800 * Math.sin( theta ) * Math.sin( phi );
   184  					object.position.z = 800 * Math.cos( phi );
   185  
   186  					vector.copy( object.position ).multiplyScalar( 2 );
   187  
   188  					object.lookAt( vector );
   189  
   190  					targets.sphere.push( object );
   191  
   192  				}
   193  
   194  				// helix
   195  
   196  				var vector = new THREE.Vector3();
   197  
   198  				for ( var i = 0, l = objects.length; i < l; i ++ ) {
   199  
   200  					var phi = i * 0.5 *  Math.PI;
   201  
   202  					var object = new THREE.Object3D();
   203  
   204  					object.position.x = 1000 * Math.sin( phi );
   205  					object.position.y = - ( i * 4 ) + 50;
   206  					object.position.z = 1000 * Math.cos( phi );
   207  
   208  					vector.x = object.position.x * 2;
   209  					vector.y = object.position.y;
   210  					vector.z = object.position.z * 2;
   211  
   212  					object.lookAt( vector );
   213  
   214  					targets.helix.push( object );
   215  
   216  				}
   217  
   218  				// grid
   219  
   220  				for ( var i = 0; i < objects.length; i ++ ) {
   221  
   222  					var object = new THREE.Object3D();
   223  
   224  					object.position.x = ( ( i % 5 ) * 400 ) - 800;
   225  					object.position.y = ( - ( Math.floor( i / 5 ) % 5 ) * 400 ) + 800;
   226  					object.position.z = ( Math.floor( i / 25 ) ) * 1000 - 2000;
   227  
   228  					targets.grid.push( object );
   229  
   230  				}
   231  
   232  				//
   233  
   234  				renderer = new THREE.CSS3DRenderer();
   235  				renderer.setSize( window.innerWidth, window.innerHeight );
   236  				renderer.domElement.style.position = 'absolute';
   237  				document.getElementById( 'container' ).appendChild( renderer.domElement );
   238  
   239  				//
   240  
   241  				controls = new THREE.TrackballControls( camera, renderer.domElement );
   242  				controls.rotateSpeed = 0.5;
   243  				controls.minDistance = 500;
   244  				controls.maxDistance = 2000;
   245  				controls.addEventListener( 'change', render );
   246  
   247  				var button = document.getElementById( 'table' );
   248  				button.addEventListener( 'click', function ( event ) {
   249  
   250  					transform( targets.table, 2000 );
   251  
   252  				}, false );
   253  
   254  				var button = document.getElementById( 'sphere' );
   255  				button.addEventListener( 'click', function ( event ) {
   256  
   257  					transform( targets.sphere, 2000 );
   258  
   259  				}, false );
   260  
   261  				var button = document.getElementById( 'helix' );
   262  				button.addEventListener( 'click', function ( event ) {
   263  
   264  					transform( targets.helix, 2000 );
   265  
   266  				}, false );
   267  
   268  				var button = document.getElementById( 'grid' );
   269  				button.addEventListener( 'click', function ( event ) {
   270  
   271  					transform( targets.grid, 2000 );
   272  
   273  				}, false );
   274  
   275  				transform( targets.table, 5000 );
   276  
   277  				//
   278  
   279  				window.addEventListener( 'resize', onWindowResize, false );
   280  
   281  			}
   282  
   283  			function transform( targets, duration ) {
   284  
   285  				TWEEN.removeAll();
   286  
   287  				for ( var i = 0; i < objects.length; i ++ ) {
   288  
   289  					var object = objects[ i ];
   290  					var target = targets[ i ];
   291  
   292  					new TWEEN.Tween( object.position )
   293  						.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
   294  						.easing( TWEEN.Easing.Exponential.InOut )
   295  						.start();
   296  
   297  					new TWEEN.Tween( object.rotation )
   298  						.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
   299  						.easing( TWEEN.Easing.Exponential.InOut )
   300  						.start();
   301  
   302  				}
   303  
   304  				new TWEEN.Tween( this )
   305  					.to( {}, duration * 2 )
   306  					.onUpdate( render )
   307  					.start();
   308  
   309  			}
   310  
   311  			function onWindowResize() {
   312  
   313  				camera.aspect = window.innerWidth / window.innerHeight;
   314  				camera.updateProjectionMatrix();
   315  
   316  				renderer.setSize( window.innerWidth, window.innerHeight );
   317  
   318  				render();
   319  
   320  			}
   321  
   322  			function animate() {
   323  
   324  				requestAnimationFrame( animate );
   325  
   326  				TWEEN.update();
   327  
   328  				controls.update();
   329  
   330  			}
   331  
   332  			function render() {
   333  
   334  				renderer.render( scene, camera );
   335  
   336  			}
   337  
   338  		</script>
   339  		<div style="display:none">
   340  			<video id="v2" autobuffer="false" data-setup="{}">
   341  				<source src="http://tools.kanoha.org/ccltestingvideos/otsukimi_recital.mp4" type="video/mp4">
   342  				<source src="http://tools.kanoha.org/ccltestingvideos/otsukimi_recital.webm" type="video/webm">
   343  			</video>
   344  			<video id="v1" autobuffer="false" data-setup="{}">
   345  				<source src="http://content.bitsontherun.com/videos/bkaovAYt-52qL9xLP.mp4" type="video/mp4">
   346  				<source src="http://content.bitsontherun.com/videos/bkaovAYt-27m5HpIu.webm" type="video/webm">
   347  			</video>
   348  			<video id="v3" autobuffer="false" data-setup="{}">
   349  				<source src="http://media.w3.org/2010/05/sintel/trailer.mp4" type="video/mp4">
   350  			</video>
   351  			<video id="v4" autobuffer="false" data-setup="{}">
   352  				<source src="http://tools.kanoha.org/experimental/demo.mp4" type="video/mp4">
   353  			</video>
   354  		</div>
   355  	</body>
   356  </html>