github.com/intfoundation/intchain@v0.0.0-20220727031208-4316ad31ca73/core/block_validator.go (about) 1 // Copyright 2015 The go-ethereum Authors 2 // This file is part of the go-ethereum library. 3 // 4 // The go-ethereum library is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU Lesser General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // The go-ethereum library is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU Lesser General Public License for more details. 13 // 14 // You should have received a copy of the GNU Lesser General Public License 15 // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. 16 17 package core 18 19 import ( 20 "fmt" 21 22 "github.com/intfoundation/intchain/consensus" 23 "github.com/intfoundation/intchain/core/state" 24 "github.com/intfoundation/intchain/core/types" 25 "github.com/intfoundation/intchain/params" 26 ) 27 28 // BlockValidator is responsible for validating block headers, uncles and 29 // processed state. 30 // 31 // BlockValidator implements Validator. 32 type BlockValidator struct { 33 config *params.ChainConfig // Chain configuration options 34 bc *BlockChain // Canonical block chain 35 engine consensus.Engine // Consensus engine used for validating 36 } 37 38 // NewBlockValidator returns a new block validator which is safe for re-use 39 func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator { 40 validator := &BlockValidator{ 41 config: config, 42 engine: engine, 43 bc: blockchain, 44 } 45 return validator 46 } 47 48 // ValidateBody validates the given block's uncles and verifies the the block 49 // header's transaction and uncle roots. The headers are assumed to be already 50 // validated at this point. 51 func (v *BlockValidator) ValidateBody(block *types.Block) error { 52 // Check whether the block's known, and if not, that it's linkable 53 if v.bc.HasBlockAndState(block.Hash(), block.NumberU64()) { 54 //comment this for this case: block has been written, but not refresh the head 55 return ErrKnownBlock 56 57 } 58 // Header validity is known at this point, check the uncles and transactions 59 header := block.Header() 60 if err := v.engine.VerifyUncles(v.bc, block); err != nil { 61 return err 62 } 63 if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash { 64 return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash) 65 } 66 if hash := types.DeriveSha(block.Transactions()); hash != header.TxHash { 67 return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash) 68 } 69 if !v.bc.HasBlockAndState(block.ParentHash(), block.NumberU64()-1) { 70 if !v.bc.HasBlock(block.ParentHash(), block.NumberU64()-1) { 71 return consensus.ErrUnknownAncestor 72 } 73 return consensus.ErrPrunedAncestor 74 } 75 return nil 76 } 77 78 // ValidateState validates the various changes that happen after a state 79 // transition, such as amount of used gas, the receipt roots and the state root 80 // itself. ValidateState returns a database batch if the validation was a success 81 // otherwise nil and an error is returned. 82 func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error { 83 header := block.Header() 84 if block.GasUsed() != usedGas { 85 return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas) 86 } 87 // Validate the received block's bloom with the one derived from the generated receipts. 88 // For valid blocks this should always validate to true. 89 rbloom := types.CreateBloom(receipts) 90 if rbloom != header.Bloom { 91 return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom) 92 } 93 // Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]])) 94 receiptSha := types.DeriveSha(receipts) 95 if receiptSha != header.ReceiptHash { 96 return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha) 97 } 98 // Validate the state root against the received state root and throw 99 // an error if they don't match. 100 if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root { 101 return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root) 102 } 103 return nil 104 } 105 106 // CalcGasLimit computes the gas limit of the next block after parent. It aims 107 // to keep the baseline gas above the provided floor, and increase it towards the 108 // ceil if the blocks are full. If the ceil is exceeded, it will always decrease 109 // the gas allowance. 110 func CalcGasLimit(parent *types.Block, gasFloor, gasCeil uint64) uint64 { 111 // contrib = (parentGasUsed * 3 / 2) / 1024 112 contrib := (parent.GasUsed() + parent.GasUsed()/2) / params.GasLimitBoundDivisor 113 114 // decay = parentGasLimit / 1024 -1 115 decay := parent.GasLimit()/params.GasLimitBoundDivisor - 1 116 117 /* 118 strategy: gasLimit of block-to-mine is set based on parent's 119 gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we 120 increase it, otherwise lower it (or leave it unchanged if it's right 121 at that usage) the amount increased/decreased depends on how far away 122 from parentGasLimit * (2/3) parentGasUsed is. 123 */ 124 limit := parent.GasLimit() - decay + contrib 125 if limit < params.MinGasLimit { 126 limit = params.MinGasLimit 127 } 128 // If we're outside our allowed gas range, we try to hone towards them 129 if limit < gasFloor { 130 limit = parent.GasLimit() + decay 131 if limit > gasFloor { 132 limit = gasFloor 133 } 134 } else if limit > gasCeil { 135 limit = parent.GasLimit() - decay 136 if limit < gasCeil { 137 limit = gasCeil 138 } 139 } 140 return limit 141 }